News:

Come Chat with us live! Learn how HERE!

Main Menu

HELP!

Started by gareth, June 12, 2006, 03:31:57 PM

gareth

I present to you:

The leak that goes striaght into a "shader not found brush"!

what the fuck is going on here?


Thorn

i had this prob,try texturing it then see if it leaks

[db@]Megabite

On the left you ca see the brush is colored cyan. That may indicate that the brush has func_door or anything applied to it. Thus it is no solid brush but a leak.

Try to delete the brush and redraw an solid brush in its place.

But why are you encapsulating the whole map with a hollow cube anyway? If there are leaks and you try to contain them with such a container it will still have an impact on performance and is no good style either...  :cry:

Danny

gareth

Quote from: [db@]MegabiteOn the left you ca see the brush is colored cyan. That may indicate that the brush has func_door or anything applied to it. Thus it is no solid brush but a leak.

Try to delete the brush and redraw an solid brush in its place.

But why are you encapsulating the whole map with a hollow cube anyway? If there are leaks and you try to contain them with such a container it will still have an impact on performance and is no good style either...  :cry:

Danny

Ok I managed to fix it by deleting entites from the list that I thought I had deleted. So... am I right in thinking that deleting the brushes making an entity wont actaully remove it, I have to delete it fro the list aswel?

The reaason I was making a big cube around the entire map was that I was experimenting to see how skyboxs work, unable to find any info anywhere, but I did discover how it actaully works now, and the cube is gone :]

EDIT: also.... in gtkradient 1.5 how can i select the entrire func_group? somebody on #tremulous told me but sorry i forgot.

soubok

Ctrl+Alt+E -> Entend selection
 soubok -

gareth

Ok. new question: how can i weld patches together? The manual is rather vague. (gtkradiant 1.5)