Author Topic: !denyluci  (Read 6636 times)

elmo*USA

  • Guest
!denyluci
« on: June 27, 2008, 09:15:14 pm »
Hey I know everybody gets frustrated with people who spam luci and door entrances only hurting there own teammates when they walk through.
I was woundering if there could ever be a !denyluci command.
It would just work so instead of putteaming them spec or kicking they just can't buy the luci cannon.

Lava Croft

  • Guest
Re: !denyluci
« Reply #1 on: June 27, 2008, 09:18:56 pm »
There is already a patch that let's you deny people access to certain weapons. I'm pretty sure it's in Google's QVM, as are all things abuse >_>

Lakitu7

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Re: !denyluci
« Reply #2 on: June 27, 2008, 11:06:58 pm »
callteamvote kick, or if you're an admin and already told them to knock if off, !kick.

Kaine

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Re: !denyluci
« Reply #3 on: June 28, 2008, 01:47:52 am »
Yes, I've seen the denyweapon thing abused before, by immature admins.  It's a good idea, just it needs to be used properly, and probably only by the server owner.

What if a command could be made that stuck with a player's GUID in the same way a ban does.  Say a player intentionally nades their own base, then they get a 3 day "nade ban" on the server, where they are disallowed from purchasing said weapon.  Same with luci-spam, or psaw parties.  Also, if the command is for a set period of time (say three days) and not revokable, admins would be less likely to abuse it.  (generally abuse occurs for a game or two, then admins tire of it.)  And if it sticks around for 3 days, the server owner will be more likely to notice it in the logs if that command is being abused, and can sack the abuser.

froofroo123

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Re: !denyluci
« Reply #4 on: June 28, 2008, 01:50:54 am »
!denytyrant

Kaine

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Re: !denyluci
« Reply #5 on: June 28, 2008, 01:53:29 am »
FrooFroo has a good idea.  The !denyall <weapon/stage> command could be ideal for people who want to have an open devmap practice.

Lakitu7

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Re: !denyluci
« Reply #6 on: June 28, 2008, 02:06:16 am »
You mean something that allows only a particular weapon/class?

Paradox

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Re: !denyluci
« Reply #7 on: June 28, 2008, 03:11:55 am »
You mean !denyweapon?
Along with !allowweapon?

http://code.google.com/p/p-g-qvm/issues/detail?id=51

Or in the p-g-qvm

As for disabling classes/equipment/buildings, there are cvars that have been in most qvms for a long time.

I cant rememer them off the top of my head, so do a cvarlist g_dis*.

They are something like g_disabledClasses, etc
* Paradox wishes he could remember.

∧OMG ENTROPY∧

kevlarman

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Re: !denyluci
« Reply #8 on: June 28, 2008, 03:20:08 am »
You mean !denyweapon?
Along with !allowweapon?

http://code.google.com/p/p-g-qvm/issues/detail?id=51

Or in the p-g-qvm

As for disabling classes/equipment/buildings, there are cvars that have been in most qvms for a long time.

I cant rememer them off the top of my head, so do a cvarlist g_dis*.

They are something like g_disabledClasses, etc
* Paradox wishes he could remember.
those cvars can only be set by a mapper
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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Paradox

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Re: !denyluci
« Reply #9 on: June 28, 2008, 04:45:45 pm »
Meh, thought as much.

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/dev/humancontroller

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Re: !denyluci
« Reply #10 on: July 06, 2008, 10:54:42 pm »
r u suck @ pwning campspamnubs?