Poll

Would you use this QVM?

Yes
No
Maybe
If I knew how

Author Topic: The Equilibrium QVM Project  (Read 55129 times)

Bomb

  • Guest
Re: The Equilibrium QVM Project
« Reply #60 on: July 20, 2008, 02:36:01 am »
Um, sorry for what?

Snake

  • Posts: 541
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    • IdeaShock
Re: The Equilibrium QVM Project
« Reply #61 on: July 20, 2008, 02:38:05 am »
Being a dick?

oh and it shows error 404 when i try to download the sourcez :\
.

Bomb

  • Guest
Re: The Equilibrium QVM Project
« Reply #62 on: July 20, 2008, 02:40:07 am »
Bummer, the file is slightly too large. :(

I'm going to have to find a way of fixing that.

[EDIT] Fixed!
« Last Edit: July 20, 2008, 03:09:06 am by Bomb »

Snake

  • Posts: 541
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    • IdeaShock
Re: The Equilibrium QVM Project
« Reply #63 on: July 20, 2008, 03:46:54 am »
Thanks! :D
.

Bomb

  • Guest
Re: The Equilibrium QVM Project
« Reply #64 on: July 20, 2008, 05:14:55 am »
So, what did you want it for?
« Last Edit: July 20, 2008, 05:17:22 am by Bomb »

Snake

  • Posts: 541
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    • IdeaShock
Re: The Equilibrium QVM Project
« Reply #65 on: July 20, 2008, 06:18:11 am »
So, what did you want it for?

Shhh! secret!
.

Bomb

  • Guest
Re: The Equilibrium QVM Project
« Reply #66 on: July 20, 2008, 04:14:30 pm »
Um, all right... I'm fine with that so long as you make sure to say your thing is based on Equilibrium QVM.

Snake

  • Posts: 541
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    • IdeaShock
Re: The Equilibrium QVM Project
« Reply #67 on: July 20, 2008, 04:25:34 pm »
Um, all right... I'm fine with that so long as you make sure to say your thing is based on Equilibrium QVM.

No wai :<

but i'll do it btw
.

Bomb

  • Guest
Re: The Equilibrium QVM Project
« Reply #68 on: July 20, 2008, 04:27:11 pm »
Seriously dude, if you don't say it's based on my QVM, I will hunt you down until the end of time.

Snake

  • Posts: 541
  • Turrets: +43/-110
    • IdeaShock
Re: The Equilibrium QVM Project
« Reply #69 on: July 20, 2008, 04:34:32 pm »
Seriously dude, if you don't say it's based on my QVM, I will hunt you down until the end of time.

Try it.

PS: Read CARREFULLY every DOCUMENT before SIGN it or u will dai.
.

Bomb

  • Guest
Re: The Equilibrium QVM Project
« Reply #70 on: July 20, 2008, 05:39:23 pm »
Snake, I have no idea what you're talking about.

Snake

  • Posts: 541
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    • IdeaShock
Re: The Equilibrium QVM Project
« Reply #71 on: July 20, 2008, 07:00:57 pm »
Snake, I have no idea what you're talking about.

Here you have:

Um, all right... I'm fine with that so long as you make sure to say your thing is based on Equilibrium QVM.

No wai :<

but i'll do it btw <--- Did you read this?

Btw if you didnt readed it it says:

but i'll do it btw



.

Bomb

  • Guest
Re: The Equilibrium QVM Project
« Reply #72 on: July 20, 2008, 07:17:20 pm »
Dude, what the hell...

Are you trying to make life hard for me?

Snake

  • Posts: 541
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    • IdeaShock
Re: The Equilibrium QVM Project
« Reply #73 on: July 20, 2008, 10:18:24 pm »
Dude, what the hell...

Are you trying to make life hard for me?

No you.
.

Bomb

  • Guest
Re: The Equilibrium QVM Project
« Reply #74 on: August 17, 2008, 01:27:46 am »
*bump*

I'm thinking of creating a spinoff QVM. Suggestions, anyone?

epsy

  • Posts: 205
  • Turrets: +8/-25
    • Armagetron Advanced!
Re: The Equilibrium QVM Project
« Reply #75 on: August 17, 2008, 12:34:51 pm »
either you have ideas so you start creating a spin-off QVM, either you don't have idea and don't start a spin-off QVM, it's not the other way around
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
SigTemplate by Khasla.

Bomb

  • Guest
Re: The Equilibrium QVM Project
« Reply #76 on: August 17, 2008, 12:51:15 pm »
Because I'm not you, I'm actually asking for suggestions from the community so I can make my project better. Pretty novel idea, isn't it?

Snake

  • Posts: 541
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    • IdeaShock
Re: The Equilibrium QVM Project
« Reply #77 on: August 17, 2008, 02:52:41 pm »
Do an unpure server with mudkipz and pikachuez, and so many marshmellows, and then then the humans hug the mudkipz and em die because they dont tolerate the humans X.X PLZ MUDKIPZ

WE NEED MUDKIPZ ON TREM

now srsly:
do a Snipers mod, add the trembot code, the aliens are bots and the humans get the MD, add some cool stuff, and if you dun liek my idea, then dont do it.
.

googles

  • Posts: 219
  • Turrets: +30/-19
Re: The Equilibrium QVM Project
« Reply #78 on: August 17, 2008, 05:38:32 pm »
Oh, btw, http://www.gnu.org/licenses/gpl-faq.html#IWantCredit

:) don't go off breaking the GPL

Snake

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    • IdeaShock
Re: The Equilibrium QVM Project
« Reply #79 on: August 17, 2008, 06:08:12 pm »
.

Bomb

  • Guest
Re: The Equilibrium QVM Project
« Reply #80 on: August 18, 2008, 01:09:32 pm »
So, what you're suggesting is basically a combination of Instagib and Ambush?
« Last Edit: August 18, 2008, 01:13:52 pm by Bomb »

Snake

  • Posts: 541
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    • IdeaShock
Re: The Equilibrium QVM Project
« Reply #81 on: August 18, 2008, 08:56:50 pm »
yeh, you got the idea :]
.

Archangel

  • Guest
Re: The Equilibrium QVM Project
« Reply #82 on: August 19, 2008, 01:23:34 am »
My only problem with this qvm is the 50 HP dretch.

Also, make clean before you zip it up. I dont like downloading your object files :D

Snake

  • Posts: 541
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    • IdeaShock
Re: The Equilibrium QVM Project
« Reply #83 on: August 19, 2008, 01:34:00 am »
but the scoreboard still dont work. and.

ADD MUDKIPZ.
.

Bomb

  • Guest
Re: The Equilibrium QVM Project
« Reply #84 on: August 19, 2008, 03:00:55 am »
In what way does the scoreboard not work? And yeah, I should really make clean before distributing.

No mudkips.

[EDIT] Meh, I'm considering sending the dretch back to 25 HP.

[EDIT#2] I've updated it to the latest SVN. This version, 3.2.1, may or may not be stable. At the very least it should fix whatever's wrong with the scoreboard.
« Last Edit: August 19, 2008, 03:22:23 am by Bomb »

Snake

  • Posts: 541
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    • IdeaShock
Re: The Equilibrium QVM Project
« Reply #85 on: August 19, 2008, 03:12:12 am »
yeah, do it please, the 50 hp dretch is not gud.


but....


PLZ ADD MUDKIPZ!!!! D::::: I WANT SOME OR I'LL DIE

I'LL HUGE ONE
.

Bomb

  • Guest
Re: The Equilibrium QVM Project
« Reply #86 on: August 19, 2008, 03:24:40 am »
yeah, do it please, the 50 hp dretch is not gud.
Done.

PLZ ADD MUDKIPZ!!!! D::::: I WANT SOME OR I'LL DIE

I'LL HUGE ONE
NO.

[EDIT] Updating to 1102 caused a huge steaming mound of incompatibility problems. The last 3.x.x version that will actually work properly is 3.2.0. Time to give EQ a huge makeover.
« Last Edit: August 19, 2008, 04:20:18 am by Bomb »

Archangel

  • Guest
Re: The Equilibrium QVM Project
« Reply #87 on: August 20, 2008, 04:21:53 am »
protip: REMOVE ALL BALANCE CHANGES YOU HAVE MADE. THEY SUCK.

Bomb

  • Guest
Re: The Equilibrium QVM Project
« Reply #88 on: August 20, 2008, 04:35:03 am »
Completed revisions 1 and 2 of the new project (SVN 1102). 1 adds /share and 2 adds credit overflow.

@Archangel: Please post your advice in a more civilized fashion, or I will pay no attention to it.

[EDIT] I had to do a bit of porting to get those features to work properly. You can download the patches from my file repository (navigate to tremulous/porting/).
« Last Edit: August 20, 2008, 04:47:39 am by Bomb »

Bomb

  • Guest
Re: The Equilibrium QVM Project
« Reply #89 on: August 21, 2008, 03:34:27 am »
Since the new QVM is technically no longer Equilibrium QVM, please go here.