Poll

What do you think of current deathmatch?

It's good
13 (48.1%)
Should be H vs H
7 (25.9%)
I prefer base game
5 (18.5%)
I don't like tremulous
2 (7.4%)

Total Members Voted: 23

Author Topic: Deathmatch v0.2 (Designed By Benmachine)  (Read 11726 times)

Neo(F)

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Deathmatch v0.2 (Designed By Benmachine)
« on: May 16, 2008, 09:40:40 pm »
Recently i got sick of campers ruining almost every game. :-\
So i came up with the idea of having a Deathmatch mod for tremulous.
But considering my lack of programming skills i asked Benmachine to help.
So he started making the Deathmatch serverside-mod and now it's running on my server.
I made a custom map for it(wich is still in alpha stage.)where camping isn't really possible.
You do have a battlefield for some real action.
If you are interested in playing Deathmatch take a look at my server and report all bugs here or send them to me by e-mail.
The server's address is 213.239.215.81:27970 (/connect 213.239.215.81:27970)
You can use the command /kills in console to see the remaining kills for victory.

Hope to meet you all there once, Neo(F) :D

P.S.: If it's not current running, do a vote for map arena_a4 (/callvote map arena_a4) or ask admin.
« Last Edit: May 17, 2008, 09:23:10 am by Neo(F) »

St. Anger

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Re: Deathmatch v0.2 (Designed By Benmachine)
« Reply #1 on: May 16, 2008, 10:52:05 pm »
Sounds good.

benmachine

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Re: Deathmatch v0.2 (Designed By Benmachine)
« Reply #2 on: May 16, 2008, 11:11:30 pm »
Thanks Neo for putting up with my laziness and occasionally shoddy code :)

I don't know how this will turn out, but I thought it'd be a bit of fun.
benmachine

Neo(F)

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Re: Deathmatch v0.2 (Designed By Benmachine)
« Reply #3 on: May 17, 2008, 08:31:44 am »
Jean cant wait for the final build of your map, creates a whole new dimension to trem gameplay :).

Well i have next version but somehow my builder gave up, gives me some batch errors.

wannabe

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Re: Deathmatch v0.2 (Designed By Benmachine)
« Reply #4 on: May 17, 2008, 10:48:14 pm »
It should be Human vs Human (without aimbotters)

Neo(F)

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Re: Deathmatch v0.2 (Designed By Benmachine)
« Reply #5 on: May 20, 2008, 04:57:47 pm »
It should be Human vs Human (without aimbotters)

I can't code this, benmachine says it's hard to do.
If you code it or find someone to code it then i might run it.

Lakitu7

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Re: Deathmatch v0.2 (Designed By Benmachine)
« Reply #6 on: June 01, 2008, 09:27:05 am »
Aside from how much of a pain in the ass it'd be, you can't do HvH without clientside hax, which would mean you get no players, like every other mod.

Neo(F)

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Re: Deathmatch v0.2 (Designed By Benmachine)
« Reply #7 on: June 14, 2008, 02:21:37 pm »
I prefer alien vs human myself ;D
but there are some players that want human vs human which probably need a second humans skin and that wouldn't be so fun...

blood2.0

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Re: Deathmatch v0.2 (Designed By Benmachine)
« Reply #8 on: June 14, 2008, 07:26:14 pm »
what about alien vs human death match

epsy

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Re: Deathmatch v0.2 (Designed By Benmachine)
« Reply #9 on: June 16, 2008, 03:46:47 pm »
what about alien vs human death match
it is alien vs human
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Le Compilateur

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Re: Deathmatch v0.2 (Designed By Benmachine)
« Reply #10 on: June 16, 2008, 08:48:11 pm »
what about alien vs human death match
it is alien vs human
I think he means, the win/lose is based on kills and not just eliminating the other team. Like: you can choose a species, but what matters is how many kills you get.
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Neo(F)

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Re: Deathmatch v0.2 (Designed By Benmachine)
« Reply #11 on: June 19, 2008, 05:45:27 pm »
It's like team slayer in Halo.
Kill other team specified times for victory.  :)