Author Topic: how to turn on mods  (Read 12513 times)

professor

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how to turn on mods
« on: August 06, 2008, 11:36:09 pm »
i have just started my own server. how do i turn on things like !slap and !mix??
http://static.flickr.com/24/141310872_e39ad59705_b.jpg
omg! someone cut the arm off my tyrant!!

David

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Re: how to turn on mods
« Reply #1 on: August 06, 2008, 11:39:58 pm »
Get a QVM that has such abusive things in it.
I think paradox's one has all that junk in it.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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Bissig

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Re: how to turn on mods
« Reply #2 on: August 06, 2008, 11:58:38 pm »
Get a QVM that has such abusive things in it.
I think paradox's one has all that junk in it.

Out of the loop again?

http://tremulous.net/forum/index.php?topic=8608.0

David

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Re: how to turn on mods
« Reply #3 on: August 07, 2008, 08:17:03 am »
Ah, I missed mix being removed last time I looked.  Slap is apparently non-abusive >_>.
So what is the retards QVM of choice ATM?  Is Nero's thing still so unstable its unusable?
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

mooseberry

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Re: how to turn on mods
« Reply #4 on: August 07, 2008, 08:40:44 am »
I think if you want to go crazy use Nero's I've seen 3 servers I think that use it *fine*.
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professor

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Re: how to turn on mods
« Reply #5 on: August 08, 2008, 06:46:29 pm »
yea ok sure now where do i find that??
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omg! someone cut the arm off my tyrant!!

epsy

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Re: how to turn on mods
« Reply #6 on: August 08, 2008, 08:00:17 pm »
did you even try to search(ZOMG HINT!!) before posting this?
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Bissig

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Re: how to turn on mods
« Reply #7 on: August 08, 2008, 09:14:32 pm »
yea ok sure now where do i find that??

By reading these forums and using the forums search AND stopping to let other people read it for you.

professor

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Re: how to turn on mods
« Reply #8 on: August 19, 2008, 05:38:58 am »
ok i got neros qvm and i replaced the old qvm i was using, but nothing happened

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epsy

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Re: how to turn on mods
« Reply #9 on: August 19, 2008, 12:13:58 pm »
Try starting tremded.
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professor

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Re: how to turn on mods
« Reply #10 on: August 23, 2008, 10:22:44 pm »
ive done that and ive refreshed it and everything

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omg! someone cut the arm off my tyrant!!

epsy

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Re: how to turn on mods
« Reply #11 on: August 23, 2008, 11:01:44 pm »
what did you do to "replace the old qvm" ?
how is it not working ? did you try using !weapons ?
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professor

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Re: how to turn on mods
« Reply #12 on: August 24, 2008, 12:09:02 am »
well i got neros qvm and put that in, and my admin.dat nvr filled in, so someone made me one, and i restarted the server and none of the cmds that should be there are, and i tryed weapons and it didnt work
and the admin.dat i was made wwas supposed to have 12 lvls and there is still only 5
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omg! someone cut the arm off my tyrant!!

epsy

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Re: how to turn on mods
« Reply #13 on: August 25, 2008, 12:58:05 pm »
he's what i did to put it up:

1/ get the game.qvm, and put it inside a newly created vm folder of a zip archive that you will have created too
2/ rename the arching so it looks like vms-something.pk3, for example zomg123.zip -> vms-nero-crazy.pk3
3/ now go to the directory where you have the base dir, and create a nero directory, at the same level, so that you have base and nero in the same dir
4/ put the pk3 we created into that new dir

Now you have the MOD installed, you need to tell tremded that you want it to actually run that mod, to do that, add on the commandline this:
Code: [Select]
+set fs_game "nero"
That's it, also please read carefully the topic about that qvm, you need to turn on some cvars in order to have some stuff running, like !weapons
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Bomb

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Re: how to turn on mods
« Reply #14 on: August 25, 2008, 03:11:13 pm »
You don't have to create a PK3 if all you're running is a QVM.

professor

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Re: how to turn on mods
« Reply #15 on: August 26, 2008, 04:22:46 am »
1/ get the game.qvm, and put it inside a newly created vm folder of a zip archive that you will have created too
2/ rename the arching so it looks like vms-something.pk3, for example zomg123.zip -> vms-nero-crazy.pk3
3/ now go to the directory where you have the base dir, and create a nero directory, at the same level, so that you have base and nero in the same dir
4/ put the pk3 we created into that new dir

Now you have the MOD installed, you need to tell tremded that you want it to actually run that mod, to do that, add on the commandline this:
Code: [Select]
+set fs_game "nero"
ok ok i sort of get it, just tell me if im right ok?
1/ download neros qvm put it in new vm folder of a zip archive<-- ok whats that? and how do i make it?
2/ rename that thing as vms-nero.pk3
3/ go to the base folder where all my maps r, make a nero directory(is that a folder) at the same level????!(DONT UNDERSTAND THAT!) so that nero, and base r in the same folder??
4/ put that pk3 the nero 1?? into the folder?? ok
i can do the part about telling tremded to use it thats easy...
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omg! someone cut the arm off my tyrant!!

epsy

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Re: how to turn on mods
« Reply #16 on: August 26, 2008, 11:32:46 am »
1/ download neros qvm put it in new vm folder of a zip archive<-- ok whats that? and how do i make it?
on windows you have to click File -> New -> Zip Archive, then create a folder in it and place the qvm
on linux/mac it can be done like this on the console(not trem's, the OS's):
Code: [Select]
mkdir vm
mv /path/to/the/cgame.qvm vm/
zip -r nero-crazy.pk3 vm/

2/ rename that thing as vms-nero.pk3
Yes, but make really sure you remove the .zip part, it would be vms-nero.pk3.zip otherwise :)

3/ go to the base folder where all my maps r, make a nero directory(is that a folder) at the same level????!(DONT UNDERSTAND THAT!) so that nero, and base r in the same folder??
No, go up one directory first, so that you have this:
Code: [Select]
base/
     maps-abc.pk3
     ...
nero/
     vms-nero-crazy.pk3

PS: you wont need to copy maps, tremulous will look in the base dir too after having looked in the nero dir :)
« Last Edit: August 26, 2008, 11:35:11 am by epsy »
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Bomb

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Re: how to turn on mods
« Reply #17 on: August 26, 2008, 02:02:29 pm »
on linux/mac it can be done like this on the console(not trem's, the OS's):
Not necessary. All you have to do is right-click.

Again, you don't have to make a PK3 if you're just trying to run a QVM.

epsy

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Re: how to turn on mods
« Reply #18 on: August 26, 2008, 09:01:15 pm »
Not necessary. All you have to do is right-click.
sorry but i can't detail the process for 36 different GUIs, console has always been and still is the best way to give an explanation for UNIXes, stop posting pointless crap

Oh, you want references? here you go: http://ubuntuforums.org/showthread.php?t=798303
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
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Bomb

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Re: how to turn on mods
« Reply #19 on: August 26, 2008, 09:15:24 pm »
Meh, true enough. Never mind.

Although your flame/troll was a fine example of "pointless crap" if I ever saw one.