Author Topic: The fast team chat.  (Read 7555 times)

demenator

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The fast team chat.
« on: June 10, 2008, 06:44:00 pm »
Whould it be posible for someone to code a HUD/patch to make the fast team chat posible?
Other fps games have them. They are way quicker to use then having /say_team (blbablala) binded to half of the keybord.
Also you cant axidently hit the key becouse you need to peress 2 butons.
And I dont think it whould take too long to code.

So any programer that whould kindly code this HUD 4 me?m (and the rest of course  ;D)
muzzy in game....

David

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Re: The fast team chat.
« Reply #1 on: June 10, 2008, 06:49:27 pm »
Wouldn't work on pure servers.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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Lakitu7

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Re: The fast team chat.
« Reply #2 on: June 10, 2008, 07:41:26 pm »
Also planned (with sound effects) for 1.2.

demenator

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Re: The fast team chat.
« Reply #3 on: June 10, 2008, 08:00:47 pm »
Then I guess I'll have to wait till 1.2  :-\
muzzy in game....

epsy

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Re: The fast team chat.
« Reply #4 on: June 10, 2008, 09:13:03 pm »
can someone explain me that more precisely? demenator's explanation just lost me
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Lakitu7

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Re: The fast team chat.
« Reply #5 on: June 10, 2008, 10:13:58 pm »
I *think* he means a system of team-chats like is available in many other team-based games (Counterstrike, Battlefield, to name some). Thus, you hit the teamchat key and that opens up a menu of common phrases (nade! defend! om down, attack! etc.) to send to your team, each of which is bound to another key (frequently, the numbers) without affecting whatever you normally have bound to those keys.

People here refer to those as "vsays" because of the voiceovers that are planned to be included with them (as exists in mentioned other example games).

seeeker

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Re: The fast team chat.
« Reply #6 on: June 10, 2008, 11:59:36 pm »
sweeeeeeeeeet!
but pweeeeese make them fully customizable =D
Thanks!

David

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Re: The fast team chat.
« Reply #7 on: June 11, 2008, 12:03:50 am »
It has voice messages that play, so they won't be changeable.
I guess they could add a menu of user defined text only ones though.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

seeeker

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Re: The fast team chat.
« Reply #8 on: June 11, 2008, 02:01:42 am »
you could easily just trigger such voice commands imo
set someCommand "say_team ^3Lets go!;voice_team letsgo;"
If possible id like to see a menu that you can populate with cvars
for example:

set menu1_line1 "Menu item 1"
set menu1_line2 "menu item 2"
set menu1_line3 "menu item 3"
set menu1_line4 "menu item 4"
set menu1_line5 "menu item 5"
set menu1_line6 "menu item 6"
...

then you would toggle the menu on/off with another cvar
set menu1_visible 1/0

it would be awesome for displaying all sorts of custom menus.


UniqPhoeniX

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Re: The fast team chat.
« Reply #9 on: June 11, 2008, 05:20:40 pm »
This already exists in oticz hud, as text only tho xD in Options - Hud - Chat Menu on. And it worx on pure  ;D

demenator

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Re: The fast team chat.
« Reply #10 on: June 11, 2008, 07:26:34 pm »
This already exists in oticz hud, as text only tho xD in Options - Hud - Chat Menu on. And it worx on pure  ;D

great thanks


Edit:
Nice HUD, but it has alien cross hair -_-. I swiched it off but still now I feel giulty for having a hack instaled in my trem version  >:(
« Last Edit: June 11, 2008, 08:00:53 pm by demenator »
muzzy in game....

David

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Re: The fast team chat.
« Reply #11 on: June 11, 2008, 08:39:36 pm »
cross hairs have been ruled not cheating time and time again.  1.2 even has them by default.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Archangel

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Re: The fast team chat.
« Reply #12 on: June 12, 2008, 03:32:35 am »
I *think* he means a system of team-chats like is available in many other team-based games (Counterstrike, Battlefield, to name some). Thus, you hit the teamchat key and that opens up a menu of common phrases (nade! defend! om down, attack! etc.) to send to your team, each of which is bound to another key (frequently, the numbers) without affecting whatever you normally have bound to those keys.

People here refer to those as "vsays" because of the voiceovers that are planned to be included with them (as exists in mentioned other example games).

oticz hud

seeeker

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Re: The fast team chat.
« Reply #13 on: June 12, 2008, 10:52:46 pm »
but you see, youd have to go edit the hud files and your cfg files to modify its functionality and content, with cvars you can easily create things like:

set v_4_3_msg "^2(3) ^3Thanks"
set v_4_3_cmd "say_team ^3Thanks!;vstr hide_menu1"
you can easily do other functions to populate diff cvars with their corresponding v_x_x_msg, toggle menu on/off.

all in one cfg file.


it would be great if it was all cvar controlled imo, not to mention way easier and friendlier for newbies and everyone in general. :P
« Last Edit: June 12, 2008, 11:01:48 pm by seeeker »