Author Topic: Need a little help  (Read 4307 times)

Zero Ame

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Need a little help
« on: May 29, 2008, 06:39:44 pm »
I've been working on a map for at least 2 months now and I have come across this 1 single problem when I'm testing the map. I made a elevator that is a func_plat, it is controlled by 2 switches, 1 at the top and 1 at the bottom of the elevator shaft. Now for some reason whenever someone at the top calls the elevator up and they get on it, it wont go down unless they get off. How do I fix this??

And if anyone is wondering I'm planning on releasing beta1 of my map either this week or next week.

Survivor

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Re: Need a little help
« Reply #1 on: May 29, 2008, 08:14:47 pm »
Don't use a func_plat. Use toggleable doors from this site.
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Zero Ame

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Re: Need a little help
« Reply #2 on: May 29, 2008, 09:34:41 pm »
Uh huh... I dont see anything on that site about toggleable doors.

Survivor

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Re: Need a little help
« Reply #3 on: May 29, 2008, 10:48:11 pm »
That's because soubok is french and it has been empirically proven the french suck at english.
Use ctrl+f and look for 'toggelable doors'. Then use two switches instead of one.
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Zero Ame

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Re: Need a little help
« Reply #4 on: May 30, 2008, 01:16:07 am »
Wouldn't it have been easier to have just to use a func_train instead of a func_plat?

Thanks for your help.

seeeker

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Re: Need a little help
« Reply #5 on: May 30, 2008, 06:19:39 am »
Dont use trains with timers (ewww)

try this instead =)


//this is on the upper part
[func_button, target elevatortoggler]
[path_corner, targetname elevatorup, target elevatordown]    [target_relay, targetname elevatordown, target elevator]
[func_train, targetname elevator, target elevatorup, origin copy_the_origin_values_from_elevatorup_pathcorner]






//this button will NOT be accessible to players, you should texture it with nodraw
//this button exists to prevent people from triggering the train midway down and pausing it xD
//It also solves the problem if people were to try to toggle the elevator from the upper floor and the lower one at the same time
//basically the buttons point to this one and this button controls the elevator
[func_button, targetname elevatortoggler, target elevator, wait time_it_takes_the_train_to_reach_destiny_+_1_or_2_seconds]







[func_button, target elevatortoggler]
[path_corner, targetname elevatordown, target elevatorup]    [target_relay, targetname elevatorup, target elevator]


This works so beautifully
I dont know if anyone has used this in the past, but I came up with it ^^
« Last Edit: May 30, 2008, 06:25:34 am by seeeker »

Samurai.mac

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Re: Need a little help
« Reply #6 on: May 30, 2008, 04:31:29 pm »
That seems unnecessarily complicated...

n.o.s.brain

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Re: Need a little help
« Reply #7 on: May 30, 2008, 07:26:21 pm »
supertanker used func_trains in station 15, and they work flawlessly for his elevators.

Kaleo

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Re: Need a little help
« Reply #8 on: June 01, 2008, 09:09:54 am »


I think it was Paradox who originally posted that... It's a good thing I saved it.
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Zero Ame

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Re: Need a little help
« Reply #9 on: June 04, 2008, 02:39:42 am »
^1337,thanks

Zero Ame

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Re: Need a little help
« Reply #10 on: June 04, 2008, 03:33:28 pm »
With what Kaleo posted, I did that except I didnt use a switch on the elevator itself.
I also use a orgin brush with the elev, am I suppose to d that?  and would it be the reason my elevator starts in the middle of my human base and then disapears entirely when i press a button?

UniqPhoeniX

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Re: Need a little help
« Reply #11 on: June 04, 2008, 07:50:38 pm »
I am using func_trains with origin keys, you should try it; before setting the origin keys my elevators were also way off. Also I don't have a target_wait in my entity list O.o I have buttons triggering 1 trigger_multiple with wait key that triggers 2 other trigger_multiples. But how can I add another brush to my func_trains? And how can I make a button move with a func_train???

Zero Ame

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Re: Need a little help
« Reply #12 on: June 04, 2008, 10:02:45 pm »
i dont know how make buttons move with the train but to make a train out of multiple brushes you have to make all the brushes and place them where you want them so they are in the shape of your elevator and then select them all at once and then make them into a func_train all at the same time.