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dark mod
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Topic: dark mod (Read 4824 times)
blood2.0
Guest
dark mod
«
on:
April 28, 2008, 10:41:17 pm »
how about a mod that requires you to play completely by memory by having no light. For example playing atcs by just memory
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mooseberry
Community Moderators
Posts: 4005
Turrets: +666/-325
Re: dark mod
«
Reply #1 on:
April 28, 2008, 10:46:47 pm »
how would you see enemies and structures than?
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
blood2.0
Guest
Re: dark mod
«
Reply #2 on:
April 28, 2008, 10:53:06 pm »
you wouldn't that is the point
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Diluke
Posts: 75
Turrets: +1/-11
Re: dark mod
«
Reply #3 on:
April 28, 2008, 11:26:11 pm »
so there is no point when you dont see nothing... -,- its like playing minesweeper without mouse or pacman without ghosts...
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Plague Bringer
Posts: 3815
Turrets: +147/-187
Re: dark mod
«
Reply #4 on:
April 29, 2008, 12:09:49 am »
...
What the fuck? Okay, I could traverse the map by memory, but it's impossible to remember where your opponent is right now. This idea should be put to death. Why don't you just hack the ATCS .bsp and take out all the lights.
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U R A Q T
Death On Ice
Posts: 1287
Turrets: +126/-141
Re: dark mod
«
Reply #5 on:
April 29, 2008, 04:09:58 am »
Locky, plzkthnxbai
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Shadowgandor
Posts: 826
Turrets: +61/-66
Re: dark mod
«
Reply #6 on:
April 29, 2008, 03:21:05 pm »
What the fuck
Blood, what have you been sniffing?
//lock (please)
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Rocinante
Posts: 642
Turrets: +252/-668
Re: dark mod
«
Reply #7 on:
April 29, 2008, 04:15:22 pm »
Instead of requesting a lock, you could just as easily not reply to the thread and it would die on its own...
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}MG{
Mercenaries Guild
"On my ship, the Rocinante, wheeling through the galaxies, headed for the heart of Cygnus, headlong into mystery." -- Rush, "Cygnus X-1"
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dark mod