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P-g-qvm 1.6

Started by Paradox, June 07, 2008, 06:08:01 PM

Paradox

Well, it has been over 2 months since i released a version, and the recient errors have prompted a new release. So here it is

Changelog (Since last version)
* Major cleanup to code
* Added semi mark fix and designate fix, now, on aliens reload works as protect when designated, and if not designated on either team reload is mark. (Issue 84)
* Added medi-stat shove control, `g_healShove` 1=can be shoved, 0=cant (Issue 85)
* `g_modHumanStamina` now affects jumps (Issue 86)
* Added high turret angles, `g_modTurretAngles` (Issue 87)
* Changed `!demo` flag to match adminchat flag ?
* Added patch to allow chat messages in messagemode, similar to /m (Issue 92)
* Added patch to fix medi slow heals (Issue 90)
* Reduced feeding spree near base (Issue 89)
* Added `!practice` command, allows for temporary clan practice, based on tag. Flag [ (Issue 94)
* Changed `/builder` flag to )
* Fixed class changes
* Added `!tklog` flag t
* Added `!outlaw` (flag O) commands, punishes bleeders and tkers, cvar `g_bleedingSpree` (Issue 97)  (Issue 99) (Issue 100)
* Added PTRC abuse prevention, complete with admin warning
* Added `qvm_version` cvar, this qvm is part of the `qvm_` cvar initiative
* Radioactive turrets off by default now
* People who are affected by `g_newbieNamePrefix` can have building disabled for them via `g_newbieNoBuild`. Message to players can be changed via `g_newbieNoBuild` (Issue 107)
* Fixed feeding spree (Issue 108)
* Fixed typo in !l0 print output (Issue 109)
* Added sanitise name fix (Issue 111)
* Added random maprotation slot (Issue 106)
* Added fix for vote math, no more annoying (66 percent) needed 66 percent to pass (Issue 110)

Links

∧OMG ENTROPY∧

MartinX3

Can you put !abps and !hbps to set the buildpoints in the qvm?
Please.
And a command to set the Credit ammount of a player =)

Paradox

On the former, use Rcon. On the latter, there is, run !help credits

∧OMG ENTROPY∧

MartinX3

Thanks.

And commands to config the Weapons, Equipment, Buildings and Players would be funny.

Divmax

This QVM isn't a fucking "fun" QVM.
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

MartinX3

Not for "fun". ^^
For the Balance.
Every host like another Balance.

tuple

Quote from: Divmax on June 09, 2008, 12:24:15 PM
This QVM isn't a fucking "fun" QVM.
Little less coffee/mountain dew
Perhaps a walk wouldn't hurt.
hell, go out and get laid.
:)

Paradox

This isnt a fun qvm, although it has been known to have a disputible feature set. Sort of middle grounds.

If, however, you want these changes, feel free to check out source and compile it yourself

∧OMG ENTROPY∧

MartinX3

^^
Can't compile anything on my PC.
I get with msys and mingw only errors when i change anything in the source. :(

Divmax

Quote from: tuple on June 09, 2008, 08:38:16 PM
Quote from: Divmax on June 09, 2008, 12:24:15 PM
This QVM isn't a fucking "fun" QVM.
Little less coffee/mountain dew - I don't drink any of those.
Perhaps a walk wouldn't hurt. - Sorry, I'm glued to my screen until someone pulls me away.
hell, go out and get laid. - I'm underage(12).....
:)
Back on topic.
Is !tklog dependent on retribution?
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

Paradox

I don't really know if !tklog depends on retribution.


You can have a look at the patch here

∧OMG ENTROPY∧