Author Topic: Model Animation  (Read 3238 times)

Diluke

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Model Animation
« on: April 19, 2008, 08:57:39 pm »
Hey im new at 'modeling animation' and i dont know so much so im asking for those who make something with models and tremulous

Is posible to use something like 'trigger' for model animation ?? ,
i mean is posible to set like a button/delay for animation in model to 'start' ??
And there is seccond question related to that upper :)
Is posible/if yes can someone say what to type in google to find it ? (im half-lazy ^^)
to make a weapon 'shot' animation and how to 'script' it with tremulous ??

 Thanks

Diluke

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Re: Model Animation
« Reply #1 on: April 25, 2008, 07:45:45 pm »
Refreshing...

Amtie

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Re: Model Animation
« Reply #2 on: April 26, 2008, 08:19:04 pm »
Not a model animation, i don't think. But you can use a complex func_train to make things move.
Meow.

Can an admin set my name to Amtie please?

OverFlow

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Re: Model Animation
« Reply #3 on: April 27, 2008, 07:01:08 am »
Its fairly simple to add animated models to maps thanks to some extra code in Trem.  I think the entity is called something like misc_animation.  Whatever its called you can find it in the entities.def file along with a description of how to use it. 

As far the the weapon models, they aren't really animated... The models themselves are attached to a tag which is animated and the flash for the weapon fire is controlled by client code which turns off and on another 'flash' model thats attached to the weapon (also via tags).  So depending on what you actually want to do, it make take a fair amount of model work.

techhead

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Re: Model Animation
« Reply #4 on: April 27, 2008, 03:41:35 pm »
Hi Overflow!!!

Man I love stalking devs...
It's only fun because they post so rarely.
It sure is creepy, though...
I'm playing Tremulous on a Mac!
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Diluke

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Re: Model Animation
« Reply #5 on: April 27, 2008, 04:15:31 pm »
-.- it's my topic... xD
hmm... i know flash is model that apear and hide and weapon is static on shot 'hand' move... but i mean that...
like in q3 someone know how to launch weapon 'animation' when fire ??
I go check that misc_animation