I understand what you're saying Temple. Let's break it down. The dynamic in Tremulous is:
- Both teams start out even and fight in the middle, maybe picking at each others' bases.
- One team gains an advantage in funds.
- The advantaged team attacks the enemy base and either wins the game or exhausts themselves, giving the other team the advantage or making them both equal again.
- Repeat.
There is no "camping" in that cycle; when the disadvantaged team is being attacked they are
defending. Where it breaks down is when the team that has the advantage refuses to use it and acts defensively instead of aggressively. That's camping. So the problem isn't necessarily attackers not being rewarded -- they should already have the upper hand if they're in a position to attack -- the problem is that defenders don't lose their advantage when they don't use it. Complimentary funds is meant to relieve that, but I agree it's not perfect.
Build point queuing does help too:
You could have the om directly outside the human base. If the enemy never leave, what's the point?
That's a bad example. Camping works because the defensive team has a safe platform from which to attack. By building forward you can have a safe platform too, except yours is disposable. It's okay to lose your forward egg+booster because your OM and other eggs are on the other side of the map; it's not okay for the human team to lose
any of their structures because they're all contributing to not losing the game.
The game shouldn't be about who attacks first or who get a forward base up first. There has to be a back and forth. You definitely have a valid point about Tremulous being a more defensive game than would be ideal, but I don't think that can really change without fundamentally altering the game, which I never considered to be part of my mandate in directing 1.2 changes (believe it or not). But I think the changes we have made, when taken together, improve the dynamic enough to be worthwhile.
If,
after playing the beta a lot, you still don't agree, wait for 1.2.1 with a domination gamemode*, which is probably exactly what you really want.
*Not actually promising anything, but I'd like to see it.