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P-g-qvm release: 1.5.2 (BIG FEATURES)

Started by Paradox, April 04, 2008, 04:19:14 AM

Paradox

Well, this was a fairly large release.

No hovelports yet.

  • Changed !demo flag to ~ (to match adminchat flag.)
  • Fixed box characters that occasionally appear with line endings in !info
  • Added Chat channels
  • Added console check to !demo
  • Added g_deconTime to prevent deconning at beginning of match
  • Added !flag command
  • Added Killing/Feeding spree. Kill a lot, and the price on your head goes up. Feed a lot, and you wait before spawning.

    • g_killingSpree is amount of kills to be considered a spree. 0 disables
    • g_feedingSpree is amount of feeds. 0 disables


!flag allows an admin to change people's per-user flags on the fly. Uses flag f

Chat channels add chat channels to game.


Downloads: http://code.google.com/p/p-g-qvm/downloads/detail?name=p-g-qvm-1.5.2.zip
Changelog: http://code.google.com/p/p-g-qvm/wiki/Changelog
Revision: http://code.google.com/p/p-g-qvm/source/detail?r=47
Changes since 1.5.1: See all revisions from 41 here

Newspost: http://paradoxdgn.com/archives/12

∧OMG ENTROPY∧

Airi

I like the Higher your spree the more you are worth good idea. But if you keep getting knocked buy rets does that still count as feeding? Love yours and googles qvm top job.

Paradox

Oh, sprees must be completed in a minute.

As for feeding, ask lakitu what he defines it with, all this does is check the mystats

∧OMG ENTROPY∧

Lakitu7

If the other team got a point toward stageup with your death, your feed counter goes up.
There are no feeds when the other team is in S3.

Paradox

Forgot to mention.
Chat is still in early development. Next version should have flags for admins and operators.

∧OMG ENTROPY∧

googles

I would like to thank Rezyn for all the help he has given us, he has contributed alot to this QVM(probably more then me).

Airi

Ok then good job to everyone that helped out with this qvm, Top job to you all. I also hope that you continue with this project as this is probally the best qvm I have come across.

Lakitu7

Quote from: googles on April 04, 2008, 10:33:59 PM
I would like to thank Rezyn for all the help he has given us, he has contributed alot to this QVM(probably more then me).

I will actually also express thanks to Rezyn. Given the subset of the additions made in this qvm that are not completely terrible ideas, the large majority are his. He's done some good work. Thanks Rezyn.

Paradox

Yes.
Rezyn has outdone himself many times.

My favorite new feature: !seen.

∧OMG ENTROPY∧

Airi

Looks like rezyn diserves a clap possibly a bit more. Can I make a bid on his brain?

techhead

Quote from: Lakitu7 on April 05, 2008, 01:26:50 AM
I will actually also express thanks to Rezyn. Given the subset of the additions made in this qvm that are not completely terrible ideas, the large majority are his. He's done some good work. Thanks Rezyn.
How many of those not-terrible ideas can we expect to see in Lakitu7's QVM somewhere down the road?

I do have a bunch of ideas that aren't in this (or other) QVM, to the best of my knowledge...
1. Preserve Mystats when moving to spectators, and restore if you rejoin the same team.
2. Sharing or donating a number between 100 and 2000 as aliens scales it down by a factor of 175, rounded.
3. An optional g_friendlyfiresplash server variable, for servers swamped with noobs using nades and/or luci.
4. '!lock spec' support, so no-one can abandon their team but still hang around on the server.
5. I had more... lemme think...
I'm playing Tremulous on a Mac!
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Techhead||TH
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Lakitu7

Quote from: techhead on April 07, 2008, 12:31:54 AM
Quote from: Lakitu7 on April 05, 2008, 01:26:50 AM
I will actually also express thanks to Rezyn. Given the subset of the additions made in this qvm that are not completely terrible ideas, the large majority are his. He's done some good work. Thanks Rezyn.
How many of those not-terrible ideas can we expect to see in Lakitu7's QVM somewhere down the road?

The ones that are good are going in, slowly. I make it a point to create and maintain separated patches patched against Trem SVN, something a bit lacking in this project as of late, so it takes a bit more time. Plus there's modding/rewriting the things that are good ideas with silly implementations. I'll be entering some of them into testing pretty shortly. I'll be setting up some more public-ish things in the near future, so stay tuned, but for now let us not continue to derail Paradox's topic.

Airi

Lak give us a yell when your qvm is in it's testing stages I wanna test it :p I live in Aus so its hard for me to play mods and stuff like benmachines when the only servers we have are serious servers exept for mine.

Death On Ice

Err... anything to say about basi health being changed?

+ OPTIMUS +

ffs, you are doing huge efforts to trem nowadays(weeks/months), Paradox!
+COOL!+
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Paradox

the basi stuff is in one of the revision logs. Look around 42-43

∧OMG ENTROPY∧

Death On Ice

It states no way to toggle these changes, however...

techhead

Also, multiple human weapons would be better if the cvar said how many extra weapons they could have.
g_xxx 0 -one weapon (default)
g_xxx 1 -two weapons
g_xxx 2 -three weapons

Not like I would use it, but some people might like it.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
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\\:.V.://
Copy and paste Granger into your signature!