Yes, if your big. If your small they shaft you, take everything you own, and leave you screwed and broke.
Somehow your conclusions do not coincide with reality. Again I point in the direction of smalltime developer Introversion for proof. They have not been shafted, everything they own has not been taken, they do not have a sore butt and they are not broke. Steam made sure they made enough money to keep doing what they like best, which is creating games. Or Ritual Entertainment, which also was able to create and release the game they wanted, namely the shitty Sin Episodes: Emergence. Thanks to Steam, they even made enough money for the game to pay itself back, and almost enough money to fund a new episode.
Fair point. My insulting valve was more aimed at the OP's obvious infatuation.
I figured that much, but you know I am not a fan of bashing a company merely for the fact that it is a company. Just wanted to make that clear.
My computers have never given such problems with other software. And how am I to form opinions if not by my own experiences? If I ignore what I know to believe everyone else then I'm a sheep, and if I don't I'm living in the past? That's a lame sentence but I can't think of a better way to word it, and I assume you get what I mean.
Well, I never had trouble getting them to work, so it's your experience against mine. Since they are equal, this is a subject that can be talked about for hours, without going anywhere. But, the Steam that was at the time of the HL2 release is not the Steam that is today. I still fondly remember how shitty Battle.NET was, shortly after the release of Diablo1. Should people just have given up on that too, merely because it didn't work flawlessly right away? I'm happy people didn't.
New systems always come with problems, and I would have expected from an opensource hobbyist like yourself to show some more patience when it comes to the growing up of such new systems. You also show this patience when it comes to Tremulous, don't you?
Tremulous ATM has no single player, but other steam games do, and there are lots of bot projects which may in the future have something single player friendly. (yeah right).
The fact that they had to add a 'offline mode', which as I understand it is time limited, just shows how DRM and big brother take higher priority than the paying customer.
The Off-Line mode, as far as I have experienced, is not limited by time. But, since this is a thread about Tremulous on Steam, I do not see how singleplayer gaming has anything to do with it. This looks like you are just grabbing every argument you can find against Steam and pit it here, just to reinforce your standpoint.
CS updates worked fine prior to it being steamified. The tremulous master server has a MOTD function for a reason, and when 1.2 comes out I'm sure they will use it to inform people of the update.
Just look at the reality in Tremulous to see proof that it's not working. Most people still run the stock 1.1.0 version. A release on Steam could have pushed out the TJW backport client.
Except that windows only, so it just makes two update systems to maintain etc.
Would a backport client even be pushed by it? It would seem logical to keep it in sync with the official client, which is still stock 1.1.
This is not important for the end-user, but for the developers. And I see no reason why a Steam client could not push TJW's backport, since it is the defacto standard client.
Yay for long posts >_>
Seconded >_>
There are other similar content distribution systems.
You might have looked a bit smarter if you actually backed up your statement with some useful links.