Author Topic: Dretch aimed attack is bad !  (Read 19319 times)

Stof

  • Posts: 1343
  • Turrets: +1/-1
Dretch aimed attack is bad !
« on: June 10, 2006, 10:39:55 pm »
The ability of dretches to headshot humans while still staying on the ground is overpowered, it should be nerfed. Now that I've learned how to do it, I was able to kill and seriously threaten battlesuits providing they aren't using lucifer or flamethrower. And I rarely feel the need to evolve to a bigger form. At stage 1, you can get much more easily kills like that, and you lose far less when you die than as a Marauder or Dragoon.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

OverFlow

  • Posts: 386
  • Turrets: +44/-1
    • http://bobbin.vilkacis.net
Dretch aimed attack is bad !
« Reply #1 on: June 10, 2006, 11:23:30 pm »
I haven't actually trying out this strategy, but in my opinion find it rather silly.  If your dretch is staying on the ground, it becomes 10x easier to hit.   So perhaps if you're sneaking up on someone it would work well, but I just don't see it as a viable solution... almost ever.

Also, bsuits dont have locational damage on them... and I doubt are going to be afraid of a dretch unless they're already low health. :P

[edit] oops, ya bsuit have locational damage... [/edit]

Stof

  • Posts: 1343
  • Turrets: +1/-1
Dretch aimed attack is bad !
« Reply #2 on: June 10, 2006, 11:27:17 pm »
Quote from: "ERR:OverFlow"
I haven't actually trying out this strategy, but in my opinion find it rather silly.  If your dretch is staying on the ground, it becomes 10x easier to hit.   So perhaps if you're sneaking up on someone it would work well, but I just don't see it as a viable solution... almost ever.

Also, bsuits dont have locational damage on them... and I doubt are going to be afraid of a dretch unless they're already low health. :P


Funny, I always though I had to aim for the bs heads :) I guess that's the psycological effect.

Even though, I say it works wonderfuly. When you stay on the ground, you hard much harder to hit because a jump is a very predictable movement. Also, when you jump, very often you cannot place more than one hit until you come back whereas with the ground attack tactic, you can very easily place 2-3 successive hits.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

OverFlow

  • Posts: 386
  • Turrets: +44/-1
    • http://bobbin.vilkacis.net
Dretch aimed attack is bad !
« Reply #3 on: June 10, 2006, 11:46:04 pm »
aw crap, norf says bsuits do have locational damage...

SLAVE|Mietz

  • Posts: 672
  • Turrets: +2/-0
    • http://blasted.tremulous.info
Dretch aimed attack is bad !
« Reply #4 on: June 11, 2006, 06:47:25 am »
Quote from: "ERR:OverFlow"
aw crap, norf says bsuits do have locational damage...


Try the aim-headshot with dretch, its like instant kill really. If you jump and try to hit the H you mostly die, because you run into his gunfire and have no aircontrol.

With the "aimshot" playing aliens is like... stealing a lollypop from a kid.

I will try to record some encounters, to show you what i mean.

With the aimshot you just have to "brush" the human on ground (wall, whatever), what gives you more mobility, if you had to jump at his head, you would loose this control.

D.C.

  • Posts: 8
  • Turrets: +0/-0
Re: Dretch aimed attack is bad !
« Reply #5 on: June 11, 2006, 09:21:53 am »
Quote from: "Stof"
And I rarely feel the need to evolve to a bigger form. At stage 1, you can get much more easily kills like that, and you lose far less when you die than as a Marauder or Dragoon.


I agree with that. It's harder to hit with those both and the hitbox is huge. The more or less increased damage and the ability to attack structures doesn't balance enough for that. Same goes for Basilisk.

I think the Marauder needs a slightly better hit range. Dragoon should have some kind of armor against plain rifle bullets. I would move gas attack to Basilisk and give Adv Basilisk a ranged gas bomb.

Neo

  • Posts: 760
  • Turrets: +2/-0
Dretch aimed attack is bad !
« Reply #6 on: June 11, 2006, 10:01:23 am »
I always evolve to marauder as soon as I can, sure the dretch can do headshots from ground level due to attack range, but any marine with half a brain can kill a dretch that doesn't evade via jumping.

Stof

  • Posts: 1343
  • Turrets: +1/-1
Dretch aimed attack is bad !
« Reply #7 on: June 11, 2006, 10:10:36 am »
Quote from: "Neo"
I always evolve to marauder as soon as I can, sure the dretch can do headshots from ground level due to attack range, but any marine with half a brain can kill a dretch that doesn't evade via jumping.

Hey, it doesn't mean you should never jump at all. You stay on the ground, only when you are in damage range with your target. Ther rest of the time, feel free to jump like a mad.

Also, I'll remind you that the best time to hit a marauder is when they jump ;)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Henners

  • Posts: 383
  • Turrets: +10/-5
Dretch aimed attack is bad !
« Reply #8 on: June 11, 2006, 11:25:47 am »
Quote from: "Neo"
I always evolve to marauder as soon as I can, sure the dretch can do headshots from ground level due to attack range, but any marine with half a brain can kill a dretch that doesn't evade via jumping.



True, however who says you have to stay on the ground all the time? My standard tactic is to wall/ceiling walk till I'm right on top of them before dropping to the ground. Up that close its near impossible to hit a dretch as they run rings around you....

I stand by my oh dear god what have I done statement of the other thread.



HOWEVER

Once humans hit stage 2, the dretch seriously loses its advantage. Becomes far far harder to get the kill when humans have s2 weapons and helmets.....
Official Ace Forum Attorney. If your post is stupid I will object...

benplaut

  • Posts: 195
  • Turrets: +0/-0
Dretch aimed attack is bad !
« Reply #9 on: June 12, 2006, 01:35:39 am »
Quote from: "Henners"
Once humans hit stage 2, the dretch seriously loses its advantage. Becomes far far harder to get the kill when humans have s2 weapons and helmets.....


it just takes alot more stealth (as most don't buy helmets)
img]http://img240.imageshack.us/img240/5443/5863101266io.gif[/img]
}MG{benplaut

chompers

  • Posts: 224
  • Turrets: +4/-0
Dretch aimed attack is bad !
« Reply #10 on: June 12, 2006, 03:18:38 am »
If a dretch lands a bite at the same instant that the unarmoured human starts unloading his rifle into it, the human will dish out 25 damage in 450ms, so the dretch will die 50ms before it gets a second bite in. So, if the human didn't start firing untill the drech was in melee range, and if the human misses some bullets at that range, only then will the dretch have a chance for the kill. That seems like the perfect balance to me - with 25 hitpoints and 64 range, suprise is still everything to a dretch.

If you think the dretch head shot from ground is overpowered, maybe you should test with a friend or with 2 computers to see just how far away you can actually hit with a non-headshot, or how far away you can hit the head while jumping. There is a huge downside to headshots from the ground, since you need to get much closer to the target to hit them.

That 2 frame gif in the other thread shows the max range of both attacks. Depending on how well your opponent is dodging, the weapon they're using and if they have light armour, it's often easier and safer to land two body shots for the same amount of damage.

Stof

  • Posts: 1343
  • Turrets: +1/-1
Dretch aimed attack is bad !
« Reply #11 on: June 12, 2006, 09:13:31 am »
I must say that "discovering" that the dretch attacks were aimed like the marauder zap attack made for most of the increased kill count for me. More than ground headshot.

Quote
If a dretch lands a bite at the same instant that the unarmoured human starts unloading his rifle into it, the human will dish out 25 damage in 450ms, so the dretch will die 50ms before it gets a second bite in. So, if the human didn't start firing untill the drech was in melee range, and if the human misses some bullets at that range, only then will the dretch have a chance for the kill. That seems like the perfect balance to me - with 25 hitpoints and 64 range, suprise is still everything to a dretch.


But you have to admit that once a Dretch is in ground-headshot range, it's incredibly hard to hit it with a gun ! I mean, if some human did that to me consistently ( kill me in 450 ms at such close range, while I'm circling strafing it ) I'd call him a aimbot user !
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Henners

  • Posts: 383
  • Turrets: +10/-5
Dretch aimed attack is bad !
« Reply #12 on: June 12, 2006, 11:14:21 am »
Quote from: "benplaut"


it just takes alot more stealth (as most don't buy helmets)


Thats a silly arguement, as those are the players who obviously dont know what they are doing, in the same way dretch players who dont know what they are doing won't aim at the head.

Any decent player will buy a helmet, and most likely have a decent gun by this stage, and then you'll need a fair bit of stealth, skill and luck to take em down as a dretch.
Official Ace Forum Attorney. If your post is stupid I will object...