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Announcing TremFusion 0.0.1 beta!

Started by Amanieu, July 27, 2008, 03:28:36 AM

Amanieu

After 1 month of hard work, the TremFusion dev team have made our first beta release.

This first release only contains the client and server binaries, and are installed much like tjw's client and tjw's tremded.

Although this release does not have most of our big planned features, they are still the best, most up-to-date and feature-filled client and server binaries at the moment.

This is still a beta release, mostly because some platforms have not been extensively tested, such as Windows and Mac OS X. Please file a bug report in our issue tracker if you encounter a problem: http://tremfusion.tremforges.net/trac/report

Here is the complete list of features in our client and server: http://tremfusion.tremforges.net/trac/wiki/Manual

Download it now at http://tremfusion.tremforges.net/trac/wiki/Releases
Installation instructions: http://tremfusion.tremforges.net/trac/wiki/InstallationInstructions

See our website at http://tremfusion.tremforges.net/

Note: If you want to use the client to start a local server (either using the UI or with the /map and /devmap commands) you will have to replace the vms-1.1.0.pk3 file (which should be in the base directory right next to your client executable) with this one: http://tremfusion.tremforges.net/releases/0.0.1/beta1/misc/vms-1.1.0.pk3
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Lava Croft

Although you know I don't like all this stuff, I want to congratulate with a you a well-managed project.
Good luck!

aaron5367

Congratulations on a job well done, I'll be recommending this client!

Bomb

#3
Is the server/QVM compatible with non-TremFusion clients?

Amanieu

There is no qvm in this package.
Server and client are both 1.1 compatible.
Client uses 1.1 qvms.
Server uses a backported qvm (Lakitu7, p-g-qvm, etc)
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Bomb


Volt

Amazing work i checked the features page and cant wait to install this on a server and see how it runs, all the new stuff heheh you can even change console background. Aman you and Tremfusion keep doing what ur doing its neat and about time i was wondering when u guys were going to release something.


googles

Well darn! :( you beat us to the ball on the VOIP release, but oh well, very nice work :)

Thorn

#8
Seems to be broken.

Windows failed to load SDL.dll...

Did you change SDL to static #including? wtf?

EDIT: nvm, you did, need to install extra dlls just to see some lamer client... oh well


EDIT2: okay so far this many bugs have happened ( in about 2mins of use )


My fps is hard capped at 180. I cannot change this at all.

r_stereo* and r_anaglyph* do nothing at all. Just as useless as r_stereo itself.

Bissig

Quote from: Thorn on July 27, 2008, 05:45:25 AM

--- snip ---

My fps is hard capped at 180. I cannot change this at all.

r_stereo* and r_anaglyph* do nothing at all. Just as useless as r_stereo itself.


ZOMG, I also need 300 fps to pwn the nubz.

That's about the most stupid thing I ever read on these forums.

Thorn

You really are an ignorant retard aren't you? You have no idea of refresh rate synchronisation or nothing.

1) 180 is too high, as normally when playing trem I only run this monitor at 120-160Hz. There is no need to push the CPU any further than it needs to go. Having the fps hard capped is simply stupid.

2) If you want to read something even more stupid, you could go back and read a few of your own posts. However, there is no need to derail this topic into a flamewar, however hard you might try.

Lakitu7

Oh, he (and I) read your post as saying that com_maxfps couldn't go above 180, not that it can't be set to anything other than 180. That's even dumber.

I was about to call him an idiot too since if you're going to go above 125 you want 200 or 266 or 333, so far as choosing numbers that aid trickjumping, which is fairly important in high-level play. 180 is a crappy number for that, among the more important problem that it'll be terrible for people with poor systems.

Thorn

Ah, having r_StereoEnabled cancels out R_Anaglyphmode, should probably document that somewhere, no?

Amanieu

I updated the manual. New reference for stereo renderering is http://wiki.ioquake3.org/Stereo_Rendering

I have no idea what could be causing the 180 fps issue.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Bissig

You're probably the same kind of people who can't win games when they don't utilize the newest 1000 dollar gfx card, a razor mouse and fps at 1000. Alone the fact that you are running your monitor with >120 Hz is completely retarded (unless your very sensitive to flicker or use stereo).

@Lakitu

When I tested com_maxpfs > 250 fps I constantly got error messages of the kind "connection interrupted".

Amanieu

Bissig, gtfo my thread.  :police:
Seriously, if you're just going to fight about that, do it in PMs or start a thread in the Compost Pile.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Hellrider

Good job to all the TremFusion team, i have decided to replace the (old) Risujin client with this one.

Working flawlessy on my ppc mac, but i got a file corruption error running it on my intel mac.
Already reported to Amanieu though  ;D

Keep it up!

Lakitu7

Quote from: Bissig on July 27, 2008, 09:46:08 PM
When I tested com_maxpfs > 250 fps I constantly got error messages of the kind "connection interrupted".
Raise cl_maxpackets.

Amanieu

Yeah, our Mac build got really little testing, as none of our devs have Macs.
I'm fixing some bugs right now
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

E-Mxp



ACKMAN


SlackerLinux

congrats on a good release

it all seems OK ATM no ones posting any serious issues i hope my client does the same

im happy you added some of my code too :) i hope you all like QKey fallback and clan chat there proberly not perfect but they work well for me atm
Quote from: Amanieu on July 27, 2008, 07:12:27 AM
I updated the manual. New reference for stereo renderering is http://wiki.ioquake3.org/Stereo_Rendering

I have no idea what could be causing the 180 fps issue.

somewhere i read (forgot where) that it doubles or half's your fps in stereo rendering if it doubles then a 90fps will turn into 180 maybe that's the case
Slackware64 13.1
SlackersQVM/

Amanieu

There are 3 major bugs in this client, they have all been fixed in our repo, expect a beta 2 soon.

I'll look into that possibility for the 180 fps bug, but I doubt that is the cause.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Superpie

Quote from: SlackerLinux on July 29, 2008, 01:44:51 AM
<snip>
Quote from: Amanieu on July 27, 2008, 07:12:27 AM
I updated the manual. New reference for stereo renderering is http://wiki.ioquake3.org/Stereo_Rendering

I have no idea what could be causing the 180 fps issue.
somewhere i read (forgot where) that it doubles or half's your fps in stereo rendering if it doubles then a 90fps will turn into 180 maybe that's the case
I don't think the fps issue has anything to do with stereo rendering... I noticed the cap issue too, but only when com_maxfps was set to my monitor's refresh rate (60 hz) -- otherwise it was fine.

Stereo rendering may or may not be different from anaglyph, I have no idea, but I think it would halve your fps instead of increasing it because you're rendering more than what you normally would (three times as much?).

Random anaglyph screenshot :P
Where is the good in goodbye? -Meredith Willson

Amanieu

beta 2 released:
- Fixed autogen bug that caused settings to be lost on each client restart
- Fixed getmotd related message in console
- Fixed bug with changing resolution with the ui
- Made the terminal input on the client work just like the ingame console
- Use Google's transparent console patch, it provides more features, see manual
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Bomb

I believe anaglyph is for viewing with 3D glasses. Perhaps stereo rendering is for cross-eyed people?

Thorn

Stereo rendering is just more advanced 3d. Anaglyph is old "tech" if you can even call it that.

Lava Croft


Amanieu

Here comes the third beta of TremFusion. Get it at http://tremfusion.tremforges.net/trac/wiki/Releases

Changes:
- Added bloom
- Added cel-shading
- Symlink support
- /prompt
- Cheat protection has been removed from r_lightmap
- Shows who is talking with VoIP
- Console only client
- 1.1 compatible color codes
- Chat and console field now show colors as you insert them
- /grep command
- /mapinfo command
- /lastvote command
- p_hp, p_team, p_class and p_credits cvars

See details at http://tremfusion.tremforges.net/trac/wiki/FeaturesList
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P