Author Topic: buildableClip shader  (Read 4302 times)

soubok

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    • http://soubok.googlepages.com/
buildableClip shader
« on: June 10, 2006, 11:51:35 am »
I cannot create a surface with these properties :
- clip the player
- clip the buildables
- don't block bullets ( and no mark )

I tested a lot of combinations without result.
 soubok -

Survivor

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buildableClip shader
« Reply #1 on: June 10, 2006, 01:02:37 pm »
I’m busy. I’ll ignore you later.

[db@]Megabite

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    • http://www.tremulous.info
buildableClip shader
« Reply #2 on: June 10, 2006, 08:50:52 pm »
That is not the point... the surface should be buildable and be solid for buildables.
I have the same problem on derelict. There is a mesh texture/shader up the shaft in the "computer room". The mesh is meant to be buildable, but you can only build on a pipe further up the shaft, the egg hanging somewhere in the mesh... :(

Danny
url=http://www.tremulous.info][/url]


soubok

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    • http://soubok.googlepages.com/
buildableClip shader
« Reply #3 on: June 10, 2006, 11:46:38 pm »
The following shader allow buildables to be constructed on the surface BUT the bullets don't pass through :/
textures/pulse/base_section_clip
{
   surfaceparm nolightmap         
   surfaceparm trans
//   surfaceparm playerclip
   surfaceparm metalsteps
   surfaceparm nodraw
}

in fact, the problem is surfaceparm playerclip. Without this flag, buildable can be constructed on the surface
 soubok -