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[SOLVED] Patch issue

Started by Kaleo, June 28, 2008, 01:17:56 AM

Kaleo

Ok.

Simple problem. I try to make a patch (cylinder/square cylinder) and, in radiant, it doesnt show up. The brush "dissapears" and no patch shows up. BUT, when I compile the map and open it in Trem, the patches are there.

Now, this sucks, because I enjoy pipe spam as much as the next person, and without my patches showing in Radiant, I can't bend them and such.

My big problem is that I want to do some plant matter in my current map, and without patches, I'm haveing to use a rather ugly and fiddly method (putting the texture on a brush and textureing the rest of it with Nodraw-Nonsolid).

Now, is this problem because of some wayward setting, or is it something much more sinister?

EDIT: Forgot to say that this problem is isolated to Tremulous mapping. UrT, Q3, Q4 etc. are all fine.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Lava Croft

#1
Maybe you should stop filtering out patches from your view. In other words, somewhere in the menus, click 'Reset Filters'.

Kaleo

Oh...


I see what I did there.

Thanks Lava.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Lava Croft

I'll not roll my eyes at you for this.  ;)

Kaleo

Well that's one of the better responces I've ever gotten from you.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...