Why use /team when they can just shoot themself in teh feet and kill you both.
This game seriously needs to balance humans out, I tried getting someone to play it but after one game of human camping/spamming/still winning they they went to play a game that isnt pre-alpha quality and easily exploitable by just sitting still and clicking in the general direction of the aliens.
Those scatterplots of game balance are BS, maybe if both teams were "Good" and knew the maps, and knew what they were doing and didnt feed then it would be balanced, but that never happens and a human n00b beats a alien n00b *every single* time.
Yes, if you pit two teams of n00bs against each other, the humans will always win. There is a very good reason for this, and it cannot be fixed. This has been stated in many many different places, but humans and aliens play vastly differently.
They both have learning curves, however, anyone who plays FPS games regularly, will find that they've already climbed the hard part of the learning curve for humans.
Unfortunately, every other game and mod in the FPS genre is basic training for the humans. The only thing that I've found to be even vaguely close to running amok as an alien is using the gauntlet in Q3A--mildly entertaining, but not a winning strategy. It's a big difference. It also means that anyone playing aliens has to figure out the quirks of the Trem RTS stuff as well as just figuring out how to get close enough to a hummie to kill the poor meatbag. I play alien as much as I can, but I'm way more deadly as a human. This is, again, simply because I play other FPS games, and the movement and aiming as a human player is much the same as other FPS games (in fact, fighting against the aliens is a lot like fighting fiends in Quake1, particularly dragoons. They have the same jump and slash behavior, and taking them down with the chaingun takes just a bit longer than taking down a fiend with the super nailgun, but the tactics are exactly the same, and work about as well).
After a little practice, I find that playing as aliens is the real gem in this game. I also find that games where both humans and aliens have a mix of players (each have a couple skilled players, a few solid linemen (where I usually fit), and a few n00bs), then the game is exceptionally well balanced.
Simply put, there is no way to fix this without turning aliens into exactly like humans, just with different models and different ranged weapons. I would also catagorize this as being in the "not a bug, it's a feature!" catagory.
Jeff