Author Topic: [SOLVED] Compilation Problems - Can't Play my map  (Read 5848 times)

Lux

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[SOLVED] Compilation Problems - Can't Play my map
« on: August 05, 2008, 11:56:57 pm »
I recently got MacRadiant working on my Intel Macbook running Leopard(10.5.4)

I made my first map, just a simple room. I applied the textures and all that, then compiled it by clicking .Bsp in the menu and selecting the second to last option. ( I just wanted to make sure it got everything.)

It spit out a .prt, a .srf, and a .bsp.

I tried going into Tremulous and starting a devmap of the .bsp. ( I set sv_pure to 0, and then did /devmap test1.bsp.)

That didn't work, and it said it couldn't find maps/test1.bsp. After that didn't work, I tried making a .pk3 of it. I got a folder, made a folder called "maps" in that folder, then made that all into a .pk3 with iPak. I got a little further that time. It started opening the map, but then Tremulous crashed and quit.

I would really appreciate some help. As you can tell, I'm a complete noob at this.
« Last Edit: August 07, 2008, 07:06:38 pm by Lava Croft »

epsy

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Re: Compilation Problems - Can't Play my map
« Reply #1 on: August 06, 2008, 10:35:11 am »
to play a map that's not in a pk3 you must /set sv_pure 0, that's written in almost every mapping guide

edit: erm, woops
« Last Edit: August 06, 2008, 06:36:56 pm by epsy »
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Lava Croft

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Re: Compilation Problems - Can't Play my map
« Reply #2 on: August 06, 2008, 02:23:14 pm »
to play a map that's not in a pk3 you must /set sv_pure 0, that's written in almost every mapping guide
( I set sv_pure to 0, and then did /devmap test1.bsp.)
Reading is hard, right epsy?

@Lux: Try starting Tremulous from a terminal and look at the output it spams there. There is a good chance the actual problem is being reported, only you cannot see it because you are staring at the loading screen.
Did you add the proper info_* entites to your map?

TRaK

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Re: Compilation Problems - Can't Play my map
« Reply #3 on: August 06, 2008, 06:05:13 pm »
You should type /devmap test1 , not /devmap test1.bsp afaik.
As for the crashing, I would follow lava's suggestion. Your problem sounds similar to an issue I encountered where some of my maps wouldn't load on macs, causing an instant trem shutdown. I managed to solve that by (I think) using a lower compression level on the pk3, you might try that.
« Last Edit: August 06, 2008, 06:08:44 pm by TRaK »

Lux

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Re: Compilation Problems - Can't Play my map
« Reply #4 on: August 07, 2008, 02:26:50 am »
All right, the reason it is crashing is because my .pk3 structure is completely messed up. I looked into it, and I think I could put it together if I had all the pieces. Right now I need to know-

1. Where to get the textures. The only textures I used was white and notex. Where are these located?
2. Where to get the .shader, .particle, and .arena files. It didn't spit any of these out when Radiant moved it into a BSP.

Archangel

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Re: Compilation Problems - Can't Play my map
« Reply #5 on: August 07, 2008, 02:51:13 am »
You supply your own textures. You write your own arena / shader / particle files.


Code: [Select]
plasma@ceylon ~/u/opt/tremulous/base/atcs-1.1.0/ (335) %  tree
.
|-- atcs.txt
|-- env
|   `-- atcs
|       |-- mars_bk.jpg
|       |-- mars_dn.jpg
|       |-- mars_ft.jpg
|       |-- mars_lf.jpg
|       |-- mars_rt.jpg
|       `-- mars_up.jpg
|-- levelshots
|   `-- atcs.jpg
|-- maps
|   `-- atcs.bsp
|-- scripts
|   |-- atcs.arena
|   |-- atcs.particle
|   `-- atcs.shader
|-- sound
|   `-- atcs
|       `-- firework.wav
`-- textures
    `-- atcs
        |-- bulb_red.tga
        |-- cubelight_32_blue.blend.jpg
        |-- cubelight_32_blue.jpg
        |-- cubelight_32_red.blend.jpg
        |-- cubelight_32_red.jpg
        |-- cubelight_32_white.blend.jpg
        |-- cubelight_32_white.jpg
        |-- eq2_baselt03_blue.blend.jpg
        |-- eq2_baselt03_blue.jpg
        |-- eq2_baselt03b.blend.jpg
        |-- eq2_baselt03b.jpg
        |-- eq2_baselt03b_blue.blend.jpg
        |-- eq2_baselt03b_blue.jpg
        |-- eq2_bigmet_01.jpg
        |-- eq2_bmtl.jpg
        |-- eq2_bmtl_01.jpg
        |-- eq2_bmtl_02.jpg
        |-- eq2_bmtl_02_384.jpg
        |-- eq2_bmtl_02_384b.jpg
        |-- eq2_bmtl_02up.jpg
        |-- eq2_bmtl_03.jpg
        |-- eq2_bmtl_03_blue.jpg
        |-- eq2_bmtl_03_light.blend.jpg
        |-- eq2_bmtl_03_light.jpg
        |-- eq2_bmtl_03_red.jpg
        |-- eq2_bmtl_04.jpg
        |-- eq2_bmtl_05.jpg
        |-- eq2_bmtl_08.jpg
        |-- eq2_bounce.tga
        |-- eq2_bouncefan.tga
        |-- eq2_fbase.jpg
        |-- eq2_fgrate_01.jpg
        |-- eq2_fgrate_01.tga
        |-- eq2_floor_04.jpg
        |-- eq2_floor_05.jpg
        |-- eq2_floor_06b.jpg
        |-- eq2_grate_01.jpg
        |-- eq2_grate_01.tga
        |-- eq2_stepside_01.jpg
        |-- eq2_trim_02.jpg
        |-- eq2_trimh_01.jpg
        |-- eq2_trimh_03c.jpg
        |-- eq2_trimh_03cc.jpg
        |-- eq2_trimv_00.jpg
        |-- eq2_trimv_01b.jpg
        |-- eq2_trimv_02.jpg
        |-- eq2_trimv_04.jpg
        |-- eq2_trimv_05.jpg
        |-- eq2_trimv_05b.jpg
        |-- eq2_trimv_09b.jpg
        |-- eq2_trimv_10b.jpg
        |-- eq2_trimv_11.jpg
        |-- eq2_trimv_11d.jpg
        |-- eq2_trimv_11d_blue.jpg
        |-- eq2_trimv_11d_red.jpg
        |-- eq2_trimv_12b.jpg
        |-- eq2_trimv_mini.jpg
        |-- eq2_trimv_mini02.jpg
        |-- eq2_trimv_mini02b.jpg
        |-- force_field.jpg
        |-- force_grid.jpg
        |-- rockground.jpg
        |-- rust_2.jpg
        |-- sparkle_blue.jpg
        `-- sparkle_red.jpg

9 directories, 78 files

make sense, no?

Lux

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Re: Compilation Problems - Can't Play my map
« Reply #6 on: August 07, 2008, 03:01:11 am »
Sorry, I'm confused.

Write my own arena, particle, and shader files? Is there a guide for that? And what is the format for that type of file?

I used white and notex from the common set in MacRadiant. Where do I get a white and notex to put in my .pk3?

Archangel

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Re: Compilation Problems - Can't Play my map
« Reply #7 on: August 07, 2008, 03:09:32 am »
Trem has them by default. You can look at the shader and arena files from a map like ATCS or Niveus to get an idea of what they're supposed to look like.

Lux

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Re: Compilation Problems - Can't Play my map
« Reply #8 on: August 07, 2008, 04:10:26 am »
Ok. Now where can I get the two textures white and notex? They are the only ones I used. I loaded the common set and used them right in MacRadiant. Where can I find them?

Archangel

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Re: Compilation Problems - Can't Play my map
« Reply #9 on: August 07, 2008, 04:13:01 am »
I just said Trem comes with notex, and AFAIK, a white texture too.

Lux

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Re: Compilation Problems - Can't Play my map
« Reply #10 on: August 07, 2008, 04:17:21 am »
So that means I don't need to have anything at all in my textures folder in my .pk3?

Lux

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Re: Compilation Problems - Can't Play my map
« Reply #11 on: August 07, 2008, 05:35:17 pm »
Is that correct?

Taiyo.uk

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Re: Compilation Problems - Can't Play my map
« Reply #12 on: August 07, 2008, 05:45:50 pm »
Only if your map uses just the stock textures.

Lux

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Re: Compilation Problems - Can't Play my map
« Reply #13 on: August 07, 2008, 06:22:42 pm »
White and notex = stock textures?

Lux

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Re: Compilation Problems - Can't Play my map
« Reply #14 on: August 07, 2008, 06:59:02 pm »
All right. This problem is solved. New ones have arisen though, so I'll make a new thread.