Author Topic: VeMoS HUD-V2.5-/Menu's  (Read 23070 times)

{A}VeNoM

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VeMoS HUD-V2.5-/Menu's
« on: June 22, 2008, 12:25:00 pm »
thank Volt for his Music and the alien HUD layout

VeMoS HUD/Menu's


Updates

~Fixed Install file~
~Changed Human HUD~
~Changed Alien HUD~


Screenshots


 Human:


Aliens:


MainMenu:(screenshot taken by Colynn' )
http://cy.ipfs.fr/dir/Screens/Random%20stuff/Colynn/VeNoS%20Menu-Main.JPG

Downloads

VeMoS HUD-V1-
http://www.mediafire.com/?xncgxx4nji1

VeMoS HUD-V2-
http://www.mediafire.com/?ytmnf1iyjdx


VeMoS HUD-V2-/Menu's
http://www.mediafire.com/?c1mpd0cpl2j

VeMoS HUD-V2.5-/Menu's(NEW)
http://www.mediafire.com/?cxc1fw13xsv
« Last Edit: August 10, 2008, 07:38:35 pm by {A}VeNoM »

mooseberry

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Re: VeMoS HUD
« Reply #1 on: June 22, 2008, 08:45:33 pm »
Overall a very nice hud, if a bit bland.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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Impulse

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Re: VeMoS HUD
« Reply #2 on: June 22, 2008, 09:14:36 pm »
Wow i love it :D

TinMan

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Re: VeMoS HUD
« Reply #3 on: June 23, 2008, 04:00:33 am »
I like it other than the item selector being on the side.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Death On Ice

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Re: VeMoS HUD
« Reply #4 on: June 23, 2008, 04:23:46 am »
why has my Karma gone down to -1 wot does that mean?
On this forum? It's probably random.
Nice HUD, a bit cramped IMO.

Snake

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Re: VeMoS HUD
« Reply #5 on: June 23, 2008, 01:08:33 pm »
I like it, it is pretty well, good work!
.

{A}VeNoM

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Re: VeMoS HUD-V2-
« Reply #6 on: June 24, 2008, 02:06:29 pm »
-V2- is now out :D

elmo*USA

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Re: VeMoS HUD-V2-
« Reply #7 on: June 25, 2008, 12:49:14 am »
New human HUD looks fine all but the fullscreen scanner.

{A}VeNoM

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Re: VeMoS HUD-V2-
« Reply #8 on: June 25, 2008, 10:41:57 am »
I'm working on a menu so u can have different options ;D

E-Mxp

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Re: VeMoS HUD-V2-
« Reply #9 on: June 25, 2008, 07:16:20 pm »
New human HUD looks fine all but the fullscreen scanner.
I have to agree with you, the fullscreen scanner blocks the screen a bit, so I altered it a bit:

The idea of the fullscreen scanner only showing enemies is stolen from a diverent hud, forgot which though :-[.
Code: [Select]
//FULL-SCREEN RADAR
    itemDef
    {
      name "scanner"
      rect 69 70.5 500 335
      visible 1
      decoration
      forecolor 0 0 0 0
      background "ui/assets/human/scanner.tga"
      ownerdraw CG_PLAYER_HUMAN_SCANNER
    }

SCANNER
    itemDef
    {
      name "scanner"
      rect 204 352 228 48
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.5
     background "ui/assets/human/scanner.tga"
      ownerdraw CG_PLAYER_HUMAN_SCANNER
    }

ACKMAN

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Re: VeMoS HUD-V2-/Menu's
« Reply #10 on: June 26, 2008, 12:06:55 am »
screenshot of Menu?

Bomb

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Re: VeMoS HUD-V2-/Menu's
« Reply #11 on: June 26, 2008, 12:42:18 pm »
AIIIIEEEEEEE MediaFire. :( You do know your files are going to get deleted after a while, right?

Colynn'

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Re: VeMoS HUD-V2-/Menu's
« Reply #12 on: June 30, 2008, 12:28:04 am »
Hello,

Nice work VeNoM ! But there is some mistakes. ;)
For example : Alien HUD

But there is a nice feature, but is it not a bit useless ?
Radar left-bottom

For the Menu, I have some screens. It's a bit dark on the screens, sorry.
Loading
Main
Servers list
Sorry, I've writted VeNoS instead of VeMoS. :angel:

If you need login/pass :
Quote
Login : tremrules
Pass : RIGHT

You should thanks graph05 for the screenshots stuff, oticz for the menus layout and the demos stuff. ;)
« Last Edit: June 30, 2008, 12:35:10 am by Colynn' »
Currently working on: REAL LIFE STUDIES BULLSHIT

{A}VeNoM

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Re: VeMoS HUD-V2.5-/Menu's
« Reply #13 on: July 21, 2008, 02:41:25 pm »
UPDATED -V2.5-

Any ideas or for the next version would be nice  ::)
« Last Edit: July 21, 2008, 02:43:31 pm by {A}VeNoM »

floww

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Re: VeMoS HUD-V2.5-/Menu's
« Reply #14 on: August 09, 2008, 05:10:08 pm »
i can upload it forever if you want ps a better crosshair would make your hud more interesting

Colynn'

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Re: VeMoS HUD-V2.5-/Menu's
« Reply #15 on: August 09, 2008, 06:43:34 pm »
Hello,
Wow, look likes nice. But, you should move the lagometer, time, fps, etc. :)

PS : No screenshots of menu ?
Currently working on: REAL LIFE STUDIES BULLSHIT

shanny

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Re: VeMoS HUD-V2.5-/Menu's
« Reply #16 on: August 25, 2008, 09:19:46 pm »
can some1 help me install it, i kinda need walk thru, i never did this before

E-Mxp

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Re: VeMoS HUD-V2.5-/Menu's
« Reply #17 on: August 26, 2008, 01:44:12 pm »
can some1 help me install it, i kinda need walk thru, i never did this before

Quote from: ReadMe.txt
To install this HUD do the following:

Copy the Ui folder and place it in your base folder
(Documents and setting\>username<\Application Data\Tremulos\base)

open tremulous up and click ("¬")
A console will appear
type in the console "/exec ui/vemos_install.cfg

To uninstall this HUD do the following:

open tremulous up and click ("¬")
A console will appear
type in the console "/exec ui/vemos_kill.cfg

remove ui form base folder

that is all enjoy the HUD =)
;D

A Spork

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Re: VeMoS HUD-V2.5-/Menu's
« Reply #18 on: September 06, 2008, 05:36:38 pm »
Decent HUD, two Problems though:
1) No Crosshairs for anyone! that just doesn't work.
2) Text from Chats is too big.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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Clark

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Re: VeMoS HUD-V2.5-/Menu's
« Reply #19 on: September 09, 2008, 10:48:01 pm »
yes this hud is horide, 40mbs after extraction.
I have noticed you have media files reproduced over and over, and your zip contains menu files from other huds,it looks like you just uploaded your project folder instead of a working hud millions of bugs and no way a average player can use it.

"You should fix this now!"


Syntac

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Re: VeMoS HUD-V2.5-/Menu's
« Reply #20 on: September 10, 2008, 08:43:54 pm »
No one will pay attention to you unless you prove your point. Examples would be nice!

{A}VeNoM

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Re: VeMoS HUD-V2.5-/Menu's
« Reply #21 on: September 10, 2008, 08:48:45 pm »
I quit trem no more work will be done on this HUD

Syntac

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Re: VeMoS HUD-V2.5-/Menu's
« Reply #22 on: September 10, 2008, 09:03:21 pm »
Hey man, don't let halfwits like Clark get you down...

wannabe

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Re: VeMoS HUD-V2.5-/Menu's
« Reply #23 on: September 10, 2008, 09:14:57 pm »
I quit trem no more work will be done on this HUD
Thanks. -1 Arrogant Egoist Human.

epsy

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Re: VeMoS HUD-V2.5-/Menu's
« Reply #24 on: September 10, 2008, 10:00:56 pm »
wannabe: he used to do that work for you, so you'd better have to thank him for what he done, instead of flaming him about what he won't do.
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
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wannabe

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Re: VeMoS HUD-V2.5-/Menu's
« Reply #25 on: September 14, 2008, 09:10:08 am »
wannabe: he used to do that work for you, so you'd better have to thank him for what he done, instead of flaming him about what he won't do.

ummm look around :)

A Spork

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Re: VeMoS HUD-V2.5-/Menu's
« Reply #26 on: September 20, 2008, 10:58:16 pm »
I quit trem no more work will be done on this HUD
Oh, Come on man! This is a good HUD! It has one or two tweaks needed, but otherwise it's pretty good.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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Mexel

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Re: VeMoS HUD-V2.5-/Menu's
« Reply #27 on: October 22, 2008, 10:27:48 pm »
Nice HUD... Looks awfully familiar to the one I made many months ago. [Smite] for you sir.

Lawly

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Re: VeMoS HUD-V2.5-/Menu's
« Reply #28 on: October 18, 2009, 12:51:20 am »
None of the download links work.
Nice.
:S