Author Topic: Help, Quake III  (Read 8710 times)

Quake3 Engine

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Help, Quake III
« on: April 11, 2008, 12:40:16 am »
I'm looking to bring some maps over from another game, user made, and make a standalone and hopefully build it up, in a direction not like tremulous, but you guys seemed to be the go to people since you created such a professional working game out of the Quake III engine.  I was wondering, if you could point me to any sources to get me started.
« Last Edit: April 11, 2008, 02:35:43 am by Quake3 Engine »

doomagent13

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Re: Help, Quake III
« Reply #1 on: April 11, 2008, 04:44:19 am »
Depends on what you need...

Obviously, you will need either the .map files or the .bsp-loading code from the game.  From there it all depends on what you want...  If you want an fps, I'd say get some recent but stable quake3 svn revision and start modding.  Alternatively, you MIGHT want to start with the Tremulous code due to its admin features, but again, that depends on your preferences, and what kind of game you are making...

Actually, now that I think about it, your first step should probably be to recruite some reliable help.  Also, you should ask the mapper before you use their map, as they might not like you just taking it for use in our game.

Good luck.

Quake3 Engine

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Re: Help, Quake III
« Reply #2 on: April 11, 2008, 05:24:35 am »
Right, I haven't taken any map in particular for that reason, though  I have a few in mind.  I did try just for experience trying to move the map from the game (in this case possibly Jedi Academy) to Quake III.  It didn't like the map, there is some difference in the way there compiled.  Is it fair to assume it has to do with the .bsp-loading code you mentioned?

Vector_Matt

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Re: Help, Quake III
« Reply #3 on: April 11, 2008, 03:41:30 pm »
They should be compiled the same way (I think). But there are probably some entities in the map that default Quake 3 doesn't know what to do with. Or it could be missing entities that are needed in Q3 but not needed in the original game. So, yes, its probably the .bsp loading code.

If you can get the .map file it should be relatively simple to get it to load in Q3. (After checking ent's and compiling.)

Quake3 Engine

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Re: Help, Quake III
« Reply #4 on: April 11, 2008, 10:39:53 pm »
I used GDK Radient and made a box in a mode set up for Jedi Academy then closed it down, opened it up in a quake III mode, attempted to open the map and the box was gone and this error was in the consol

3:2: parse error at '{': expected 'Version'

Does this mean the .map files won't carry over?
« Last Edit: April 11, 2008, 10:58:01 pm by Quake3 Engine »

Amtie

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Re: Help, Quake III
« Reply #5 on: April 12, 2008, 10:40:56 am »
From what i know (not much), .map files are written differently than .bsp files in the way they are rendered. I don't think you can load up a .map file in Q3/Trem without compiling.
Meow.

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Quake3 Engine

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Re: Help, Quake III
« Reply #6 on: April 12, 2008, 05:40:51 pm »
Ok, well I suppose I'll cross that bridge when I come to it, although I did find an article on disabling GDK Gradient's version control here but I'm not quite sure where to find trac-admin they talk about:
http://trac.edgewall.org/wiki/TracFaq#is-it-possible-to-disable-the-version-control-component
Anyway, I think I'll start by working with the Tremulous code, where can I get a copy of it?  I didn't see it on the main site or after a light search of the forums.

ODDity

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Re: Help, Quake III
« Reply #7 on: April 12, 2008, 05:55:43 pm »
http://tremulous.net/files/

I think you want the standalone .zip. Could be wrong though.

Odin

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Re: Help, Quake III
« Reply #8 on: April 12, 2008, 05:58:29 pm »
You're probably better off getting the SVN.

Quake3 Engine

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Re: Help, Quake III
« Reply #9 on: April 12, 2008, 07:37:57 pm »
How are they different?

David

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Re: Help, Quake III
« Reply #10 on: April 12, 2008, 10:07:46 pm »
SVN is more up to date. (The zip is like 2 years old.  No servers run that shit any more).
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I am not a dev.  Nothing I say counts for anything.

Quake3 Engine

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Re: Help, Quake III
« Reply #11 on: April 13, 2008, 09:17:30 am »
Ok, well I might need a little help getting hooked up to the SVN, I did a search for it on the forums but didn't find an address.  I already have tortoise SVN.

benmachine

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Re: Help, Quake III
« Reply #12 on: April 13, 2008, 03:00:58 pm »
svn://svn.icculus.org/tremulous/trunk
benmachine

Quake3 Engine

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Re: Help, Quake III
« Reply #13 on: April 14, 2008, 03:22:39 am »
Ok, I got it and it seems to be progressing along just fine.  I do wonder however, what do you guys think of the http://www.promode.org/ version of Quake III it seems to have some enhancements in some over all proformance and features area.  I know Tremulous is a great engine, but what do you guys think of this other one?

Kaleo

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Re: Help, Quake III
« Reply #14 on: April 14, 2008, 10:52:36 am »
Well, Promode kept crashing on me, but that's just me... Might be better for others,.
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NiTRoX

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Re: Help, Quake III
« Reply #15 on: April 14, 2008, 11:17:18 am »
Ok, I got it and it seems to be progressing along just fine.  I do wonder however, what do you guys think of the http://www.promode.org/ version of Quake III it seems to have some enhancements in some over all proformance and features area.  I know Tremulous is a great engine, but what do you guys think of this other one?

Tremulous is not an engine, Tremulous uses ioQuake3 as the game engine.

the Darkplaces engine is also good, (Used by Nexuiz)

Vector_Matt

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Re: Help, Quake III
« Reply #16 on: April 14, 2008, 04:04:01 pm »
the Darkplaces engine is also good, (Used by Nexuiz)
Isn't that engine based on the original Quake though? (Might have been Q2 though, don't remember.)

Taiyo.uk

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Re: Help, Quake III
« Reply #17 on: April 14, 2008, 05:31:18 pm »
Quake 1.

Much of the code is barely recognisable as Q1 now though.

Lava Croft

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Re: Help, Quake III
« Reply #18 on: April 14, 2008, 05:48:48 pm »
Quake 1.

Much of the code is barely recognisable as Q1 now though.
It's based off Quake1 and runs like shit. Don't use DarkPlaces if you want your game to run at a decent speed on a non-NASA supercomputer.

NiTRoX

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Re: Help, Quake III
« Reply #19 on: April 14, 2008, 05:56:40 pm »
Well I didn't know, just heard its gewd

Lava Croft

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Re: Help, Quake III
« Reply #20 on: April 14, 2008, 06:56:42 pm »
Well I didn't know, just heard its gewd
Hooray for herd animals who take everything they hear for fact.

NiTRoX

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Re: Help, Quake III
« Reply #21 on: April 14, 2008, 07:54:12 pm »
Well I didn't know, just heard its gewd
Hooray for herd animals who take everything they hear for fact.

Ahem _look_whose_talking_

(Remembers the obscure musicians thread)

techhead

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Re: Help, Quake III
« Reply #22 on: April 14, 2008, 08:08:32 pm »
Its not to bad, I tried it on a G3 iBook.
Comparatively speaking, it needs less spec than most PC games that people pay hard cash for.
I'm playing Tremulous on a Mac!
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Lava Croft

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Re: Help, Quake III
« Reply #23 on: April 14, 2008, 08:41:27 pm »
Well I didn't know, just heard its gewd
Hooray for herd animals who take everything they hear for fact.

Ahem _look_whose_talking_

(Remembers the obscure musicians thread)[/size
Well I didn't know, just heard its gewd
Hooray for herd animals who take everything they hear for fact.

Ahem _look_whose_talking_

(Remembers the obscure musicians thread)
]
Just to let you know, your spelling fails just as hard as your attempts to correct other people's spelling.

NiTRoX

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Re: Help, Quake III
« Reply #24 on: April 14, 2008, 08:44:18 pm »
So does your quoting.

techhead

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Re: Help, Quake III
« Reply #25 on: April 14, 2008, 10:13:33 pm »
Lava, 2 points I noticed:
1. He wasn't talking about people's spelling, he was talking about herd mentality and your music listening habits.
2. If you counteract "who is" into "who's" and spell it as "whos", then spellcheck marks it wrong and suggests "whose" as the top choice.
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Amtie

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Re: Help, Quake III
« Reply #26 on: April 15, 2008, 11:48:18 pm »
Yet again, another thread disintegrates into the usual Lava vs Nitrox stuff.
Meow.

Can an admin set my name to Amtie please?