All right. MacRadiant distorts/shrinks my textures. They look fine in the .map, but are messed up in the .bsp. So, I did some research and found that i needed to add "-fs_game base" into the compiler. However, I was compiling with the BSP maker build into Radiant.
So, I went out and downloaded Q3Map2GUI for Mac. I found an option to add "-fs_game base" into the compile sequence. However, the textures still stay the same. I think this is because Q3Map2GUI thinks I'm running Quake 3. Here is an excerpt from the log-
VFS Init: /Users/User/.q3a/baseq3/
VFS Init: Path/baseq3/
--- BSP ---
-bsp argument unnecessary
Creating meta surfaces from brush faces
Loading /Applications/Tremulous/base/night.map
entering /Applications/Tremulous/base/night.map
WARNING: Couldn't find image for shader textures/radiant/notex
WARNING: Couldn't find image for shader textures/karith/t-flroddtiledrty
WARNING: Couldn't find image for shader textures/karith/e8_mtlwall3
WARNING: Couldn't find image for shader textures/karith/e8beam01b
I think the first two lines are the problem. How do I set up Q3Map2 (for mac) to work with Tremulous? In the "Choose a game" section, there are no games.