There are spots in atcs where a normal goon cannot pounce a jet user. They sit there and fire all they want until (or rather, if) aliens get s3. It would make sense if normal goons had a higher jump to combat this, while advanced goons get a weaker jump because it is made up for by their sniping, and it makes sense because they are bigger and bulkier. Normal goons would still be useful in s3 if this was done. They're already useful in some maps because of their smaller size to fit in some tunnels, but giving them better jumping would add to that.
As for advanced marauders, their shock attack should have something like 3x more range against non-organic targets, like turrets and battlesuits. As is, their shock is rarely used, and aliens only get an effective anti-turret unit at s3, with the advanced goon. An s2 anti-turret weapon would make things more fair, and making it extra effective against battlesuits would give aliens a better chance, since h2 humans already very easily kill s2 aliens.