Author Topic: Questions  (Read 3934 times)

elorm93

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Questions
« on: April 18, 2008, 10:20:36 pm »
1. I'm just wondering, how do I make bumpy surfaces? For my map, I'm trying make a mountain but I don't know how to make the surface a little bumpy. Can anyone help? I want to make it like the one in Karith station.

2. How do I make a sky brush?

3. Is there any possible way to add weather effects and sound?

4. How do I upload my own textures into GTK Radiant 1.5?

Lava Croft

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Re: Questions
« Reply #1 on: April 18, 2008, 10:25:37 pm »
Read a tutorial. These are all basic questions that can easily google, and which are specific to Tremulous, but apply to Quake3 mapping in general.

elorm93

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Re: Questions
« Reply #2 on: April 18, 2008, 10:34:54 pm »
But I've been going from tutorial to tutorial and I've not been able to find what I'm looking for.

seeeker

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Re: Questions
« Reply #3 on: April 18, 2008, 11:48:09 pm »
http://www.simonoc.com/pages/articles.htm thats one way to do em.
I recommend you play with more basic stuff tho until you can manipulate brushes well and understand how gtkradiant works.

Lava Croft

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Re: Questions
« Reply #4 on: April 18, 2008, 11:51:01 pm »
The internet is literally brimming with mapping tutorials for Quake3. Stop wasting our time.

Taiyo.uk

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Re: Questions
« Reply #5 on: April 19, 2008, 12:07:06 am »
But I've been going from tutorial to tutorial and I've not been able to find what I'm looking for.
The first page of Google results for "quake 3 mapping tutorial" includes tutorials that answer most of your questions. Tremulous has a modified particle system (that can be used to implement some weather effects). The documentation for this is at the tremmapping wiki: http://tremmapping.pbwiki.com/ Sky shaders are covered in the shader manual: http://q3map2.everyonelookbusy.net/shader_manual/

elorm93

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Re: Questions
« Reply #6 on: April 19, 2008, 03:32:43 am »
But I've been going from tutorial to tutorial and I've not been able to find what I'm looking for.
The first page of Google results for "quake 3 mapping tutorial" includes tutorials that answer most of your questions. Tremulous has a modified particle system (that can be used to implement some weather effects). The documentation for this is at the tremmapping wiki: http://tremmapping.pbwiki.com/ Sky shaders are covered in the shader manual: http://q3map2.everyonelookbusy.net/shader_manual/

Ok, I'll try that. Thanks  :)

Lava Croft

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Re: Questions
« Reply #7 on: April 19, 2008, 03:35:58 am »
The particle systems are explained in the Tremulous manual, which you probably also haven't read.

Kaleo

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Re: Questions
« Reply #8 on: April 19, 2008, 08:02:34 am »
Lava's in a bad mood.

But then again... He always is.
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