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It's been worked on further than the pictures and is a good map for people who want to learn the map making skills or possibly just get ideas
QuoteIt's been worked on further than the pictures and is a good map for people who want to learn the map making skills or possibly just get ideasThat would be true, except that:There is no caulking. Generally, hidden surfaces should be caulked else they'll be drawn.Brushes that should be detail are structural. This results in an excessive number of PVs.The use of a single water brush is inefficient. Smaller brushes that only occupy the water-filled area ought to be used.There is no hinting. Much unnecessary rendering work can be avoided with proper hinting.There are several overlaps and z-fights. These are visible in Radiant as well as in-game.Look and learn from the decent .map releases out there - try SimonOC's Q3 maps and Dasprid's maps.