Author Topic: Trem 2.0!  (Read 8070 times)

thunderdraco

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Trem 2.0!
« on: April 22, 2008, 01:11:11 am »
  I know you guys are probably getting the flames ready, but I just wanted to post my opinions on what content and ideas a Tremulous 2.0 might contain. I have created a relatively large list with new content and whatnot so be careful its a long read. Also note that it is also incomplete mainly cause im bored; also know that any numbers that you might see (like credit cost or damage) could be changed or whatnot because I cant exactly test my data and I dont know if those numbers could be best, so dont pay too much attention to them. I just thought it would be fun to post this.

-Main Concepts-

 Just for a general consensus, my ideas for trem 2 consider changes in gameplay to help make the game call for more teamwork and more fair. Ive generally added more RTS concepts just to make the game seem more strategical in a sense other than who has more credits/evos. I also personally do not think the whole "stages" concept was generally a good idea, as it pretty much seperated power, and made those with lesser weapons seem to not make any impact. I wanted to find a way around stages, though I never really came up with an actual solution, so if I talk about stages or stepping stones or whatnot realize that I probably dont know what im talking about. (As many will probably already say) Also the whole weapon type/armor type thing I have written in here I have no idea why i was trying to implement so you can toss that out if you want.

Another, perhaps one of the more important concepts I want to stress is players being able to take more hits before they die. I can be honest and say that its realistic to die in one hit to some huge ass motha sized alien, and that sometimes its fun to be stronger than ur opponents and kill them in one hit, but dying almost instantly can get annoying, not to mention it doesnt make sense where there are also other members on your team, and if all of them can kill you in 1-3 hits, and everything is going on at once people attacking everyone, its like you just die instantly. I mean I support teamplay definately, but i believe its more reasonable to make players tougher, this way it encourages players to work in teams more. The aliens also tend to have a few ranged attacks as well (of course similar to the adv dragoon as in like single shots.) to help them with range issues. Also I believe the maps should be wider to support my new ideas and so theres more room because of all the new buildings im implementing.

The actual content is available here in this link: http://rapidshare.com/files/109390616/Trem2Edit.doc.html

The link contains a word file with all my ideas.


 Well this is pretty much it. I doubt you guys will read this all or care lol. Thanks for reading!
« Last Edit: April 22, 2008, 01:17:51 am by thunderdraco »

Despairation

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Re: Trem 2.0!
« Reply #1 on: April 22, 2008, 01:24:28 am »
and more fair.
That's where I stopped.

By the way, isn't that what almost every new player/player who knows nothing says?
go play in a food processor

You can poke it with a stick, but that doesn't change the facts.

thunderdraco

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Re: Trem 2.0!
« Reply #2 on: April 22, 2008, 01:27:43 am »
well you cant have a decent thread without spewing vague generic clutter. Sort of like politics. :P

Ryanw4390

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Re: Trem 2.0!
« Reply #3 on: April 22, 2008, 01:39:24 am »
The document is 29 pages long, I know a lot of people here complain about reading 29 words :P

Skimming through it you have some neat ideas about resource gathering and the alien classes you came up with are pretty cool too. Since I didn't read it completely I'm having trouble understanding how all of that fits together though.
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Lava Croft

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Re: Trem 2.0!
« Reply #4 on: April 22, 2008, 03:32:48 am »
I think it's better to make your own game, instead of Tremulous 2.0.

Archangel

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Re: Trem 2.0!
« Reply #5 on: April 22, 2008, 03:36:30 am »
I think it's better to make your own game, instead of Tremulous 2.0.

own't

Lava Croft

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Re: Trem 2.0!
« Reply #6 on: April 22, 2008, 09:48:04 am »
I think it's better to make your own game, instead of Tremulous 2.0.

own't
That's not so much owned, it's just that his ideas have little to do with Tremulous, and might fit a lot better in a different game.

==Troy==

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Re: Trem 2.0!
« Reply #7 on: April 22, 2008, 11:27:20 am »
If you are looking for something _similar_, where you want to get a proper RTS mixed up with FPS and possibly simulators (veichles, planes). You are better off googling MWLL. Afaik, its a crysis mod (high quality gfx) which is, as they state, going to have full RTS (resource collection, base building, including walls, support systems, defences, research labs, factories etc.) part, mixed along with FPS, which includes mechs, veichles, infantry and planes/helis.

We are desperatly waiting for 1.2 version of Tremulous to be released, which already took a year (correct me if I am wrong) and is an ongoing process. And as rumors state, 1.2 will be the "final" version of Tremulous. Making any lineups for 2.0 is just pointless at this stage, no matter if they are a true repsresenation of the spirit of the game, or a completely different concept.

David

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Re: Trem 2.0!
« Reply #8 on: April 22, 2008, 12:26:25 pm »
I doubt there will ever be a trem 2.0, at least not by the current dev team.
1.2 is coming, and hopefully 1.3 and .4 etc, but unless someone else decides to do it, I don't see the current team getting the time to write a whole new game.  I think they already said some place that they have no intention of porting to quake4.
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Plague Bringer

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Re: Trem 2.0!
« Reply #9 on: April 23, 2008, 12:03:51 am »
Skimmed through untill I saw the "lesser weapons//no impact" comment. I don't know about you, but I use lasguns up until game end, regardless of my stage. Infact, I use anything I can afford. Shotguns, lases, pulses, it really depends on the situation. There are not "lesser weapons" in my books.
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meren

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Re: Trem 2.0!
« Reply #10 on: April 23, 2008, 06:51:08 pm »
I think it's better to make your own game, instead of Tremulous 2.0.

I read the document and my opinion at the end was close to Lava Croft's suggestion. If you have programming skills, you just can fork tremulous to implement your ideas instead of start writing a new game from scratch. Your development efforts and ideas might be useful to main tremulous branch as well. But I wouldn't expect developers to pay attention to these ideas if I were you.

It is hard to convince people without an implementation, it's even harder to have them understand the big picture you have imagined. They need to experience the difference by playing it. Reading or discussing these ideas without an implementation wouldn't be efficient or convincing, in my opinion.

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ChaosSquirrel

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Re: Trem 2.0!
« Reply #11 on: April 23, 2008, 08:12:50 pm »
If you want an FPS/RTS hybrid, play Savage. It's both free, and already released.
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NiTRoX

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Re: Trem 2.0!
« Reply #12 on: April 24, 2008, 09:36:43 am »
We don't need a new game, improvements (of graphics and other stuff) is all we need.

jal

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Re: Trem 2.0!
« Reply #13 on: April 25, 2008, 10:51:11 am »
By the way, isn't that what almost every new player/player who knows nothing says?
No. Many of us have been playing it for a very long time and also think Trem needs balance fine tuned. It's generally good, but there are moments that it's not.

As for the original post. I agree with the one who said he should try to make his own game. The doc isn't a bad effort, but it's not the game the developers are doing.
« Last Edit: April 25, 2008, 10:56:25 am by jal »

Kaleo

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Re: Trem 2.0!
« Reply #14 on: April 25, 2008, 03:20:40 pm »
We don't need a new game, improvements (of graphics and other stuff) is all we need.

idTech 4's coming out soon... Gonna be interesting what people do with that.
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NiTRoX

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Re: Trem 2.0!
« Reply #15 on: April 25, 2008, 05:48:49 pm »
I dunno, maybe games? :P

Kaleo

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Re: Trem 2.0!
« Reply #16 on: April 26, 2008, 04:14:28 am »
I dunno, maybe games? :P

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smartalco

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Re: Trem 2.0!
« Reply #17 on: April 27, 2008, 01:57:10 am »
If you want an FPS/RTS hybrid, play Savage. It's both free, and already released.

I was gonna say that

[insert name here]

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Re: Trem 2.0!
« Reply #18 on: April 27, 2008, 08:37:19 am »
And as rumors state, 1.2 will be the "final" version of Tremulous.
No way, where did you hear this?!?!?!?

@thunderdraco
"jaw drops" I'm surprised you even spent the time to make this. You could've spent this time to learn how to code this.

"can kill you in 1-3 hits, and everything is going on at once people attacking everyone, its like you just die instantly. I mean I support teamplay definately, but i believe its more reasonable to make players tougher, this way it encourages players to work in teams more."

- You just need to learn how to move around more to avoid getting killed. Being able to take more damage will not support teamplay. If it's easy for you to die, people "should" normally work in teams to live. Being able to take more hits will encourage more rambo tactics and making it more ez to rush the bases.

Other things like "Aliens will have classes, and alot more of them." and "They(humans) have no classes, but have many weapons" seems very redundant. I mean having a lot of something is definately cool, but you have to think of it gameplay-wise like "how will this add to the game" or "how can this upset the game balance?" Preferably, I like to keep tremulous simple when I play it. For instance I want to kill dretches so I use mass drivers or I want to get jetpackers so I use adv goons. Every weapons/alien classes should serve a specific purpose rather than just there being a lot of them.

   On the bright side I really like your idea of aliens being able to 'purchase "weapons" (not in the traditional sense of course) like fangs, claws etc.' I always felt that abilities between the normal and adv stage seems more like an upgrade rather than an entirely new unit. And sometimes it's nice to be able to pick which weapon or ability you want for aliens rather than getting an entire package IMO because it really lets you customize your character and possibly develop new fighting tactics.
    The idea about resources is also nice. It puts a lot more emphasis on the map and an entire new element of gameplay. I can already see people trying to take advantage of resources and expanding their base rather than just staying in one place.
    I also like the stage idea: "Unlike the first tremulous, my mod tries to separate the idea of “tiers” into which power is separated and split. Upon building certain buildings and getting certain technologies, your team can reach the “next stage” albeit indirectly. The research of a certain technology or building of a certain building allows more technologies to be researched and more buildings to be built, thus eliminating stage grabbing. Although, it is slightly more focused on resource gathering." This looks something like starcraft where you build a building that allows you to upgrade certain abilities like burrowing for the zergs.
    To be honest, I haven't read the 29 pages of this list - I stopped around the BUILDINGS part. So I can't really judge your ideas. Skimming around, there are some really good ideas in here and others seem not so good. I hope I was able to put some constructive criticisms about your ideas. Like what Lava said (without the sarcasm) you should try learning how to implement you ideas into tremulous or just make an entirely new game. I'm you're able to pull it off with your 29-page dedication  ;D