Author Topic: Help with Q3map2GUI  (Read 7165 times)

Jacques

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Help with Q3map2GUI
« on: August 08, 2008, 10:54:58 pm »
All right. MacRadiant distorts/shrinks my textures. They look fine in the .map, but are messed up in the .bsp. So, I did some research and found that i needed to add "-fs_game base" into the compiler. However, I was compiling with the BSP maker build into Radiant.

So, I went out and downloaded Q3Map2GUI for Mac. I found an option to add "-fs_game base" into the compile sequence. However, the textures still stay the same. I think this is because Q3Map2GUI thinks I'm running Quake 3. Here is an excerpt from the log-

VFS Init: /Users/User/.q3a/baseq3/
VFS Init: Path/baseq3/

--- BSP ---
-bsp argument unnecessary
Creating meta surfaces from brush faces
Loading /Applications/Tremulous/base/night.map
entering /Applications/Tremulous/base/night.map
WARNING: Couldn't find image for shader textures/radiant/notex
WARNING: Couldn't find image for shader textures/karith/t-flroddtiledrty
WARNING: Couldn't find image for shader textures/karith/e8_mtlwall3
WARNING: Couldn't find image for shader textures/karith/e8beam01b

I think the first two lines are the problem. How do I set up Q3Map2 (for mac) to work with Tremulous? In the "Choose a game" section, there are no games.



Bissig

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Re: Help with Q3map2GUI
« Reply #1 on: August 08, 2008, 11:55:24 pm »

Jacques

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Re: Help with Q3map2GUI
« Reply #2 on: August 09, 2008, 01:45:13 am »
It looks like he solved his problem by upgrading to 1.5. I would like to fix my problem without updating.

epsy

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Re: Help with Q3map2GUI
« Reply #3 on: August 09, 2008, 03:49:01 pm »
then keep your problem for yourself
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Jacques

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Re: Help with Q3map2GUI
« Reply #4 on: August 09, 2008, 06:19:36 pm »
To my knowledge, there is no Intel version of MacRadiant 1.5

Bissig

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Re: Help with Q3map2GUI
« Reply #5 on: August 10, 2008, 01:18:14 am »
Then you might wanna try "Virtualbox". It is the most convenient virtual machine environment I have yet encountered for the use on desktop systems:

http://virtualbox.de/wiki/Downloads

Jacques

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Re: Help with Q3map2GUI
« Reply #6 on: August 10, 2008, 04:05:57 am »
I've partitioned my drive and plan to install Vista on the other part soon, but I would really prefer to map on the Mac side. Is it possible to solve this problem without 1.5/Windows?

Bomb

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Re: Help with Q3map2GUI
« Reply #7 on: August 10, 2008, 04:22:25 am »
You can run MacRadiant 1.5 on an Intel Mac, but it'll be really slow.

Jacques

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Re: Help with Q3map2GUI
« Reply #8 on: August 10, 2008, 04:53:12 pm »
The only version of 1.5 for Mac I can find doesn't work for me. Is it possible to solve this problem on a Mac with 1.4?



Bomb

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Re: Help with Q3map2GUI
« Reply #9 on: August 10, 2008, 05:21:13 pm »
I've managed to install 1.4 just fine, but your mileage may vary.

Jacques

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Re: Help with Q3map2GUI
« Reply #10 on: August 10, 2008, 09:47:34 pm »
My 1.4 works fine. I just want to know how to add "-fs_game base" to the compile process so my textures turn out right.

doomagent13

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Re: Help with Q3map2GUI
« Reply #11 on: August 11, 2008, 10:15:05 pm »
My brother had this problem too.  As a work-around, I created a pair of command-line scripts to compile maps properly.  The big problem with this method is that it is harder to edit compiler flags.

The Me

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Re: Help with Q3map2GUI
« Reply #12 on: October 04, 2008, 02:47:33 am »
in the main window click the "Main" button, check -fs_game and insert the path to your tremulous folder

Archangel

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Re: Help with Q3map2GUI
« Reply #13 on: October 04, 2008, 08:13:46 am »
You can run MacRadiant 1.5 on an Intel Mac, but it'll be really slow.

why is it slow?

Syntac

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Re: Help with Q3map2GUI
« Reply #14 on: October 04, 2008, 05:21:41 pm »
It has to go through Rosetta, which is what allows Intel Macs to run PowerPC apps. As you might imagine, this slows things down a bit.

Archangel

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Re: Help with Q3map2GUI
« Reply #15 on: October 04, 2008, 09:12:19 pm »
I'm not sure why 1.5 wouldn't compile on an x86 processor, but WOULD on a ppc. Is it just due to somebody NOT having the time to compile it?

Syntac

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Re: Help with Q3map2GUI
« Reply #16 on: October 04, 2008, 09:32:12 pm »
I don't think anyone's bothered to compile it yet.

Archangel

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Re: Help with Q3map2GUI
« Reply #17 on: October 05, 2008, 05:06:44 am »
Why don't you? :] Radiant was relatively easy to compile on linux. Just checkout the source, configure it, and make it. (afaik it uses SCons? )

Syntac

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Re: Help with Q3map2GUI
« Reply #18 on: October 05, 2008, 01:59:11 pm »
Hmm, good idea.