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Lighting is messed up during compile

Started by Jacques, August 16, 2008, 03:53:51 PM

Jacques

I have compiled my map many times before, without any problems. Now I compile it, and all of the lighting is messed up. The map is all the same lighting. I had it before so that the lights made some places brighter than others, but now everything is bright.

epsy

you are probably compiling using fullbright, to turn on light calculation use -light
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n.o.s.brain

this can also happen if you are compiling with radiant's built in compiler, and have a brush with too many sides, which causes the compiler to fail the light stage.
************ ERROR ************
MAX_TW_VERTS (12) exceeded

Taiyo.uk

Radiant has no "built-in" compiler and shells out to q3map2. Recent versions of q3map2, including that shipped with Radiant 1.5 do not have the 12 vertex limit.

Jacques

I have tried various pre-set compiles in Q3Map2. I am in 1.4, because upgrading to 1.5 is not an option for me. (I'm on a mac.)

doomagent13

I assume you mean Intel mac because 1.5 works fine for me on my ppc...


doomagent13

You could try breaking the problem brush into several brushes via the clipper...  Not the most elegant solution, but it should work.  Alternatively, you could probably make a more recent version of q3map2 and use it instead...