Author Topic: Textures  (Read 4394 times)

Supertanker

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Textures
« on: June 14, 2006, 03:57:30 am »
I haven't been mapping for Tremulous much, unfortunately (Whatever I do I cannot get the right entities to pop up, even to the point of editing every entities.def I can find)...I don't think my computer can really handel tremulous anyways ;) (You try playing it on a pentium III with a 32 meg video card...ever hit 2 fps?)


Anyways, my question is this. Can I use any/all of the textures that come in any of the tremulous maps as long as I release them under the Creative Commons license included with Tremulous? I'm trying to map for anther game (Quake 2-based Paintball) but it has lots of really CRAPPY textures.

Jex

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Textures
« Reply #1 on: June 14, 2006, 06:09:03 pm »
yup. presumeably with appropriate credit given where due.

Supertanker

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Textures
« Reply #2 on: June 15, 2006, 02:40:33 am »
Quote from: "Jex"
yup. presumeably with appropriate credit given where due.


Always. I always give credit when its due. Plus the textures are so l33t I would give it even if I didn't use them :)

I would make more tremulous maps if my computer cound handel it...:(

phaedrus

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Re: Textures
« Reply #3 on: June 15, 2006, 05:35:31 pm »
Quote from: "supertanker"
I haven't been mapping for Tremulous much, unfortunately (Whatever I do I cannot get the right entities to pop up, even to the point of editing every entities.def I can find)...I don't think my computer can really handel tremulous anyways ;) (You try playing it on a pentium III with a 32 meg video card...ever hit 2 fps?)


It's based on Quake3.  Should run fine on an 8MB Voodoo3 and a PII400 w/64MB of RAM (probably want significantly more if you are running an OS which is heavier than Win98 or stripped down Linux), turn the quality down--eg, run at 640x480 and tune the GL settings to your video card.  For instance, start at the 'low quality' setting and then adjust certain things if you know they are wrong (for instance, nVidia cards should always run in 32bit color and never 16 bit, while Voodoo cards should run 16bit and never 32bit).  If your frame rate jumps, try boosting your quality until you get the ballance of visuals vs. performance that you like.

I ran Q3 with a Celery366, 96MB RAM, 8MB Voodoo3 2000 running a performance tuned install of Slackware Linux and got solid, playable frame rates.  I can't give you numbers, but I never noticed any problems with smoothness, I recently upgraded my machine, since I'm no longer a poor college student.  

However, on my PIII750 Laptop w/8MB Mach64 video card, I do hit 2FPS or worse on the intro animation, but that's because the screen is a single resolution LCD (1024x768) and the video chipset is from the generation before ATI had a Q3 capable card (Rage128).  I get 9FPS in game, but I'm just running around testing, so it isn't a big deal.  I haven't messed around with running it windowed yet.  However, any PIII is well above what counted as high-end when the engine was originally released in 1999.  

Jeff
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gareth

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Re: Textures
« Reply #4 on: June 15, 2006, 05:53:55 pm »
Quote from: "phaedrus"


It's based on Quake3.  Should run fine on an 8MB Voodoo3 and a PII400 w/64MB of RAM



Trems maps seem to be bigger and some more detailed than q3s.



Quote

for instance, nVidia cards should always run in 32bit color


That is just plain wrong. If u have a crap card, run in 16 bit, low res, low detail etc, fullscreen.

phaedrus

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Re: Textures
« Reply #5 on: June 16, 2006, 03:33:00 am »
Quote from: "gareth"
Quote from: "phaedrus"


It's based on Quake3.  Should run fine on an 8MB Voodoo3 and a PII400 w/64MB of RAM



Trems maps seem to be bigger and some more detailed than q3s.



Quote

for instance, nVidia cards should always run in 32bit color


That is just plain wrong. If u have a crap card, run in 16 bit, low res, low detail etc, fullscreen.


Damnit.  I hate it when I'm wrong.  I went back and looked, and I had confused myself about some documentation I'd read from back in the days when I was still running 3dfx.  That's what I get for working off of memory.  Oh well.  

So yeah, crap card, turn it all the way down.  Tweak it up if you want better visuals and have some fps to spare.

Jeff
owered by Slackware.  Dare to Slack.