Author Topic: Some Questions and asking for help..  (Read 7341 times)

Timeless

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Some Questions and asking for help..
« on: June 08, 2008, 05:45:25 pm »
alright i'll get straight to the point..


[1] How do i make my grenade somehow stick on brushes rather than having them hit the brush and " Boom "

[2] How do i make it so that aliens cant build eggs out of overmind creep

[3] thats all for now...

reply fast please , thanks , and i only want answers
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Lakitu7

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Re: Some Questions and asking for help..
« Reply #1 on: June 09, 2008, 06:32:40 am »
Change the source code.

player1

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Re: help!?
« Reply #2 on: June 09, 2008, 07:13:34 am »
@OP: ::)

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Diluke

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Re: Some Questions and asking for help..
« Reply #3 on: June 09, 2008, 12:38:28 pm »
for help u can try to put humans power thing to aliens and with that sticky nade... maybe look in creep holding part (that one what make creep hold brush for certain seconds then disapear)

Divmax

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Re: Some Questions and asking for help..
« Reply #4 on: June 09, 2008, 01:19:39 pm »
Change the source code.
It is meant for his mod, so obviously he is changing the source code.
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David

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Re: Some Questions and asking for help..
« Reply #5 on: June 09, 2008, 02:01:48 pm »
There is a patch somewhere to make nades into sticky proxy mines, look at how they did it.
Look in the building code.  Duh.
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Timeless

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Re: Some Questions and asking for help..
« Reply #6 on: June 09, 2008, 02:19:27 pm »
great , thats why i hated asking here ._. , and i've looked into the proximity mine's source code , cant extract anything that is useful out for me ,

Diluke:

What do you mean by humans power thing to aliens and with that sticky nade?
and..
wats look in creep hold part ><
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David

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Re: Some Questions and asking for help..
« Reply #7 on: June 09, 2008, 05:21:05 pm »
great , thats why i hated asking here ._. ,

When your arrogant enough to request fast answers and tell us how to use the thread, you can't be surprised when people are less than helpful.
Technically Lakitu7's answer was exactly what you asked for.  Saying more would have been more than just the answer you requested, so wasn't provided.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Rocinante

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Re: Some Questions and asking for help..
« Reply #8 on: June 09, 2008, 05:28:10 pm »
great , thats why i hated asking here ._. , and i've looked into the proximity mine's source code , cant extract anything that is useful out for me ,

You asked for "answers only".  You got an answer.  Any more would be a description or explanation of the answer.

Here would be a better way to have phrased your question:

[1] How do i make my grenade somehow stick on brushes rather than having them hit the brush and " Boom "

[2] How do i make it so that aliens cant build eggs out of overmind creep

I've looked into the proximity mine's source code , cant extract anything that is useful out for me.  If someone can give a pointer to the location in the code, or a patch that already does this, that would be great.

But yeah, when you turn from asking to demanding (reply fast, answers only) ...
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Lava Croft

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Re: Some Questions and asking for help..
« Reply #9 on: June 09, 2008, 11:24:09 pm »
I think you are just too stupid to even notice a useful answer here. I suggest you just give up your endavour and go back to sitting on turrets.

Le Compilateur

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Re: Some Questions and asking for help..
« Reply #10 on: June 09, 2008, 11:44:25 pm »
Ouch. That's gotta hurt.

He's got a point, David already answered your question.
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player1

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Re: Some Questionable Behavior when asking for help..
« Reply #11 on: June 10, 2008, 05:12:16 am »
@OP: Objection!

Asked and answered.

Permission to treat the witness as hostile...