Author Topic: Bind Questions  (Read 4507 times)

Charad3

  • Posts: 4
  • Turrets: +0/-0
Bind Questions
« on: June 15, 2008, 11:01:37 pm »
Recently I've been trying to make some good .cfg files so I'd have an easier time playing.
Although, I've figured out how to bind keys to build certain structures like turrets, i don't know all the names to every structure. That is to say I know their names, but bind KP_1 "build teslagenerator" doesn't work for two reasons.
1)it tells me KP_1 is an invalid key, even though I've the reactor bound to KP_5
2)When I bind it to something like + where it's a valid key, it says "cannot build that item" I'm assuming because it's the wrong name.

Also, I've no idea as to the names of ANY of the alien structures, it always gives me "cannot build that item," even for "egg"?? Could someone please inform me to the official names of all structures used by console?

TinMan

  • Posts: 1019
  • Turrets: +49/-70
    • http://neonpulse.net
Re: Bind Questions
« Reply #1 on: June 15, 2008, 11:37:37 pm »
Read here for the keybad bind names:
http://www.quakeonline.net/files/keymaps/fr.kmap

The command to build an eggpod is "build eggpod", not build egg.

My config is here if you want to take a look at it for the build names:
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

jackForward

  • Posts: 100
  • Turrets: +12/-4
Re: Bind Questions
« Reply #2 on: June 15, 2008, 11:56:14 pm »
Read the Tremulous Binds CookBook: http://groups.obliter8.com/node/2348

Charad3

  • Posts: 4
  • Turrets: +0/-0
Re: Bind Questions
« Reply #3 on: June 16, 2008, 12:31:05 am »
kay thanks