Author Topic: The Best Way to Make a Base  (Read 4292 times)

mathchamp

  • Posts: 26
  • Turrets: +5/-3
The Best Way to Make a Base
« on: August 10, 2008, 02:56:00 am »
There's that worst way to make a base thread. How about the good bases?

How about an example from Escape (it was 1v1 and aliens never reached s2):

|                                                |
|                                                |
|                                                |
|               :turret:              :turret:             |
|------------ :turret::turret:  :turret::turret:------------|
                 |              |
                 |      :turret:     |
                 | :medstat:    :human:   |
                 | :armoury:      :telenode: |
                 | :reactor:      :telenode: |
                  ----------- (forgot some of the exact building locations)

Changed to this in S3:

|                                                |
|                                                |
|                                                |
| :dretch:                                            |
|------------ :turret::turret:  :turret::turret:------------|
                 |  :tesla:     :tesla: |
                 |     :battlesuit:      |
                 | :medstat:          |
                 | :armoury:      :telenode: |
                 | :reactor: :defcomp:  :telenode: |
                  ----------- (forgot some of the exact building locations)

of course if the aliens reached S3 it would be easily sniped.

Here's one from Orion 1 Beta 2 (lots of people use this, or anything based on it)

---------------------------|
                                      |
 __________________        |
|                            |  s    |
|       DEFAULT         |   t   |
|        HUMAN           |  a   |
|         BASE            |   i    |
|                            |  r    |
|                                    |
|        (ledge with ladder)   |
-------    _______________|
         |      :turret::turret::turret::turret::turret::turret::turret:|
         | :reactor: :helmet::medstat:  :armoury: :helmet::telenode::telenode: |
         |-------------------|

no rants getting there, but again, vulnerable to sniping at S3 by adv. goons (took two adv. goons against two humans to eventually take this down, 1 ret at a time. Humans were s2)
:overmind:

Survivor

  • Posts: 1660
  • Turrets: +164/-159
Re: The Best Way to Make a Base
« Reply #1 on: August 11, 2008, 08:37:23 am »
1 vs 1 and 2 vs 2. I don't need to say more do I?
I’m busy. I’ll ignore you later.

Eeeew Spiders

  • Posts: 213
  • Turrets: +13/-7
Re: The Best Way to Make a Base
« Reply #2 on: August 11, 2008, 09:51:17 am »
1vs1
______________________________-
|         :granger:        |
| :turret: :turret: :turret: :turret: :turret:|
|       :battlesuit:          |

the poor poor granger :D

the base is good, until the granger reaches dretch stage.
« Last Edit: August 11, 2008, 06:51:49 pm by Eeeew Spiders »

Samurai.mac

  • Posts: 317
  • Turrets: +18/-17
Re: The Best Way to Make a Base
« Reply #3 on: August 11, 2008, 06:30:59 pm »
You forgot to put tents and paraffin cookers in the human bases.