Author Topic: OpenGL subsystem problem... need help  (Read 11583 times)

alborada

  • Posts: 6
  • Turrets: +0/-0
OpenGL subsystem problem... need help
« on: August 10, 2008, 05:42:58 am »
tremulous 1.1.0 win_mingw-x86 Feb 28 2006
----- FS_Startup -----
Current search path:
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
2080 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 9: 1600 1200 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...registered window class
...created window@3,22 (1606x1225)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...137 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode 9: 1600 1200 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem


What do I do???   ???

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Re: OpenGL subsystem problem... need help
« Reply #1 on: August 10, 2008, 06:11:42 am »
install proper graphics drivers
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

alborada

  • Posts: 6
  • Turrets: +0/-0
Re: OpenGL subsystem problem... need help
« Reply #2 on: August 10, 2008, 05:22:14 pm »
I've downloaded and installed the latest Nvidia graphic drivers. I've run the game once. When I ran it I wanted to increase my settings and resolution. When I made the resolution 1600x1200 and applied it this happened. Where do I go from here.

Bomb

  • Guest
Re: OpenGL subsystem problem... need help
« Reply #3 on: August 10, 2008, 05:22:52 pm »
How large is your display?

Lava Croft

  • Guest
Re: OpenGL subsystem problem... need help
« Reply #4 on: August 10, 2008, 06:14:25 pm »
Try reading the highly sophisticated FAQ, and if you can't find the answer, read mighty interesting piece of text and your problem would most likely already be solved!

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Re: OpenGL subsystem problem... need help
« Reply #5 on: August 10, 2008, 06:22:07 pm »
I've downloaded and installed the latest Nvidia graphic drivers. I've run the game once. When I ran it I wanted to increase my settings and resolution. When I made the resolution 1600x1200 and applied it this happened. Where do I go from here.
then you should have mentioned that in your post
run tremulous from a command prompt as
tremulous.exe +set r_mode 4
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

alborada

  • Posts: 6
  • Turrets: +0/-0
Re: OpenGL subsystem problem... need help
« Reply #6 on: August 10, 2008, 07:09:54 pm »
I typed that in the command prompt and received this message - 'tremulous.exe' is not recognized as an internal or external command, operable program or batch file. Also my display size is 1680x1050.

Bomb

  • Guest
Re: OpenGL subsystem problem... need help
« Reply #7 on: August 10, 2008, 07:13:54 pm »
You seem to have set the vertical resolution (1200) larger than the vertical display size (1050).

Type the path to tremulous.exe, not just "tremulous.exe".
« Last Edit: August 10, 2008, 07:20:29 pm by Bomb »

alborada

  • Posts: 6
  • Turrets: +0/-0
Re: OpenGL subsystem problem... need help
« Reply #8 on: August 10, 2008, 07:21:36 pm »
Sorry what do you mean type the path tremulous.exe?

Bomb

  • Guest
Re: OpenGL subsystem problem... need help
« Reply #9 on: August 10, 2008, 07:23:47 pm »
Do you know what a path is?

alborada

  • Posts: 6
  • Turrets: +0/-0
Re: OpenGL subsystem problem... need help
« Reply #10 on: August 10, 2008, 07:26:11 pm »
Not in the sense that you mean.

Bissig

  • Posts: 1309
  • Turrets: +103/-131
Re: OpenGL subsystem problem... need help
« Reply #11 on: August 10, 2008, 07:48:08 pm »
A path is the description of the place where your tremulous.exe sits on your harddisk.

f.e. C:\Program Files\Tremulous\tremulous.exe

Bomb

  • Guest
Re: OpenGL subsystem problem... need help
« Reply #12 on: August 10, 2008, 08:24:00 pm »
So you'd type "C:\Program Files\Tremulous\tremulous.exe +set r_mode 4" and hit return.

Bissig

  • Posts: 1309
  • Turrets: +103/-131
Re: OpenGL subsystem problem... need help
« Reply #13 on: August 10, 2008, 08:43:40 pm »
The real solution though is to update your autogen.cfg and put those lines into it:

seta r_customwidth "1680"
seta r_customheight "1050"
seta r_mode "-1"

alborada

  • Posts: 6
  • Turrets: +0/-0
Re: OpenGL subsystem problem... need help
« Reply #14 on: August 10, 2008, 08:52:48 pm »
Bissig that worked. Thanks so much.  ;D

Myxytris

  • Posts: 1
  • Turrets: +0/-0
Re: OpenGL subsystem problem... need help
« Reply #15 on: August 31, 2008, 12:32:30 pm »
i have same problem
tremulous 1.1.0 win_mingw-x86 Feb 28 2006
----- FS_Startup -----
Current search path:
D:\Trem\tremulous\base\vms-1.1.0.pk3 (4 files)
D:\Trem\tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
D:\Trem\tremulous\base\map-tremor-1.1.0.pk3 (45 files)
D:\Trem\tremulous\base\map-transit-1.1.0.pk3 (135 files)
D:\Trem\tremulous\base\map-niveus-1.1.0.pk3 (134 files)
D:\Trem\tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
D:\Trem\tremulous\base\map-karith-1.1.0.pk3 (118 files)
D:\Trem\tremulous\base\map-atcs-1.1.0.pk3 (87 files)
D:\Trem\tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
D:\Trem\tremulous\base\data-1.1.0.pk3 (1229 files)
D:\Trem\tremulous/base

----------------------
2080 files in pk3 files
execing default.cfg
couldn't exec autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem

 but i dont know what is my Graphics Card pls tell me how do it

Bissig

  • Posts: 1309
  • Turrets: +103/-131
Re: OpenGL subsystem problem... need help
« Reply #16 on: September 01, 2008, 12:54:51 am »
There are a gazillion of system tools out there that can tell you what card you have. Even Windows knows what card you have.

But if you are unable to find the info you might wanna use a little tool called gpu-z.

You probably have either a nvidia (http://www.nvidia.com), amd (http://www.amd.com) or intel (http://intel.com) card. Or some built-in crap (= slow) like chrome.
« Last Edit: September 01, 2008, 01:27:00 am by Bissig »

Odin

  • Spam Killer
  • *
  • Posts: 1767
  • Turrets: +113/-204
    • My Website
Re: OpenGL subsystem problem... need help
« Reply #17 on: September 01, 2008, 01:07:32 am »
dxdiag

striker748

  • Posts: 2
  • Turrets: +1/-0
Re: OpenGL subsystem problem... need help
« Reply #18 on: September 15, 2008, 01:18:30 am »
I cant get this game it work. I keep getting the:
tremulous 1.1.0 win_mingw-x86 Feb 28 2006
----- FS_Startup -----
Current search path:
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
2080 files in pk3 files
execing default.cfg
couldn't exec autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem

what do i do??? ??? ??? ??? ??? ??? ???

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: OpenGL subsystem problem... need help
« Reply #19 on: September 15, 2008, 01:27:42 am »
You need graphix drivers for your video card. ATI or Nvidia