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targetShaderName and targetShaderNewName

Started by seeeker, April 18, 2008, 09:10:02 AM

seeeker

Can those be used in trem?, i found them on the q3map2 shader manual:
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/apA.html

I would assume that it is possible, but I cant manage to make it even remotely work

This is what I have (for testing purposes):

[func_button]
"targetShaderName" "textures/dryout/dig_set1_a"
"targetShaderNewName" "textures/dryout/dig_set1_b"

I have also applied the texture "dryout/dig_set1_a" to a side of a brush. When the map loads in-game there are no apparent errors, a letter a appears (as expected), now when i press the button (once button reaches bottom) trem crashes.
thanks
The effect I am after is changing a series of digits. there is a whole mechanism working behind it, i just need to visually output whats going on, the only thing that i need is to change the shader by using those keys

anyone tried those keys before? anyone has any ideas on how to solve that?

Amtie

You could use func trains maybe. Although that seems extremely complex...
Meow.

Can an admin set my name to Amtie please?