Author Topic: Switch the goon jumps, and make advanced marauder better!  (Read 13813 times)

blood2.0

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Re: Switch the goon jumps, and make advanced marauder better!
« Reply #30 on: May 25, 2008, 08:48:43 am »
 adv marauder are better with unlagged ; i thought i was getting better  :'(

Smithjones

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Re: Switch the goon jumps, and make advanced marauder better!
« Reply #31 on: May 26, 2008, 05:08:19 am »
adv marauder are better with unlagged ; i thought i was getting better  :'(
Shit i'll be lucky to hit anything in unlagged with mara that thing is to wild im like "how to control this thing"?

St. Anger

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Re: Switch the goon jumps, and make advanced marauder better!
« Reply #32 on: May 26, 2008, 06:31:11 am »
Even the best marauders honestly aren't that hard to kill with a rifle at s2. But based on what I've seen in the MgDev server, marauders will be overpowered big time in the hands of people like Ozzy and Draikonz.


Lakitu7

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Re: Switch the goon jumps, and make advanced marauder better!
« Reply #33 on: May 26, 2008, 09:19:50 am »
I'm pretty sure the quote regarding that went something like: "Mara is really overpowered when Anger uses it" "St. Anger is overpowered"

Dracone

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Re: Switch the goon jumps, and make advanced marauder better!
« Reply #34 on: May 26, 2008, 02:37:56 pm »
Rare Mexican Tremroids I say.

However, there are some givens with mara. If a mara that NEVER missed somehow came across a chainsuit with a lock-on that did not stray from the target (*cough* LeStrange), the mara WILL lose. It is just flat out a given. I have not fought a chainsuit that can aim well and won without having the advantage of sneaking up first, because they just do too much damage too fast. With basi though, I've killed many chainsuits because basi can be a hell of a lot more elusive to those who lock on, plus it can grab, and circle and feignt while getting headswipes.

But yeah, there's a point where maras just can't really be good enough to take down some s2 humans. Apple owns me terribly with rifle, I killed him maybe 2 out of every 10 fights we had last night in a devmap training session. He just aims too damn well with rifle against mara, and it dooms them. That, and he shows that outside at ATCS is even deadlier for marauders, because a human who can circle jump well can get distance enough from a mara that a jump to catch up with the human is almost always fatal for that mara.
« Last Edit: May 26, 2008, 02:46:07 pm by Dracone »
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
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Nux

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Re: Switch the goon jumps, and make advanced marauder better!
« Reply #35 on: May 26, 2008, 03:25:44 pm »
The marauder may lose if he's stupid enough to stick around, but if you use the marauder right (running away like a coward most of the time) you win ten times over.

I will also mention that in a standard game of me playing only marauder on a public server, I get tked more than ever. If you're going to use mara, you better hope your teammates can avoid the urge to maul it.

BeerBastard

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Re: Switch the goon jumps, and make advanced marauder better!
« Reply #36 on: May 29, 2008, 08:46:48 pm »
I have to say that the mara is powerful enough. It isn't a goon.  When you choose to play mara you are choosing mobility over damage, which means(Hopefully) you feed less.

Trem players right now don't focus on not dieing enough, no feed/death counter.
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