Hi, I have another question already in this forum, but it is unanswered, and since this question is completely unrelated, I am posting a separate topic for it.
This has also probably been answering, judging from the fact that every map has textures, and someone else has to have run into an issue similar to this one. Also, texture is a pretty widely-used term, so searching for it yielded no helpful results (so no flaming me about "N00b, use the search bar!").
Ok, here's my problem. In GtkRadiant (version 1.5), my textures look fine. Then, when I compile it, all the textures are off, and they are smaller and tiled. Some of them are fine, but only some. Most of them have shrunken down and tiled across my brushes. I have a feeling it has something to do with my compiling, although I tried lots of different "Build options" and it still did not fix my problem (oh, I am compiling with the Q3map2 Toolz).
So, does it have anything to do with my compiling? Are there certain "Build options" that would do this? And, how do I fix this?
If you need screenshots, I will post them, but I am sure most of you can picture what I am talking about.
Thanks for any and all help! And, everyone who helps will be credited in my map.