Author Topic: help with fog: its just a solid block  (Read 2707 times)

blood2.0

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help with fog: its just a solid block
« on: June 18, 2008, 07:20:06 pm »
I got the fog shader i wanted. I didn't make it, its from transit but its perfect for what i am doing. First i made a cube around the freezer in which i wanted the fog to exist. after i textured it with the fog shader I marked that cube as a detail brush. then i compile my map into a bsp. the problem is when i devmap it the fog is just a solid block that i cant walk through.  What am i doing wrong!
« Last Edit: June 18, 2008, 07:24:13 pm by blood2.0 »

Lava Croft

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Re: help with fog: its just a solid block
« Reply #1 on: June 18, 2008, 07:27:25 pm »
Read a tutorial on how to properly make a fog volume. Like this one.

blood2.0

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Re: help with fog: its just a solid block
« Reply #2 on: June 18, 2008, 07:56:17 pm »
thank you i did Google non solids but all i could find was how to make shaders thanks for this link. 
EDIT: i really don't understand fog. The link is kinda helpful just tells me that i am doing something wrong but not how to do it right i really searched Google i couldn't find anything helpful!
« Last Edit: June 18, 2008, 08:02:37 pm by blood2.0 »

Lava Croft

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Re: help with fog: its just a solid block
« Reply #3 on: June 18, 2008, 08:29:21 pm »
Qworkshop3, remember the name.

Redman

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Re: help with fog: its just a solid block
« Reply #4 on: June 22, 2008, 09:08:34 am »
Do you have surfaceparm nonsolid in your shader?