Author Topic: Planned Development Games  (Read 741135 times)

Winnie the Pooh

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Re: Planned Development Games
« Reply #690 on: October 26, 2009, 10:51:21 pm »
26 is too much. 20 is a nice balanced number and is not enough to make a self-sufficient base which is the point of restricting the bp on repeaters.
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

David

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Re: Planned Development Games
« Reply #691 on: October 27, 2009, 12:17:54 am »
The best places are where you can get two or 3 of them in secure places covering a nice kill zone.
Added bonus of needing lots is part of the outpost can be without power while other parts are still alive.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
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Rocinante

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Re: Planned Development Games
« Reply #692 on: October 30, 2009, 01:59:04 pm »
No reason not to give the URL: http://www.srhuston.net/tremulous/ has the .dmg, and there's a readme.rtf inside for upgrading should the need arise (you'll know if the version number is higher than the one you have, I'll only upgrade it if there's a client-breaking commit to svn).  Also, please let me know if you're using a PPC Mac (or something other than OS 10.5) and if it works for you - this was compiled on my x86 Power Mac, and I don't have a G4/G5 I can test on right now.

Hate to quote myself, but two things:

1) A few people have grabbed this dmg, but I haven't heard from anyone if it's working fine/broken/etc.  I'll assume that means it's fine :>
2) I missed a step in the upgrade instructions in the readme, there's a new readme on the site (and in the latest dmg) with the updated last step.
}MG{Mercenaries Guild
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tjw

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Re: Planned Development Games
« Reply #693 on: October 30, 2009, 04:40:20 pm »
Also, please let me know if you're using a PPC Mac (or something other than OS 10.5)

Just FYI, running 10.4 or 10.5 on Intel, you can test the PPC side by running the tremulous.ppc binary.
« Last Edit: October 30, 2009, 05:40:23 pm by tjw »

danmal

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Re: Planned Development Games
« Reply #694 on: October 31, 2009, 01:50:07 am »
Just tested it on my iBook G4 (Mac OS X 10.5) and it works fine. Resolution still defaults to 640x480 and the gamma is still set to a value that is too low for most monitors but I doubt that they're Mac specific bugs.

Silver

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Re: Planned Development Games
« Reply #695 on: October 31, 2009, 04:41:16 am »
Also, please let me know if you're using a PPC Mac (or something other than OS 10.5)

Just FYI, running 10.4 or 10.5 on Intel, you can test the PPC side by running the tremulous.ppc binary.

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Scimitar

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Re: Planned Development Games
« Reply #696 on: October 31, 2009, 05:56:31 am »
words

Please do me a favor, and tell Amanieu that his client sucks.

Thanks.

Norfenstein

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Re: Planned Development Games
« Reply #697 on: October 31, 2009, 07:36:28 pm »
All right, same deal as last week. There've been about 40 commits made to subversion since last Saturday, so grab the latest version of the 1.2 client and join one of the beta servers. At this point we're in a feature freeze, so if we can iron out the last remaining bugs we'll have an actual release on our hands.

Here're the instructions again:

1) Determine your basepath folder: Start your current (1.1) client and bring down the console, enter in /fs_basepath and remember the directory it tells you.
2) Get the PK3s: Make a directory called "gpp" in your basepath directory and put in it the highest numbered vms and data pk3s from here.
3) Get the client: Get the latest build of the client from here (the .exe one is Windows, the other is linux32) or here (for the mac .dmg) and put it in the same place as your current client . Name it something else; don't replace your current trem client.

-1) If something seems screwy and you can't load a map: Find your homepath directory with /fs_homepath, and remove any pk3s from the gpp/ directory under there. Autodownloads default to there and will override pk3s in your basepath directory.

When you go to the server browser, pick either one of the starred "official" servers at the top of the list.
« Last Edit: October 31, 2009, 08:03:01 pm by Norfenstein »

Norfenstein

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Re: Planned Development Games
« Reply #698 on: October 31, 2009, 07:38:51 pm »
Oh, and there were a few minor gameplay-related changes that were made last week that I forgot to mention then. Go here to see.

Winnie the Pooh

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Re: Planned Development Games
« Reply #699 on: October 31, 2009, 08:32:13 pm »
Thanks Norf. You rock.

Btw, what was the decision on the whole friendly-fire issue?

Suggestion: Have the number of bp available through marked structures in parentheses next to the regular bp number.
« Last Edit: October 31, 2009, 08:53:07 pm by Winnie the Pooh »
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Norfenstein

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Re: Planned Development Games
« Reply #700 on: November 07, 2009, 07:08:03 pm »
Daylight savings time has ended in the US (finally), so right now it's 19:00 GMT (the time we've been playing at for months now). However, last switch we stayed with silly American time, and if we do that again now we'll be back to lining up with the time the top post of this thread and the #tremulous topic say the games are at. So either come play now or wait an hour, your choice  :P

I say let's try to start a game on the Euro server today, since I haven't gotten to play there much.

EDIT: Also! Could everyone please turn on cl_autorecorddemo? If anything weird happens it'll be helpful for us to have a demo, and there's pretty much no reason to not turn it on. You can get rid of the big red dot with cg_drawdemostate 0.
« Last Edit: November 07, 2009, 07:20:30 pm by Norfenstein »

Nux

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Re: Planned Development Games
« Reply #701 on: November 08, 2009, 12:02:59 pm »
Also! Could everyone please turn on cl_autorecorddemo? If anything weird happens it'll be helpful for us to have a demo, and there's pretty much no reason to not turn it on.

Heh. I probably have more than 10 GB of demos saved on my drive.

A Spork

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Re: Planned Development Games
« Reply #702 on: November 08, 2009, 08:42:52 pm »
Ummm, what's with the white bar before every chat message if you are in console?
It's kinda annoying.
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Norfenstein

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Re: Planned Development Games
« Reply #703 on: November 14, 2009, 07:35:16 pm »
Game! In 25 minutes!

mooseberry

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Re: Planned Development Games
« Reply #704 on: November 14, 2009, 07:41:50 pm »
k
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Lakitu7

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Re: Planned Development Games
« Reply #705 on: November 14, 2009, 09:48:31 pm »
Ummm, what's with the white bar before every chat message if you are in console?
It's kinda annoying.

Figured out today that this was from needing to put up new client builds.
Update clients from http://lakitu.mercenariesguild.net/temp/gpp

Celestial_Rage

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Re: Planned Development Games
« Reply #706 on: November 14, 2009, 11:03:11 pm »
Is there a web list of 1.2 servers so that people can tell from their browser whether people are on 1.2 or not?
"The reports of my death are greatly exaggerated" ~Mark Twain

David

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Re: Planned Development Games
« Reply #707 on: November 14, 2009, 11:42:39 pm »
Unfortunately http://master.tremulous.net/list2/ only shows the 1.1 servers on the new master.
I'll have a poke around and see if I can get qstat to play ball or find something else.

Correction:  Thanks to kev pointing me in the right direction: http://master.tremulous.net/list2/ now shows 1.2 servers.
edit: he fixed your grammar too - kev
« Last Edit: November 15, 2009, 03:17:14 am by kevlarman »
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Celestial_Rage

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Re: Planned Development Games
« Reply #708 on: November 15, 2009, 08:06:58 am »
Oh sweet, thanks :)
"The reports of my death are greatly exaggerated" ~Mark Twain

Norfenstein

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Re: Planned Development Games
« Reply #709 on: November 21, 2009, 07:41:02 pm »
Game in 20 minutes.

The instructions to get set up are here again. Mac builds of the client here. Please update your client to the today's version since we're here to test them (and it'll fix things like having little white boxes all over your console).

If you get errors with your HUD or can't even load a map without things crashing you might have a conflict between the pk3s in your fs_basepath (where we told you to put downloaded pk3s, and where a default install would go) and your fs_homepath (e.g. ~/.tremulous/gpp) since autodownloaded pk3s will go to homepath. If this happens just clear out all the old pk3s and make sure you have the latest version of data-gpp and vms-gpp in your basepath directory.

Kiwi

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Re: Planned Development Games
« Reply #710 on: November 22, 2009, 05:47:45 pm »
The instructions to get set up are here again. Mac builds of the client here.
I downloaded the mac build of the client, and it crashes on start up for me.
By the way, I have a Mac OS X, Version 10.5.8, and plenty of memory.
Code: [Select]
11/22/09 12:35:00 PM com.apple.launchd[118] ([0x0-0x346346].net.tremulous[15830]) Exited abnormally: Segmentation fault
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] tremulous 1.1.0_SVN1930M macosx-x86-debug Nov 21 2009
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] ----- FS_Startup -----
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] Current search path:
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/gpp
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Applications/gpp
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/zob.pk3 (17 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/twister.pk3 (87 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/trempoline-x-mas.pk3 (21 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/trempoline-b3.pk3 (16 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/test.pk3 (87 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/pseudo-sparta.pk3 (24 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/power-grangers.pk3 (6 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map_powergrid_b25.pk3 (44 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map_aegis_station_b1.pk3 (13 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/mapping-competition-2007-mappack.pk3 (56 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-xtremesurf_b2.pk3 (7 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-xtcev7-1.1.0.pk3 (49 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-xpackv1.pk3 (3 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-wrecktify_b1.pk3 (14 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-volcano-alpha4-1.1.0.pk3 (11 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-veddak-final.pk3 (294 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-UTCSfinal.pk3 (82 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-UTCSb2.pk3 (11 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-tremor-1.1.2.pk3 (51 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-treecannon_b4.pk3 (7 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-traininggrounds_1.pk3 (5 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-tk_beta2.pk3 (21 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-thermal-b2.pk3 (207 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-thanatos_b3.pk3 (84 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-takana-b1.pk3 (13 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-stcs-b3a.pk3 (58 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-spacetracks_beta1.pk3 (156 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-sophcom_pre1.pk3 (16 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-snipertime.pk3 (29 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-smallship.pk3 (8 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-sirius.pk3 (134 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-sirius-beta1.pk3 (99 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-sectorb17_gameplaytest3.pk3 (157 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-Search_b5.pk3 (32 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-rotcannon-garbage-1.pk3 (31 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-rotcannon-b11.pk3 (31 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-roflcoaster.pk3 (2 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-ramp-a1.pk3 (2 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-pushcannon_b3.pk3 (17 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-peorongate-p3.pk3 (6 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-peorongate-b3.pk3 (6 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-paintfactory.pk3 (111 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-paint9.pk3 (87 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-paint7.pk3 (129 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-overthehill-b1.pk3 (7 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-ok.pk3 (496 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-nano-beta4.pk3 (81 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-mudkip_b1_noob.pk3 (15 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-mudkip_b1.pk3 (16 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-monkey_v1.pk3 (71 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-mission_one_b7.pk3 (27 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-mission_one_b6.pk3 (27 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-lowrise_b2.pk3 (12 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-hard_landing_a1.pk3 (190 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-gloom2beta2.pk3 (219 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-GFIC.pk3 (60 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-gamma_core-final.pk3 (75 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-Fort5.pk3 (28 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-dmb01-alpa.1.0.pk3 (141 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-castle-b1.pk3 (86 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-bluedragon-1.1.0.pk3 (68 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-atcszalpha.pk3 (116 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-atcszalpha-b2.pk3 (50 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-atcs3.pk3 (88 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-atcs-upsidedown.pk3 (87 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-ambush.pk3 (27 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-ambush.c8f9d97d.pk3 (6 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-aggravate.pk3 (63 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/map-1984b4.pk3 (118 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/highrise-b6.pk3 (23 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/belker.pk3 (87 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/bbs2.pk3 (6 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base/a2b1.pk3 (7 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Users/Zach/Library/Application Support/Tremulous/base
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Applications/Tremulous.app/Contents/MacOS/base/vms-gpp1921b.pk3 (4 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Applications/Tremulous.app/Contents/MacOS/base/vms-1.1.0.pk3 (4 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Applications/Tremulous.app/Contents/MacOS/base/map-uncreation-1.1.0.pk3 (110 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Applications/Tremulous.app/Contents/MacOS/base/map-tremor-1.1.0.pk3 (45 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Applications/Tremulous.app/Contents/MacOS/base/map-transit-1.1.0.pk3 (135 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Applications/Tremulous.app/Contents/MacOS/base/map-niveus-1.1.0.pk3 (134 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Applications/Tremulous.app/Contents/MacOS/base/map-nexus6-1.1.0.pk3 (151 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Applications/Tremulous.app/Contents/MacOS/base/map-karith-1.1.0.pk3 (118 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Applications/Tremulous.app/Contents/MacOS/base/map-atcs-1.1.0.pk3 (87 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Applications/Tremulous.app/Contents/MacOS/base/map-arachnid2-1.1.0.pk3 (67 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Applications/Tremulous.app/Contents/MacOS/base/data-gpp1917.pk3 (265 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Applications/Tremulous.app/Contents/MacOS/base/data-1.1.0.pk3 (1229 files)
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Applications/Tremulous.app/Contents/MacOS/base
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] /Applications/base
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] ----------------------
---Code continues on next post due to 20000 character limit---

Kiwi

  • Posts: 859
  • Turrets: +29/-9
Re: Planned Development Games
« Reply #711 on: November 22, 2009, 05:48:09 pm »
---Code continued from previous post due to 20000 character limit---
Code: [Select]
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] 6987 files in pk3 files
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] execing default.cfg
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] execing autogen.cfg
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] Unknown command "clearaliases^7"
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] couldn't exec autoexec.cfg
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] Hunk_Clear: reset the hunk ok
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] ----- Client Initialization -----
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] Couldn't read q3history.
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] ----- Initializing Renderer ----
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] -------------------------------
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] QKEY found.
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] ----- Client Initialization Complete -----
11/22/09 12:41:40 PM [0x0-0x34c34c].net.tremulous[15854] ----- Client Initialization Complete -----
11/22/09 12:41:41 PM [0x0-0x34c34c].net.tremulous[15854] ----- R_Init -----
11/22/09 12:41:41 PM [0x0-0x34c34c].net.tremulous[15854] SDL using driver "Quartz"
11/22/09 12:41:41 PM [0x0-0x34c34c].net.tremulous[15854] Initializing OpenGL display
11/22/09 12:41:41 PM [0x0-0x34c34c].net.tremulous[15854] Estimated display aspect: 1.600
11/22/09 12:41:41 PM [0x0-0x34c34c].net.tremulous[15854] ...setting mode 640x480
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] Using 8/8/8 Color bits, 24 depth, 8 stencil display.
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] Available modes: '800x500 1024x640 1152x720 1280x800 720x480 640x480 800x600 1024x768'
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] GL_RENDERER: NVIDIA GeForce 9400M OpenGL Engine
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] Initializing OpenGL extensions
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] ...ignoring GL_EXT_texture_compression_s3tc
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] ...GL_S3_s3tc not found
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] ...using GL_EXT_texture_env_add
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] ...using GL_ARB_multitexture
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] ...using GL_EXT_compiled_vertex_array
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] ...ignoring GL_EXT_texture_filter_anisotropic
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] previous mouse acceleration: 0.000000
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] GL_VENDOR: NVIDIA Corporation
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] GL_RENDERER: NVIDIA GeForce 9400M OpenGL Engine
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] GL_VERSION: 2.0 NVIDIA-1.5.48
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_draw_buffers2 GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_blend_square GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_fog_distance GL_NV_depth_clamp GL_NV_multisample_filter_hint GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod  
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] GL_MAX_TEXTURE_SIZE: 8192
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] GL_MAX_TEXTURE_UNITS_ARB: 4
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] MODE: 640 x 480 fullscreen hz:N/A
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] GAMMA: hardware w/ 0 overbright bits
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] rendering primitives: single glDrawElements
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] texturemode: GL_LINEAR_MIPMAP_LINEAR
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] picmip: 0
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] texture bits: 0
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] multitexture: enabled
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] compiled vertex arrays: enabled
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] compiled vertex arrays: enabled
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] texenv add: enabled
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] compressed textures: disabled
11/22/09 12:41:42 PM [0x0-0x34c34c].net.tremulous[15854] Initializing Shaders
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] ----- finished R_Init -----
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] ------ Initializing Sound ------
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] SDL_Init( SDL_INIT_AUDIO )... OK
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] SDL audio driver is "coreaudio".
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] SDL_AudioSpec:
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854]   Format:   AUDIO_S16LSB
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854]   Freq:     22050
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854]   Samples:  512
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854]   Channels: 2
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] Starting SDL audio callback...
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] SDL audio initialized.
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] ----- Sound Info -----
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854]     1 stereo
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] 16384 samples
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854]    16 samplebits
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854]     1 submission_chunk
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] 22050 speed
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] 0x22633000 dma buffer
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] No background file.
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] ----------------------
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] ----------------------
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] Sound initialization successful.
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] --------------------------------
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] Sound memory manager started
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] Loading vm file vm/ui.qvm...
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] File "vm/ui.qvm" found at "/Users/Zach/Library/Application Support/Tremulous/base"
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] ...which has vmMagic VM_MAGIC_VER2
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] Loading 1073 jump table targets
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] VM file ui compiled to 801671 bytes of code
11/22/09 12:41:43 PM [0x0-0x34c34c].net.tremulous[15854] ui loaded in 4604416 bytes on the hunk
11/22/09 12:41:47 PM com.apple.launchd[118] ([0x0-0x34c34c].net.tremulous[15854]) Exited abnormally: Segmentation fault

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Re: Planned Development Games
« Reply #712 on: November 22, 2009, 06:38:45 pm »
you have trash in base, get rid of it.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Kiwi

  • Posts: 859
  • Turrets: +29/-9
Re: Planned Development Games
« Reply #713 on: November 22, 2009, 07:14:50 pm »
Hmm, I'm not quite ready to give up trem 1.1 quite yet. ;D  Is there a way I can change the homepath outside of trem, so it creates a new base?
Or by trash, do you mean a certain file that won't mess up anything is I remove it?

David

  • Spam Killer
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  • Posts: 3543
  • Turrets: +249/-273
Re: Planned Development Games
« Reply #714 on: November 22, 2009, 07:33:13 pm »
Anything that isn't a map shouldn't be in base.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

UniqPhoeniX

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  • Posts: 1376
  • Turrets: +66/-32
Re: Planned Development Games
« Reply #715 on: November 22, 2009, 07:47:02 pm »
Just add +set fs_homepath "path to wherever" to the end of the shortcut for launching trem or whatever macs use. And plz someone add horizontal scroll bars for [ code] tag fields...

David

  • Spam Killer
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  • Posts: 3543
  • Turrets: +249/-273
Re: Planned Development Games
« Reply #716 on: November 22, 2009, 08:02:42 pm »
They already have scroll bars, but they only show when needed.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: Planned Development Games
« Reply #717 on: November 22, 2009, 08:13:11 pm »
Not in the default theme, the 2nd Kiwi's post made the page about 20 times wider then usual for me.

A Spork

  • Spam Killer
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  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Planned Development Games
« Reply #718 on: November 22, 2009, 08:38:42 pm »
same Here................
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Kiwi

  • Posts: 859
  • Turrets: +29/-9
Re: Planned Development Games
« Reply #719 on: November 22, 2009, 09:29:38 pm »
I still couldn't get the client to run.  I have a lot of junk in my base, like demos, screenshots, paths, and other stuff.  Adding +set fs_homepath didn't work, but I'm almost sure I didn't put it in the right place.  I added it after the exec in a shortcut, but macs can oversimplify stuff, so it just added it to the end of the name, any suggestions for where to put it?

Also,
It didn't widen the view for me, and I'm using the old layout.

Thanks,
Kiwi