Ok, I am a mapping newbie. I am currently working on a map that is full of windows. The only problem is, when I use the glass, sometimes when I look through the glass (in Tremulous), the things in the distance are black, or even some of the other windows are black. And, sometimes I can see through brushes. I think that this may be a problem with the vis, as the Tremulous does not "detect" that the brush is transparent, it just is, so it doesnt draw everything on the other side. Is there any way around this? Or, how do I get it to display everything behind the glass correctly? Maybe it has to do with "vis hint brushes," but I have no idea what those are other than that they help determine what is displayed to the player.
My second question is an easier one; I have some vents, and they are perfect, although I do not know how to get the grates over the ends to work. In Karith, in the entrances to most of the vents, there is a small grate that you can walk through. How is this "noclipping" effect achieved?
Thanks. Oh, and whoever helps is credited in my map. :P