Ok lets try this to the beginning.
I want a ladder Shader in my map. So i make a folder with my map name MAPNAME. This folder is in my base (C:\Program Files\Tremulous\base) folder. In the MAPNAME (C:\Program Files\Tremulous\base\MAPNAME) folder, i create these folder:
C:\Program Files\Tremulous\base\MAPNAME\env\MAPNAME in wich i think i need to put some "Skybox" element later.
C:\Program Files\Tremulous\base\MAPNAME\levelshots Where i'll place a .Jpg image of my map
C:\Program Files\Tremulous\base\MAPNAME\maps where MAPNAME.autosave.map, MAPNAME.bak and MAPNAME.map are located
C:\Program Files\Tremulous\base\MAPNAME\scripts where MAPNAME.particle, MAPNAME.arena and MAPNAME.shader are located
C:\Program Files\Tremulous\base\MAPNAME\textures\MAPNAME Where i've putted my Ladder.Jpg
Here what its written in my MAPNAME.shader located in C:\Program Files\Tremulous\base\MAPNAME\scripts :
textures/MAPNAME/ladder
{
qer_trans .75
qer_editorimage textures/MAPNAME/ladder.jpg
surfaceparm ladder
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm noimpact
surfaceparm playerclip
}
Here i am now, where do i need to put my shaderlist? I will probably add in it "ladder" isn't?