Author Topic: Little alien wannabe  (Read 21301 times)

Henners

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Little alien wannabe
« Reply #30 on: June 09, 2006, 12:14:57 pm »
Dammit! WHAT HAVE I DONE! I'VE UNLEASHED A MONSTER!

Oh well no matter. Once humans get to S2 its generally all over for dretches anyway
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Neo

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Little alien wannabe
« Reply #31 on: June 09, 2006, 12:19:30 pm »
Just tried the aim up trick and it seems to work, took out a group of 3 marines before they knew what was happening :D

Teiman

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Little alien wannabe
« Reply #32 on: June 09, 2006, 12:29:34 pm »
Quote from: "Neo"
Just tried the aim up trick and it seems to work, took out a group of 3 marines before they knew what was happening :D


Tried on ACTS, easy to get 5 evolve points. :/

hodge

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Little alien wannabe
« Reply #33 on: June 09, 2006, 05:07:16 pm »
Quote from: "Henners"
Dammit! WHAT HAVE I DONE! I'VE UNLEASHED A MONSTER!

Oh well no matter. Once humans get to S2 its generally all over for dretches anyway
Actually the trick is known fairly well with the more "1337" players here. I wouldn't say that drenches are useless at s2 sure the get an obvious advantage with new firepower at s2, but the drenches headbits against a helmet wearer still does a respectable amount damage. Still if the player has the evolve points the should evolve into something more dangerious like auder or goon (considering the fact that they don't lose it after 30 seconds). a drench is basically committing suicide when the decide to attack a decent human using power armor with a flamer or luci alone.

zaltar

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Little alien wannabe
« Reply #34 on: June 09, 2006, 05:21:47 pm »
Quote from: "Henners"
a drench is basically committing suicide when the decide to attack a decent human using power armor with a flamer or luci alone.

With your kind advices here I'm training with alien ant headshot tech and I managed to take down a Bsuit heavely armed.
To tell all the truth I raised outrageously my frags mean just being a dretch, yet I have to practice bigger shapes not to die too soon. :D
img]http://img160.imageshack.us/img160/8350/dretchforlife6hd.png[/img]

Moofed

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Little alien wannabe
« Reply #35 on: June 09, 2006, 08:39:08 pm »
Quote from: "chompers"
Just played a few games after editing the alien hud to add crosshairs to all classes. It makes a HUGE difference as a dretch in s1.


chompers, care to explain how you did this on public servers?  sv_pure tends to make such things difficult.  :x  
Making a new ui/tremulous_alien_general_hud.menu works in single play just fine...

benplaut

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Little alien wannabe
« Reply #36 on: June 09, 2006, 09:25:02 pm »
that could be really useful...

masking tape on a LCD is a bad idea =/
img]http://img240.imageshack.us/img240/5443/5863101266io.gif[/img]
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chompers

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Little alien wannabe
« Reply #37 on: June 09, 2006, 10:20:09 pm »
All the info you need is in wolfwings custom HUD thread here:

http://tremulous.net/phpBB2/viewtopic.php?t=589

But if you've tried and it's working but not on pure servers, I'm guessing the answer is: dont edit ui/tremulous_alien_general_hud.menu and ui/hud.txt

Instead, make new scripts, like ui/moofed_alien_general_hud.menu and ui/hud.cfg

Also, I didn't pack anything or use any custom tga images, in case that makes a difference.

Liszasabi

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Little alien wannabe
« Reply #38 on: June 09, 2006, 10:21:31 pm »
You forgot about  some Grangers techniques

-Jump and taunt untill human will crash

-Bite him 100 times untill he will die

-Bite Overmind once then hide in hovel and wait for tyrants :P
img]http://img47.imageshack.us/img47/2578/4696317170gl.gif[/img]

Moofed

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Little alien wannabe
« Reply #39 on: June 09, 2006, 10:26:36 pm »
Oh yeah, I forgot about that little thread.  :oops:

edit so yeah... dretch xhair == awesome

zaltar

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Little alien wannabe
« Reply #40 on: June 10, 2006, 08:36:48 am »
But is dretch crosshair legal?  :eek:
img]http://img160.imageshack.us/img160/8350/dretchforlife6hd.png[/img]

Neo

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Little alien wannabe
« Reply #41 on: June 10, 2006, 12:58:12 pm »
Pretty much, if you need an aid to find the middle of your screen you're obviously not 1337 enough ;)

zaltar

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Little alien wannabe
« Reply #42 on: June 10, 2006, 01:17:11 pm »
I can handle with no crosshair, pal.  8)
img]http://img160.imageshack.us/img160/8350/dretchforlife6hd.png[/img]

Moofed

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Little alien wannabe
« Reply #43 on: June 10, 2006, 05:50:42 pm »
Quote from: "Neo"
Pretty much, if you need an aid to find the middle of your screen you're obviously not 1337 enough ;)


So you'd play humans with no crosshair?  :roll:

Stof

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Little alien wannabe
« Reply #44 on: June 10, 2006, 05:58:24 pm »
Quote from: "Moofed"
Quote from: "Neo"
Pretty much, if you need an aid to find the middle of your screen you're obviously not 1337 enough ;)


So you'd play humans with no crosshair?  :roll:

It can be done, I've seen good Quake 3 players play without one and I can tell you it didn't help us beat them.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

benplaut

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Little alien wannabe
« Reply #45 on: June 10, 2006, 08:19:08 pm »
Quote from: "Moofed"
Oh yeah, I forgot about that little thread.  :oops:

edit so yeah... dretch xhair == awesome


care to post the newly edited files?
i know very little about quake console coding, and i'm not alone
img]http://img240.imageshack.us/img240/5443/5863101266io.gif[/img]
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Moofed

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Permahair
« Reply #46 on: June 11, 2006, 02:29:27 am »
  • make a 'ui' folder in '.tremulous/base'
  • open 'tremulous/base/data-1.1.0.pk3' as a zip file
  • copy 'ui/tremulous_alien_general_hud.menu' from the .pk3 to the 'ui' folder you created
  • add the following to the above .menu file just before the last two curly braces:
Code: [Select]
   itemDef
    {
      name "permahair"
      rect 315 235 10 10
      visible 1
      decoration
      forecolor 1.0 0.0 0.0 0.3
      style WINDOW_STYLE_SHADER
      background "gfx/2d/crosshair-alien.tga"
    }

  • rename that file to something like 'permahair_alien_general_hud.menu'
  • make a new file in your 'ui' folder such as 'permahair_hud.cfg' and put in it the following:
    Code: [Select]
    // hud menu defs[/li][/list]
    //
    {
      loadMenu { "ui/tremulous_human_hud.menu" }
      loadMenu { "ui/tremulous_alien_builder_hud.menu" }
      loadMenu { "ui/permahair_alien_general_hud.menu" }
      loadMenu { "ui/tremulous_default_hud.menu" }
     
      loadMenu { "ui/teamscore.menu" }
      loadMenu { "ui/loading.menu" }
    }

  • in your 'base/autoexec.cfg' add
    Code: [Select]
    seta cg_hudFiles "ui/permahair_hud.cfg" (if you don't have an autoexec, make one)
And thats it.  You should now have a crosshair on all non-builder aliens.  There are other fun things you can do with the hud if you poke around.  :wink:

chompers

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Little alien wannabe
« Reply #47 on: June 12, 2006, 02:00:35 am »
On the 'legality' of dretch crosshairs.. it works on a pure server, therefore it's legal. It's not a cheat although it could possibly be called a hack, but considering you have to replace a .txt file with a file of .cfg extension for it to work, it is most definitely an exploit.

The only way for the devs to prevent it from working is by preventing all custom HUDs, I think a better option would be to give every alien a crosshair by default. Maybe something bitey looking, like this one:

tga file: http://www.evilbastard.org/slight/tremhud-chompers.tga

Moofed

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Little alien wannabe
« Reply #48 on: June 12, 2006, 03:07:00 am »
To be completely honest, I've watched people play with craptacular graphics quality to make targets easier to see and that is way more of a hack/exploit then this will ever be.

Btw, I like the chompers, chompers.

Vector_Matt

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Re: Permahair
« Reply #49 on: June 15, 2006, 07:06:17 pm »
Quote from: "Moofed"
And thats it.  You should now have a crosshair on all non-builder aliens.  There are other fun things you can do with the hud if you poke around.  :wink:
I can't get it to work, could you please show us the entire contents of the files you used so I can figure out what I did worng?

Moofed

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Little alien wannabe
« Reply #50 on: June 15, 2006, 08:40:17 pm »
okay.
http://moofed.org/tremulous/permahair_hud.tar.gz
has all the customized files I have in the 'ui' folder.  extract that to base and edit your autoexec.cfg like I said above (or just type /cg_hudFiles "ui/permahair_hud.cfg" in the console).

Vector_Matt

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Little alien wannabe
« Reply #51 on: June 15, 2006, 11:07:10 pm »
Thanks it works now, well mostly, I have to input the console command it doesn't work with just the config file thing.

Jex

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re: legality
« Reply #52 on: June 15, 2006, 11:58:05 pm »
I don't think anyone has any reason to be upset if other players are using a crosshair as a dretch.

I'll even poke Timbo about having it as an option in the menu for the next patch.

Vector_Matt

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Re: re: legality
« Reply #53 on: June 16, 2006, 03:19:55 am »
Quote from: "Jex"
I don't think anyone has any reason to be upset if other players are using a crosshair as a dretch.

I'll even poke Timbo about having it as an option in the menu for the next patch.
Thanks. It may just be me, but I think that all aliens that can attack (and the painsaw)
 should have crosshairs.

"next patch" Did I miss some patches along the way, or did you mean "next release"?

Rawr

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Little alien wannabe
« Reply #54 on: June 22, 2006, 04:02:57 am »
Ancle, head=dead
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

[db@]Megabite

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Little alien wannabe
« Reply #55 on: June 22, 2006, 08:29:37 am »
Quote from: "Moofed"
Quote from: "Neo"
Pretty much, if you need an aid to find the middle of your screen you're obviously not 1337 enough ;)


So you'd play humans with no crosshair?  :roll:


Ever played Call of Duty 2? While moving you have no crosshair in that game. No problem either, you get used to it... if you're 1337 enough! ;)

Danny
url=http://www.tremulous.info][/url]