Author Topic: New weapons would be cool?  (Read 9968 times)

Shturts

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New weapons would be cool?
« on: April 24, 2008, 01:41:56 am »
Well, I don't know the first thing about modding and such, but i thought it'd be extremely cool to implement a few new weapons or a class or two to trem. The first thing i thought about adding or more, replacing the psaw with would be an energy sword (light sabre w/e). cause not only would it serve an aesthetic purpose but also a practical functionality with having a "one-hit-at-a-time" weapon as opposed to the current Psaw that you can hold down forever, which is cheap and yet at the same time flawed, range wise, as you have to be touching the enemy to do damage =/ one thing i never liked about psaw. anyway, having a sword with a 3-4ft approximate range and a one hit instead of constant fire would be nice as it allows you to hit from a bit further away while only dealing single strikes with decent damage say 50-75 or possibly make it stronger with each stage like S1 50-75 S2 75-100 S3 100-150 or somewhere in those ranges while changing the color each stage so it's apparent what stage the hummies are so you don't get a "150 damage surprise". and yeah, the single hits would be funner too because you'd have to time strikes strategically (in the case of a dretch or basi flying at you) instead of running in like an idiot with the trigger held. This also makes it a bit funner and less cheap for the aliens too because it becomes harder to destroy structures in mere seconds with it (I have never liked the "run in and PSAW the OM" strategy don't really consider it a strategy =/ )

anyway, next thing I thought about was maybe making a better rifle for S2-S3, cause I mean, the rifle is actually one of my favourite weapons, but it's just too weak ya know? so I thought it'd be nice to make a better rifle for S2+ that had better damage, and better accuracy and a bigger clip, so it'd be a fun-to-use projectile weapon that isn't horribly inaccurate *ahem* (chaingun), for those of use that love watching shells fly out of the chamber and hearing the satisfying rattle of a projectile weapon and the always great sound of the bullet meets concrete noise.

I also thought about maybe adding (or replacing the MD with) a sort of Beam-fire energy weapon (like the Spartan laser or the covenant beam rifle from halo 3), because i don't know about you but i like to see a straight line from my gun to my target, makes it feel more accurate i guess O.o?

and coming to the aliens, I know alot of people have wanted a flying alien for a long time to make the levels with high ceilings (rotcannon example) more fair for aliens in regards to jettards. so i thought maybe the Scourge unit from starcraft would be cool to model it after. It'd have a close range melee attack (left click) be able to hover, shoot small, low damage projectiles at blaster Rate of fire but slightly faster projectile speed (right click), but it wouldn't lose altitude when under fire like human jet packs. I think a base HP of 75-100 is good, and then increase size and HP to 125-150 range and also add an acid cloud ability (Mouse wheel or alt) (like crop dusters =P) that would have 1 use (represented by the barb symbol like an adv goon) that would somewhere in the range of 10-25 dps and could be sustained for anywhere from 3-5 seconds before having to be recharged taking the time one goon barb takes to charge. It would fly at about the speed of a normal human run speed so it's not too hard to hit, as it's relatively small and can dodge easily due to being airbourne. this class would have to be available at S1 but cost 2 or 3 evos (i say available at s1 cause it's easier for humans to hit aliens from the ground than it is for aliens to hit humans from the ground at s1 once they get jets at s2).
« Last Edit: April 25, 2008, 05:46:26 am by Shturts »

Despairation

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Re: New weapons would be cool?
« Reply #1 on: April 24, 2008, 02:51:43 am »
Play TremX (tyrants spit acid balls, advanced dretch can pounce). Or make a mod of your own.

I think the current MD is pretty accurate.
go play in a food processor

You can poke it with a stick, but that doesn't change the facts.

Rocinante

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Re: New weapons would be cool?
« Reply #2 on: April 24, 2008, 02:54:23 am »
Moved to Feedback
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Shturts

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Re: New weapons would be cool?
« Reply #3 on: April 24, 2008, 04:47:18 am »
lol i just said, at the beggining, 'I dont know the first thing about modding' but yeah, i meant, i just like having a beam straight from the weapon to target when you fire, like laser sight or something that and i think beam-rounds are just plain cool but yea. as for the adv rant, yes, i know, and the acid ball is disgustingly overpowered, like everything in trem X i mean like, little projectiles that dont do much damage but are accurate but then again, i dont like the idea of rant having anything long range so scratch dat

NiTRoX

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Re: New weapons would be cool?
« Reply #4 on: April 24, 2008, 10:08:19 am »
Something like this ? (top part - yellow laser)


Shturts

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Re: New weapons would be cool?
« Reply #5 on: April 24, 2008, 01:22:13 pm »
yeah, and have the beam linger for a while after the shot, like 1.5 seconds

NiTRoX

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Re: New weapons would be cool?
« Reply #6 on: April 24, 2008, 06:28:25 pm »
Hmm I think the engine is capable of doing that but I don't know if it would be *that* possible due to lag (unless you're the only one that sees it)

Her3tic

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Re: New weapons would be cool?
« Reply #7 on: April 24, 2008, 07:20:28 pm »
Play TremX (tyrants spit acid balls, advanced dretch can pounce).

Like he said, Try TremX
...After all, we're all just here because we love Tremulous...
Every revolutionary ends up either by becoming an oppressor or a Heretic.
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Shturts

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Re: New weapons would be cool?
« Reply #8 on: April 25, 2008, 05:45:53 am »
*sigh* I have and everything is overpowered and aids annoys the hell outta me, i'd be much happier with the human modifications, and the flying alien, otherwise the other aliens things were just whims, not really serious, maybe i should delete that part >.<

Bajsefar

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Re: New weapons would be cool?
« Reply #9 on: April 27, 2008, 12:20:46 am »
Ouch, text of wall me hits for damage enough soft mush make me into to.

blood2.0

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Re: New weapons would be cool?
« Reply #10 on: April 27, 2008, 06:55:46 am »
lol i just said, at the beggining, 'I dont know the first thing about modding'
learn
use wikipedia Google and wikibooks to find helpful tutorials

*sigh* I have and everything is overpowered and aids annoys the hell outta me, i'd be much happier with the human modifications, and the flying alien, otherwise the other aliens things were just whims, not really serious, maybe i should delete that part >.<
lol that is l the reasons i love it, head bite one human and he runs into his base infecting his team  :D

Amtie

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Re: New weapons would be cool?
« Reply #11 on: April 27, 2008, 07:46:34 pm »
Ouch, text of wall me hits for damage enough soft mush make me into to.

10/10 grammer!  :D
Meow.

Can an admin set my name to Amtie please?

Shturts

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Re: New weapons would be cool?
« Reply #12 on: May 03, 2008, 09:25:11 pm »
lol i just said, at the beggining, 'I dont know the first thing about modding'
learn
use wikipedia Google and wikibooks to find helpful tutorials
problem being that there isn't alot out there that's mac-user friendly =/

Taiyo.uk

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Re: New weapons would be cool?
« Reply #13 on: May 04, 2008, 09:54:34 am »
10/10 grammer!  :D
That would be "grammar".

Shturts

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Re: New weapons would be cool?
« Reply #14 on: May 05, 2008, 03:51:13 am »
nicely put, they should both pick up a Dan Gookin book on their respective topics

Archangel

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Re: New weapons would be cool?
« Reply #15 on: May 05, 2008, 05:12:16 am »
As far as I know, Balance has a flying alien. Try that.

Amtie

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Re: New weapons would be cool?
« Reply #16 on: May 06, 2008, 12:20:10 am »
I've seen the flying alien. It has the worst textures i've ever seen compared to the other alien classes. It looks like it was stolen from some cheap 99p/cent store. As for it's physics, it's nice. Never played it much though.

And yes, grammar would be the correct spelling. :P
Meow.

Can an admin set my name to Amtie please?

sticks

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Re: New weapons would be cool?
« Reply #17 on: May 06, 2008, 03:48:36 am »
rofl i can see it now. . . . ****dream begins****
oman we need some textures for this flying alien we made here.
well, to the store!
hmmm. . . .10.00 texture, 7.00 texture. . .ooo whats this? a 99c texture!? what a suprise! ill take it
***screaming****
AHH! it was only a dream!

Jedarus

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Re: New weapons would be cool?
« Reply #18 on: July 12, 2008, 07:13:56 pm »
Mutalisk or Scourge? I don't know which would be better for Trem (not to mention Mutalisk evolutions).
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snb

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Re: New weapons would be cool?
« Reply #19 on: July 13, 2008, 01:33:22 am »
i think a better machine gun would be over powering and a light saber would be ok if it had what i like to call the "gears of war effect" attack a tyrant or another alien thats slashing at the same hight or higher no one does damage because you both attacked at the same time then you go at it again.

also the chain gun is perfect as it is infact it does tones of damage to a tyrant or a goon. also ithe light saber would have to have unlimited ammo or it would be unfair or just make a longer chain saw with more damage
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player1

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Re: Legibility would be cool?
« Reply #20 on: July 13, 2008, 02:04:54 am »
tl;dr

grammar
punctuation
spelling
capitalization

+ 4mat ur text plz

TinMan

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Re: New weapons would be cool?
« Reply #21 on: July 13, 2008, 02:16:47 am »
2 months, psh, hardly a real necro!
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snb

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Re: New weapons would be cool?
« Reply #22 on: July 13, 2008, 02:24:51 am »
WHAT i need to start reading the dates
Half Life head crab by the way
On Topic:
My favorite type of metal has to be whatever type Demons and Wizards fall into.