Ok.
Simple problem. I try to make a patch (cylinder/square cylinder) and, in radiant, it doesnt show up. The brush "dissapears" and no patch shows up. BUT, when I compile the map and open it in Trem, the patches are there.
Now, this sucks, because I enjoy pipe spam as much as the next person, and without my patches showing in Radiant, I can't bend them and such.
My big problem is that I want to do some plant matter in my current map, and without patches, I'm haveing to use a rather ugly and fiddly method (putting the texture on a brush and textureing the rest of it with Nodraw-Nonsolid).
Now, is this problem because of some wayward setting, or is it something much more sinister?
EDIT: Forgot to say that this problem is isolated to Tremulous mapping. UrT, Q3, Q4 etc. are all fine.