Author Topic: Pitiful question  (Read 3534 times)

Amtie

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Pitiful question
« on: April 24, 2008, 05:15:40 pm »
Yes, a pitiful question. I've searched for a way on how to add custom textures to my map (i.e. put textures not previously made into gtkradiant). But when i did it the way the map.pk3s do it, i find the folder i put the textures in, but when i double click, nothing appears. The textures (two) are .jpgs. I have got it working with shader .jpgs... and adding the names to the shaderlist. But with these textures i want normal they don't appear.

The folder they're in is: trem/base/textures/inversion/(pics).jpg I didn't add anything else such as an entry into the shaderlist, since even when i did nothing changed.
Meow.

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Taiyo.uk

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Re: Pitiful question
« Reply #1 on: April 24, 2008, 10:05:48 pm »
Try putting them into a pk3 and put the pk3 into your tremulous/base. Normal textures should not require an entry in your shaderlist.txt.

your face

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Re: Pitiful question
« Reply #2 on: April 24, 2008, 10:09:40 pm »
What he said. ^^

 :)
spam spam spam, waste waste waste!

Amtie

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Re: Pitiful question
« Reply #3 on: April 24, 2008, 10:31:50 pm »
Your Face already told me that on msn, but thanks anyway. I'll try it. But if anyone knows why this isn't working and how to fix it it'd be great. If anyone doesn't know, my OS is 32-bit Vista.
Meow.

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seeeker

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Re: Pitiful question
« Reply #4 on: April 25, 2008, 10:46:22 am »
in windows i have placed em here:
D:\program files\tremulous\base\textures\mapname\*
not on documents and settings...blablala

...might help

Amtie

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Re: Pitiful question
« Reply #5 on: April 25, 2008, 05:12:12 pm »
Yeah, thats where they are. And i've made a .pk3 (from winrar) with dir>textures>pics.jpg. But it doesn't show up at all this time in gtk. The pk3 name doesn't show up at all. So it thought i'd simulate a normal map, by renaming the pk3 to map-textures_name.pk3. Didn't work. Added an arena file with corresponding stuff. Didn't work.

I'll try restarting. Although i doubt that will work.
Meow.

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Ingar

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Re: Pitiful question
« Reply #6 on: April 25, 2008, 05:52:46 pm »
Let's recapitulate:

1) Creating a .pk3 is not necessary, and it is just confusing while developing.
    Before you load your map, set sv_pure to 0
   
Code: [Select]
tremulous +set sv_pure 0 +devmap mymap    Add the textures to your pk3 when you're creating a pk3 for your compiled map.

2) Saying 'it can't find textures' is not enough. There are 3 programs involved here:

    - gtkradiant must be able to find your textures, this is usually not a problem
      if the engine path in the tremulous.game is allright
   - q3map2 must be able to find the textures.
     older q3map2 versions have trouble finding textures in ~/.tremulous/base/textures
   - tremulous must also be able to find the textures.

    In Linux (UNIX) I advise to put your textures in ~/.tremulous/base/textures/mapname
    In windows I put them in Program Fies\Tremulous\base\textures mapname

    As far as I know, q3map2 does not support files in %APPDATA%
   (C:\Documents and Settings\username\Applciation Data ..etc )

If you have done it right, you should find a 'mapname' directory in the gtkradiant texture browser.
Note that gtkradiant will not find the new directory until it has been restarted.

Check the output of q3map2, there should be no errors about textures that can not be found.

Check the InitPaths section:

Code: [Select]
--- InitPaths ---
VFS Init: /home/ingar/.tremulous/base/
VFS Init: /opt/games/tremulous/base/

And finally, if you load your map in tremulous, check the console for error messages.

Amtie

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Re: Pitiful question
« Reply #7 on: April 25, 2008, 07:53:21 pm »
No, i think you misunderstood. I can't access the textures to put onto my map. I haven't even compiled yet.

Although this is irrelevant right now, i put up my tremded to test my map. And it has been working as intended.

[Some time later]: I've got it to work. Stupid of me, not realizing that spaces in textures makes them not show... Thanks anyway.
Meow.

Can an admin set my name to Amtie please?