Author Topic: openGL problems  (Read 5039 times)

Loozo

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openGL problems
« on: June 09, 2006, 02:51:49 pm »
tremulous 1.1.0 win_mingw-x86 Feb 28 2006
----- FS_Startup -----
Current search path:
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
2080 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 10: 2048 1536 FS
...using desktop display depth of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...registered window class
...created window@3,22 (2054x1568)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode 10: 2048 1536 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem



this appeared when i tried to change the graphics to higher... i have nvidia  graphic card and  all the others quake engine games work also in my computer.  can somebody tell me how to put default graphic settings in console.

Teiman

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Re: openGL problems
« Reply #1 on: June 09, 2006, 05:06:44 pm »
Strange error.

Obviusly can't spawn a correct window mode. Because resolution/bpp whatever.

I notice this:
C:\WINDOWS\system32\opengl32.dll

I have no idea if this is wrong.

..But you can try a idea:
select your opengl dll from your card manufacturer. On Nvidia is nvopengl32.dll or something alike. No idea for ati.
Copy that file on the tremulous folder as opengl32.dll
That way this file will loaded instead the opengl32.dll on the system dir, because is "first" on the PATH.

the others workarounds may work: try other resolution (high or lower) other bpp modes ( with -bpp 32 -bpp 16 or whatever quake3 need).

Maybe you have a no-CRT monitor?

Stof

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Re: openGL problems
« Reply #2 on: June 09, 2006, 05:12:33 pm »
Quote from: "Teiman"
Strange error.

Obviusly can't spawn a correct window mode. Because resolution/bpp whatever.

I notice this:
C:\WINDOWS\system32\opengl32.dll

I have no idea if this is wrong.

..But you can try a idea:
select your opengl dll from your card manufacturer. On Nvidia is nvopengl32.dll or something alike. No idea for ati.
Copy that file on the tremulous folder as opengl32.dll
That way this file will loaded instead the opengl32.dll on the system dir, because is "first" on the PATH.

I'm sure it's a very bad idea so backup your dll before.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Loozo

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openGL problems
« Reply #3 on: June 10, 2006, 04:30:45 pm »
sorry but i didnt find "nvopengl32.dll" file from nowhere and i have nvidia.
how can i change my resolution when game doesnt run? can i do it in console?

Loozo

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openGL problems
« Reply #4 on: June 11, 2006, 10:17:44 am »
any possibility that tremulous modders could invent some kind of "safe mode" where settings would always be default(?), it seems that others ppl have the same problem i have(?)

Loozo

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openGL problems
« Reply #5 on: June 11, 2006, 10:28:49 am »
OH... now tremulous finally works. i had to just reinstall it. The uninstall didnt work properly it erased only half of the files, so i erased them myself.  thanks for your help...

SFI_incrediblepain

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openGL problems
« Reply #6 on: December 10, 2006, 08:45:10 pm »
I have the same problem but it's only when I install the TJW admin patch.

Radiohead

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openGL problems
« Reply #7 on: December 24, 2006, 06:19:25 pm »
Yup I had this same problem for so long. I keep my tremulous installer on my desktop so when I try to experiment, I have backup. It seems the TJW admin thing is the problem. The original tremulous works fine, it's just the tjw  tremulous.exe that has the openGL problem.

kevlarman

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openGL problems
« Reply #8 on: December 24, 2006, 06:45:33 pm »
I suspect this happens because tjw's binary (and the next version of tremulous when it comes out) uses your home folder to store settings, instead of the trem install folder (and it only affects windows because other operating systems did this in the first place). try starting tremulous from the command prompt like this: tremulous.exe +set r_mode 4. you can also open C:\Documents And Settings\<your>\Local Settings\Application Data\Tremulous\base\autogen.cfg and find the line that says "seta r_mode <somenumber>" and change somenumber to 4 (note that at least one of the folders to get there will be hidden).
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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