Author Topic: Trem 1.2 new human class  (Read 14792 times)

Stannum

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Trem 1.2 new human class
« on: April 01, 2008, 02:11:38 pm »
A small preview for the new human class!

According to our balance stats the aliens are overpowered. After going through the data we've found out that the tyrants are much too strong. Too balance this we decided to give the humans a new class. The human Tyrant!

Once apon a time a tyrant overheard the human mercenaries talking about how much money they make. With the aliens being poor the tyrant was very intrigued by this conversation. He decided he wanted to be rich too!

After joining the mercenaries, the tyrant has already fought in some very high profile contracts. Here you can see him hi5ing a fellow mercenary friend:



Some gameplay info:
-The tyrant will be a selectable class. (Rifle, Construction kit, Tyrant)
-Starts with a claw mounted .50 machinegun.
-Since the tyrant is very large it can carry heavy weapons making it an excelent support class!
-Can be upgraded with an extra claw weapon mount making it possible to use 2 weapons at the same time.
-Can buy a grenade carry-and-deploy underbelly upgrade. This allows the tyrant to carry several grenades and drop them will rampaging through the aliens with ease.

I hope you enjoyed this sneak peak for 1.2 more to come soon!
Blue © 2004 Natural Selection.

Taiyo.uk

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Re: Trem 1.2 new human class
« Reply #1 on: April 01, 2008, 02:15:19 pm »
YES! YES! YES!

TREMULOUS JUST BECAME WICKED EPIC!!1!

khalsa

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Re: Trem 1.2 new human class
« Reply #2 on: April 01, 2008, 02:15:41 pm »
Excellent stuff Stannum. Keep up the good work.


Khalsa
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Steely Ann

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Re: Trem 1.2 new human class
« Reply #3 on: April 01, 2008, 02:16:27 pm »
Much <3 to you for this.  That art's hawwwt.

Can't wait to start shredding up dretches with my jet-tyrant!  w00t!   Can we tri-wield shotguns?  For the lulz, please?
« Last Edit: April 01, 2008, 02:18:06 pm by Steely Ann »

Lava Croft

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Re: Trem 1.2 new human class
« Reply #4 on: April 01, 2008, 02:17:10 pm »
Can it wallwalk?

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Re: Trem 1.2 new human class
« Reply #5 on: April 01, 2008, 03:10:22 pm »
nice necklace lol :-)
success is the ability to go from failure to failure without losing your enthusiasm

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engordiaz

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Re: Trem 1.2 new human class
« Reply #6 on: April 01, 2008, 03:20:57 pm »
i have another idea aswell bsuits upgraded heat protection like on pulse where you have heat well bsuits protecting you and also underwater tank upgrade aliens cant get it though what about huge factorys with like molten metal and volcano maps these bsuits will be able to walk on the lava and do other stuff very heavy duty

and like in e.t certain missions

Steely Ann

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Re: Trem 1.2 new human class
« Reply #7 on: April 01, 2008, 03:25:16 pm »
I can't wait to see the cluster grenades they slated for 2.01!


garoth

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Re: Trem 1.2 new human class
« Reply #8 on: April 01, 2008, 04:02:57 pm »
Hahaha :)

In related news,

http://mercenariesguild.net
 Garoth (homesite: www.garoth.com )

CreatureofHell

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Re: Trem 1.2 new human class
« Reply #9 on: April 01, 2008, 04:11:47 pm »
Already had that link. Find another.  :P
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player1

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Re: Trem 1.2 new Alien class
« Reply #10 on: April 01, 2008, 07:04:02 pm »
I can't wait to see the cluster grenades they slated for 2.01!

<img>pinknade</img>

It's good to finally see some real Trem dev team news. Have you heard about the new Infiltrator Aien class (for balance with the hummierant, ofc)? Spawn from Human telenodes and "fit right in" with the enemy team. They'll never notice! Stupid Humans. When they're not looking, just TK them all, then decon the base. Then a quick disconnect/namechange/reconnect bind and you join the Human team and go "no spawns?" (it works every time)! Usefulness of Infiltrator class may vary with your ability to lie and dodge simultaneously.

techhead

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Re: Trem 1.2 new human class
« Reply #11 on: April 01, 2008, 08:07:41 pm »
Well, I saw this and realized that putting up an April Fool's day mod concept idea was preemptively trumped.
Its ok, if you want to hear it...
Know how TremX is Trem on steriods?
Imagine TremX on steroids, and then made balanced.
Thats pretty much what it came out to.
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Overdose

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Re: Trem 1.2 new human class
« Reply #12 on: April 02, 2008, 01:39:26 am »
Haha, this will definitely prevent camping!


@ Stannum - Where'd you learn to draw like that? Did you go to school for it or do you just practice a lot?
Chocolate Milk.

thirdstreettito

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Re: Trem 1.2 new human class
« Reply #13 on: April 02, 2008, 02:18:29 am »
Stannum = the good kind of fail(it makes progress). :)

Death On Ice

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Re: Trem 1.2 new human class
« Reply #14 on: April 02, 2008, 02:30:00 am »
Stannum = the good kind of fail(it makes progress). :)

You mean the kind that is epic win like this one?

thirdstreettito

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Re: Trem 1.2 new human class
« Reply #15 on: April 02, 2008, 02:04:50 pm »
Yes. That is all. ""*tito out*""

theRifle

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Re: Trem 1.2 new human class
« Reply #16 on: April 02, 2008, 08:26:54 pm »
Great work!  ;D  :tyrant:

InsanityQ

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Re: Trem 1.2 new human class
« Reply #17 on: April 03, 2008, 08:58:53 pm »
wtf?? I laughed my head off. Is this even real?

Kohrylite

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OMFG GAIZ, THIS IZ REAL! CHECK IT OUT!
« Reply #18 on: April 03, 2008, 09:05:01 pm »
Yes dumbfuck, it is.  Geez.
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Re: Trem 1.2 new human class
« Reply #19 on: April 06, 2008, 08:37:10 pm »
Stannum, did you set your tablet's pressure sensitivity? <.<
success is the ability to go from failure to failure without losing your enthusiasm

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Kaleo

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Re: Trem 1.2 new human class
« Reply #20 on: April 07, 2008, 08:47:11 am »
Can you do me a 1680 x 1050 wallpaper of that please?

I'll be your best freind...
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Atom Eve

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Re: Trem 1.2 new human class
« Reply #21 on: April 07, 2008, 10:30:55 am »
Can you do me a 1680 x 1050 wallpaper of that please?

I'll be your best freind...
}MG{Mercenaries Guild
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<Atom_Eve> Haha. From the FAQ on the forums:
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* Atom_Eve giggles relentlessly at "months".

Kaleo

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Re: Trem 1.2 new human class
« Reply #22 on: April 08, 2008, 08:02:19 am »
Here... Have some magic beans.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

toastisgood

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Re: Trem 1.2 new human class
« Reply #23 on: May 18, 2008, 06:30:36 am »
wtf?? I laughed my head off. Is this even real?
......OH!!!!you said 'laughed' not 'launched'! silly me! :D

Paradox

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Re: Trem 1.2 new human class
« Reply #24 on: May 18, 2008, 06:42:11 am »
Way to necro. Dumbass

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