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buildableClip shader

Started by soubok, June 10, 2006, 11:51:35 AM

soubok

I cannot create a surface with these properties :
- clip the player
- clip the buildables
- don't block bullets ( and no mark )

I tested a lot of combinations without result.
 soubok -

Survivor

I'm busy. I'll ignore you later.

[db@]Megabite

That is not the point... the surface should be buildable and be solid for buildables.
I have the same problem on derelict. There is a mesh texture/shader up the shaft in the "computer room". The mesh is meant to be buildable, but you can only build on a pipe further up the shaft, the egg hanging somewhere in the mesh... :(

Danny

soubok

The following shader allow buildables to be constructed on the surface BUT the bullets don't pass through :/
textures/pulse/base_section_clip
{
   surfaceparm nolightmap         
   surfaceparm trans
//   surfaceparm playerclip
   surfaceparm metalsteps
   surfaceparm nodraw
}

in fact, the problem is surfaceparm playerclip. Without this flag, buildable can be constructed on the surface
 soubok -