Author Topic: Binds on different servers.  (Read 4351 times)

elmo*USA

  • Guest
Binds on different servers.
« on: June 17, 2008, 10:35:51 am »
      Ok well I have searched and searched but still cannot find anything to help my problem.
Everytime I go to the server Alcoholics Annonymous, all my binds from the previous server are reset. and my name changes to what it was last time I was on the server.  I am using oticz HUD/Menu, when I go there, I do
/bind uparrow vstr chatmenu. I can go through the menu just fine but none of the binds actually work.

Anyone think they can help me out on this one?

jackForward

  • Posts: 100
  • Turrets: +12/-4
Re: Binds on different servers.
« Reply #1 on: June 17, 2008, 10:46:45 am »
Usually all your settings are stored in the folder /tremulous/base. If you enter a server that runs a mod version of tremulous, it will create a new folder (e.g. /tremulous/blabla) and copy the settings from your base folder. So check your folders and overwrite the settings/files with your desired settings manually.

Le Compilateur

  • Posts: 315
  • Turrets: +14/-19
Re: Binds on different servers.
« Reply #2 on: June 17, 2008, 12:22:02 pm »
I just create something called binds.cfg that holds all my information, then when I enter a modded server I exec it.
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Lava Croft

  • Guest
Re: Binds on different servers.
« Reply #3 on: June 17, 2008, 12:42:36 pm »
And don't forget about those servers that create base2/base3/base4 etc. folders.

elmo*USA

  • Guest
Re: Binds on different servers.
« Reply #4 on: June 19, 2008, 06:05:07 am »
I just create something called binds.cfg that holds all my information, then when I enter a modded server I exec it.

Did that, when I try /exec binds.cfg it comes up with cl_consolehistory is read only.

David

  • Spam Killer
  • *
  • Posts: 3543
  • Turrets: +249/-273
Re: Binds on different servers.
« Reply #5 on: June 19, 2008, 02:04:42 pm »
Then don't try to set cl_consolehistory in your binds script.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Death On Ice

  • Posts: 1287
  • Turrets: +126/-141
Re: Binds on different servers.
« Reply #6 on: June 22, 2008, 07:30:34 pm »
Then don't try to set cl_consolehistory in your binds script.
It's probably autogen.cfg that he's execcing, or he copied his autogen into his autoexec.
The way I solved this problem is by making a separate folder for my binds. I called this folder 'binds', and it's in my base folder. Files and folders in the base folder can also be used when playing on servers with separate fs_games, but they don't have priority.

So, /exec binds/default.cfg, and whoopee, I get all my binds. Then, I can set mod specific settings using the console, and they'll be saved in that fs_game's autogen.

Snake

  • Posts: 541
  • Turrets: +43/-110
    • IdeaShock
Re: Binds on different servers.
« Reply #7 on: June 23, 2008, 01:07:59 pm »
The base folder for the AA server is called /tremulous/mod (i know that you willl find the path :) )
.