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Flipping textures

Started by Divmax, May 11, 2008, 04:32:37 PM

Divmax

I would like to know how to flip textures from vertical(|) to horizontal(-). Please don't flame me as I'm not that experienced with mapping.

For example(decompiling isn't perfect) :

to
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

Amtie

What did you decompile? o.O

As for flipping textures. If your using GTKRadiant 1.5, select your brush, turn on texture lock (on the toolbar with a padlock i think), and rotate it using the xyz buttons to what you want. I usually get mixed up with them, so i just rotate until it fits what i want. Don't forget to turn texture lock off afterwards, or you might get mixaligned textures somewhere else.
Meow.

Can an admin set my name to Amtie please?

Odin

He decompiled my map called Abyss.

I have released the source to this map, it is on my website.
http://megatog615.chozosanctuary.com/tremulous/base/odinsmaps.zip

Make sure you read the README file and respect the GPLv2.

TRaK

You can rotate, fit, and align textures by selecting the bush faces you want to change and using the surface inspector (s)

Lava Croft

RTFM.

I just happen to have it online here. I suggest you look at this part of the manual.


Ingar

One little tip that wasn't mentioned:
you can also mirror textures by entering a negative value
for horizontal and/or vertical stretch in the surface inspector.

Death On Ice

#6
Lava, you naughty boy. Mirroring aimbot source ;)
Don't post links to bots. -Lava

^ What the... you put it there >_>

Just kidding, love you.