Author Topic: md3 texture problem screenshtos  (Read 3411 times)

cactusfrog

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md3 texture problem screenshtos
« on: August 10, 2008, 10:47:49 am »
Even though i can see my md3s with there correct textures in gtkradiant  when i compile  my map and play it some models  look all black wile others have there proper textures. whats wrong and how can i fix it.  here are some screenshots

« Last Edit: August 11, 2008, 08:40:32 am by cactusfrog »

UniqPhoeniX

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Re: md3 texture problem screenshtos
« Reply #1 on: August 12, 2008, 03:49:42 am »
I haven't used any models so I don't know for sure, but I think you need lights that affect .md3s/models, just try taking lights from where they have textures and copy to where they have black texture to test.

Kaleo

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Re: md3 texture problem screenshtos
« Reply #2 on: August 12, 2008, 05:35:08 am »
It looks like they are unlit.

Try sticking some light_juniors in your map. I don't know weather it would work, but it's worth a shot.

Also, I couldn't help noticing that you had mad an account on BlackRayne's forums about his modles. Are you haveing any texture problems with them? Because I am and I want to know it it's just me.
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cactusfrog

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Re: md3 texture problem screenshtos
« Reply #3 on: August 12, 2008, 09:02:38 am »
ok i dont have any light in my map so that could be the problem  :-X.   I got the textures working on his models by reading the stuff on this page his models are awesome! without them my map would look even more like crap.