Author Topic: More Dimensions than you need  (Read 8508 times)

Hugoagogo

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More Dimensions than you need
« on: June 01, 2008, 11:26:25 am »
Would it be possible even if its very difficult to build a map like this pic

(and this is one of the more sane ones)

with more dimensions than you need
could you make some kind of strange gravity shifters to do it or something
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Thomsen

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Re: More Dimensions than you need
« Reply #1 on: June 01, 2008, 11:54:43 am »
I think there was a thread about this before, use the search.

Survivor

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Re: More Dimensions than you need
« Reply #2 on: June 01, 2008, 12:00:34 pm »
No, a short and simple no. Engine limitations.
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Hugoagogo

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Re: More Dimensions than you need
« Reply #3 on: June 01, 2008, 12:02:39 pm »
oh it would have been cool
grenades whould have gone crazy
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Taiyo.uk

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Re: More Dimensions than you need
« Reply #4 on: June 01, 2008, 12:29:58 pm »
Is that a new class of alien for 1.2?


Reminds me of fisheye quake

epsy

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Re: More Dimensions than you need
« Reply #5 on: June 01, 2008, 12:53:24 pm »
could work with a very tweaked gravity, and a support for rotating bboxes

in other words, no, heh
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Le Compilateur

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Re: More Dimensions than you need
« Reply #6 on: June 01, 2008, 03:32:04 pm »
The physical part is feasible I think, it looks impossible but that's only because you expect everything to be vertical. You'd have to do a major gravity tweak to make it actually usable, not to mention the rotating bboxes.
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Rocinante

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Re: More Dimensions than you need
« Reply #7 on: June 01, 2008, 04:48:59 pm »
I think an Escher-inspired map would work out well, you just wouldn't be able to walk every place where one might expect you to be able to walk because of gravity and non-wallwalking classes.

But speccing it would certainly look cool at least :>
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techhead

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Re: More Dimensions than you need
« Reply #8 on: June 01, 2008, 06:09:06 pm »
Yes you could make that exact map, just not it Quake 3.
Prey runs a modified idTech4 engine and had less complex SP and MP maps then most M. C. Escher prints of the type, but you probably could make one.
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Hugoagogo

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Re: More Dimensions than you need
« Reply #9 on: June 02, 2008, 09:11:20 am »
is it possible to make things that shift gravity in tremulous
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epsy

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Re: More Dimensions than you need
« Reply #10 on: June 02, 2008, 11:07:44 am »
it can only change the gravity in one direction, ie. down
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Hugoagogo

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Re: More Dimensions than you need
« Reply #11 on: June 02, 2008, 11:10:54 am »
so no you can change the gravity
down is not changeing it
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Taiyo.uk

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Re: More Dimensions than you need
« Reply #12 on: June 02, 2008, 02:06:25 pm »
Gravity only works in the Z-axis in the current tremulous engine. Only zero and positive values are valid, negative values are currently broken.

You'll have to look at the code to see how hard implementing vector gravity (i.e. "gravity" that can be specified in all three axes) will be.

Hugoagogo

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Re: More Dimensions than you need
« Reply #13 on: June 02, 2008, 10:35:49 pm »
Fail for Hugo
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techhead

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Re: More Dimensions than you need
« Reply #14 on: June 05, 2008, 07:31:37 pm »
0 gravity also sucks, as everyone ends up stuck to the ceiling for what seems like eternity.
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Samurai.mac

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Re: More Dimensions than you need
« Reply #15 on: June 05, 2008, 08:04:29 pm »
I'm sure you could make a variant of the ladder shader code which re-orientates a player to a specific plane.

Taiyo.uk

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Re: More Dimensions than you need
« Reply #16 on: June 05, 2008, 10:21:58 pm »
I just want to be able to specify "gravity" in all three axes in trigger_gravity brushes.

Hugoagogo

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Re: More Dimensions than you need
« Reply #17 on: June 05, 2008, 10:37:54 pm »
but how is the question
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blood2.0

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Re: More Dimensions than you need
« Reply #18 on: June 06, 2008, 01:45:48 am »
Gravity only works in the Z-axis in the current tremulous engine. Only zero and positive values are valid, negative values are currently broken.
no negative gravity works it makes everything bouncy. its really weird

Le Compilateur

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Re: More Dimensions than you need
« Reply #19 on: June 06, 2008, 02:57:31 am »
-gravity just makes everything vibrate and you can't move. At least, that's my experience.
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Odin

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Re: More Dimensions than you need
« Reply #20 on: June 06, 2008, 04:19:20 am »
That would be why he said it's currently broken.

Taiyo.uk

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Re: More Dimensions than you need
« Reply #21 on: June 06, 2008, 11:42:45 am »
it makes everything bouncy. its really weird
As I said, the technical term for this is "broken".

Hugoagogo

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Re: More Dimensions than you need
« Reply #22 on: June 06, 2008, 11:47:51 am »
not guite the same but is it possible to user the ladder texture as a handrungs across rood kind of thing
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Hugoagogo

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Re: More Dimensions than you need
« Reply #23 on: June 10, 2008, 10:44:42 pm »
is it possible to put handrungs across the ceiling with a modifyed laddershader mabey one with nonsolid parameters
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