Author Topic: [MAP]Boeing  (Read 17285 times)

Diluke

  • Posts: 75
  • Turrets: +1/-11
[MAP]Boeing
« on: May 07, 2008, 12:49:59 pm »
Hey hey ^^ im working on month with my boeing map and... im lack of ideas -.- and textures :( i got map complited and i need to 'Pimp My Map'
^^ here is some screenshots and alpha version:
http://www.sendspace.pl/file/KkHeOogs/

« Last Edit: May 07, 2008, 01:29:49 pm by Diluke »

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: [MAP]Boeing
« Reply #1 on: May 07, 2008, 04:04:35 pm »
Aw, at first I thought it meant [newMAP]Boeing, not [WiPMAP]Boeing... ;P

Looks pretty leet anyways, but for the texturing, I notice you are going overboard with the texture "Fit" tool.  Try to do something about that, although in the last screenshot, I notice the texture for the trimming looks nice.

I really like the idea, 'Aliens on a Plane' xD

Keep up the work, and I look forward to seeing the release. ;)
spam spam spam, waste waste waste!

Diluke

  • Posts: 75
  • Turrets: +1/-11
Re: [MAP]Boeing
« Reply #2 on: May 07, 2008, 05:16:11 pm »
WiP map ? -.- Thanx for your words ^^
i overused fit ? sigh! there is nothing else to 'unfit' ^^ boxes crates buttons everything :P
maybe someone got any pack of textures that i can use ? ^^
btw im working on train 'f-16' flying arround that boeing and 'its' ventilation systems...  :granger:
AND if someone got any ideas how to make my map walls more... boeing ^^ (i did not forget about wc ^^)

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: [MAP]Boeing
« Reply #3 on: May 07, 2008, 10:02:22 pm »
Well, I mean the parts where it's stretched along the wall in an odd way...

And for the walls, I would suggest either using clipped brushes like  /     Or, patch meshing.
                                                                                                          |
                                                                                                           \
spam spam spam, waste waste waste!

Amtie

  • Posts: 430
  • Turrets: +19/-20
    • <(*) Homepage / Forumz
Re: [MAP]Boeing
« Reply #4 on: May 07, 2008, 11:47:55 pm »
Second from last screenie: Are those brown things to the sides seats? Look a bit too big and clunky for seats i think. :P
Meow.

Can an admin set my name to Amtie please?

TRaK

  • Posts: 442
  • Turrets: +94/-21
    • TRaK@MG
Re: [MAP]Boeing
« Reply #5 on: May 08, 2008, 01:13:55 am »
1. Scale: http://img182.imageshack.us/img182/8937/shot0000fo9.jpg
2. Missing textures in that shot, too, as well as in the cargo bay.
3. The map is impossible to navigate for tyrants, pretty much every single door is too narrow for them, they don't fit in the stairs, between seats, etc.
4. Layout is completely borked for Tremulous, not playable at all in its current state.
5. The concept itself is completely impossible to make work in tremulous while keeping scale, realism, and playability in mind. A cargo plane would probably work better than a passenger plane.
6. The textures are definitely not suited to your theme.

All in all, I suggest you ditch this map and start a new one. It takes practice to make something worthwhile, I suggest you consider this a learning experiment rather than a playable, releasable map. Don't give up though :)
« Last Edit: May 08, 2008, 01:15:43 am by TRaK »

blood2.0

  • Guest
Re: [MAP]Boeing
« Reply #6 on: May 08, 2008, 05:05:28 am »
1. Scale: http://img182.imageshack.us/img182/8937/shot0000fo9.jpg
2. Missing textures in that shot, too, as well as in the cargo bay.
3. The map is impossible to navigate for tyrants, pretty much every single door is too narrow for them, they don't fit in the stairs, between seats, etc.
4. Layout is completely borked for Tremulous, not playable at all in its current state.
5. The concept itself is completely impossible to make work in tremulous while keeping scale, realism, and playability in mind. A cargo plane would probably work better than a passenger plane.
6. The textures are definitely not suited to your theme.

All in all, I suggest you ditch this map and start a new one. It takes practice to make something worthwhile, I suggest you consider this a learning experiment rather than a playable, releasable map. Don't give up though :)
LOL! that is just like my bsp

Diluke

  • Posts: 75
  • Turrets: +1/-11
Re: [MAP]Boeing
« Reply #7 on: May 08, 2008, 06:09:00 am »
huh -.-
i thinked about else 'plane' type... but idk how to make more room in it ^^
i will not abandon my idea ^^ from 8 maps this is only one made with 'starting' layout -.-
so for me this is hard to stop it :( we will see other planed (space ships maybe tanker -,-)

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Re: [MAP]Boeing
« Reply #8 on: May 08, 2008, 08:06:07 am »
What's with all these motherfucking aliens on this motherfucking plane?
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Diluke

  • Posts: 75
  • Turrets: +1/-11
Re: [MAP]Boeing
« Reply #9 on: May 08, 2008, 01:59:02 pm »
lol  calm down... -,- this is idea from "Alien" ^^ but i wont name my ship 'nostromo' ^^

Amtie

  • Posts: 430
  • Turrets: +19/-20
    • <(*) Homepage / Forumz
Re: [MAP]Boeing
« Reply #10 on: May 08, 2008, 04:38:42 pm »
Diluke. I think he was quoting a... quote from some movie. Only it was snakes instead of aliens. Not sure, but it could be.

As for those seats. I guess they could be from Supersize me. =D
Meow.

Can an admin set my name to Amtie please?

Diluke

  • Posts: 75
  • Turrets: +1/-11
Re: [MAP]Boeing
« Reply #11 on: May 08, 2008, 09:29:47 pm »
idk never seen that movie ^^
supersize ?? lets wait til i show next alpha ver... ^^ then we will see

Death On Ice

  • Posts: 1287
  • Turrets: +126/-141
Re: [MAP]Boeing
« Reply #12 on: May 09, 2008, 02:02:22 am »
Snakes on a Plane.

RedGuff

  • Posts: 63
  • Turrets: +4/-1
    • www.domsau2.tk
Re: [MAP]Boeing
« Reply #13 on: May 09, 2008, 05:28:36 pm »
Hello. :)
Thanks for this new map.
the textures of egg and OverMind are stanges and good.
Is it possible to have them in a PK3, please ?
Fumer tue !

Diluke

  • Posts: 75
  • Turrets: +1/-11
Re: [MAP]Boeing
« Reply #14 on: May 09, 2008, 05:46:23 pm »
hmm this is not 'new' map :P i showed what i did (not releasing ^^ not now)
this is in my mod 'Oh_Red' client-side in mod category :P

Zyuka

  • Posts: 43
  • Turrets: +0/-6
Re: [MAP]Boeing
« Reply #15 on: July 01, 2008, 02:19:38 am »
I've had it! With these goddamn aliens on this goddamn plane!
I am the great CORNHOLIO! Do you have TP for my bunghole?

TinMan

  • Posts: 1019
  • Turrets: +49/-70
    • http://neonpulse.net
Re: [MAP]Boeing
« Reply #16 on: July 01, 2008, 03:03:16 am »
The lighting makes me want to punch babies.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: [MAP]Boeing
« Reply #17 on: July 01, 2008, 04:54:56 am »
PSSH.. YOU THINK ALIENS ON A PLANE ARE BAD?

http://www.ammahls.com/random/bears_on_a_submarine.jpg
« Last Edit: July 04, 2008, 08:56:43 am by Lava Croft »
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Bissig

  • Posts: 1309
  • Turrets: +103/-131
Re: [MAP]Boeing
« Reply #18 on: July 02, 2008, 02:56:57 am »
Peeesh, just shut the docks already..

DaylightDies

  • Posts: 57
  • Turrets: +2/-4
Re: [MAP]Boeing
« Reply #19 on: July 04, 2008, 08:44:03 am »
« Last Edit: July 04, 2008, 08:56:30 am by Lava Croft »

Lava Croft

  • Guest
Re: [MAP]Boeing
« Reply #20 on: July 04, 2008, 08:56:03 am »
Please stop posting images that relate to a 'joke' that most people thankfully already forgot about. This is not the thread for it.

dan003400

  • Posts: 36
  • Turrets: +12/-10
Re: [MAP]Boeing
« Reply #21 on: July 07, 2008, 11:59:34 am »
nobody could remake transit, it's already the most lagtastic and huge map, even bettar than uncreation

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Re: [MAP]Boeing
« Reply #22 on: July 07, 2008, 12:03:28 pm »
Sokolov's Space much?
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

epsy

  • Posts: 205
  • Turrets: +8/-25
    • Armagetron Advanced!
Re: [MAP]Boeing
« Reply #23 on: July 07, 2008, 03:33:42 pm »
yeah, let's do a remake of transit..but smaller!
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
SigTemplate by Khasla.