Author Topic: Ambush mod 3.0  (Read 141481 times)

Sentinel

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Re: Ambush mod 1.0
« Reply #30 on: August 26, 2008, 06:54:22 pm »
Hi Rotacak :>

You mod is great, but a bit unstable, i cant have running server longer than 30 minuts, because:
---
I have TremX Unlimited server and there no problems :>
You used qvm or patch?
qvm

rotacak

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Re: Ambush mod 1.0
« Reply #31 on: August 27, 2008, 12:31:09 am »
Do you have any better logs? When it happen, how many players was there etc?

Sentinel

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Re: Ambush mod 1.0
« Reply #32 on: August 27, 2008, 09:54:45 am »
No, because this errors is not writted to logs.

Bomb

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Re: Ambush mod 1.0
« Reply #33 on: August 27, 2008, 01:36:17 pm »
You might want to try looking at these:

crashlog.txt
games.log

rotacak

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Re: Ambush mod 2.0
« Reply #34 on: September 10, 2008, 09:53:23 pm »
There is new 2.0 version.

rotacak

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Re: Ambush mod 2.0
« Reply #35 on: September 17, 2008, 11:16:54 pm »
Fixed missing g_bot.c  ;D (in patch)

fingered banana

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Re: Ambush mod 2.0
« Reply #36 on: September 18, 2008, 11:41:07 am »
strange mod O_O

Supertanker

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Re: Ambush mod 2.0
« Reply #37 on: September 18, 2008, 06:35:20 pm »
I tried this last night, and I think I found a bug!!111oneoneoneoneoneeleventyoneeleven

When I add 215 bots to the map, the game crashes!!1oneoneoneone
I think this should be fixed immediately!


In all seriousness, this is a pretty fun mod, although I've found it works better if you host the actual server on another computer on your network.

Also, granger waves are *very* cute! I just wanna hug them! Come here, come to pappa OWW HE JUST BIT MY EYEBALLS OUT.

ACKMAN

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Re: Ambush mod 2.0
« Reply #38 on: September 18, 2008, 07:22:50 pm »
Yes... granger are cute... what about 2 granger waves? fist just grangers(no adv) ... so they can just purr and kiss u :D

Asvarox

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Re: Ambush mod 2.0
« Reply #39 on: September 18, 2008, 08:08:47 pm »
Quote
Yes... granger are cute... what about 2 granger waves? fist just grangers(no adv) ... so they can just purr and kiss u
I agree!  :granger:+ :-*=WIN
@Down
 :granger: + :grenade: = FAIL :(
« Last Edit: September 20, 2008, 04:43:41 pm by Asvarox »
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

cactusfrog

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Re: Ambush mod 2.0
« Reply #40 on: September 20, 2008, 06:20:18 am »
Quote
Yes... granger are cute... what about 2 granger waves? fist just grangers(no adv) ... so they can just purr and kiss u
I agree!  :granger:+ :-*=WIN
what about subside bomber grangers

Amanieu

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Re: Ambush mod 2.0
« Reply #41 on: September 20, 2008, 06:22:02 am »
I tried this last night, and I think I found a bug!!111oneoneoneoneoneeleventyoneeleven

When I add 215 bots to the map, the game crashes!!1oneoneoneone
I think this should be fixed immediately!
The game only supports a maximum of 64 clients-
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

E-Mxp

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Re: Ambush mod 2.0
« Reply #42 on: September 20, 2008, 04:05:24 pm »
I tried this last night, and I think I found a bug!!111oneoneoneoneoneeleventyoneeleven

When I add 215 bots to the map, the game crashes!!1oneoneoneone
I think this should be fixed immediately!
The game only supports a maximum of 64 clients-
.... I think he knows that XD

tsurano

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Re: Ambush mod 2.0
« Reply #43 on: September 20, 2008, 08:17:08 pm »
I need a server that hosts this....and yea, normal granger spam for 1st wave=D  PAINSAW TIME!

Niceice

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Re: Ambush mod 2.0
« Reply #44 on: September 21, 2008, 06:41:30 am »
Where do i save all this stuff?  I activate the 'ambush' mod at my menu and i use the ambush.cfg and default.cfg files that you gave me but this message comes up: "unknown command :!bot" how can i make it so i can use this command? is there a file i need to download?.... and again can you say where i need to download all this stuff to?  e.g: tremulous/ambush? or tremulous/base?  Thank you!    :)

Asvarox

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Re: Ambush mod 2.0
« Reply #45 on: September 21, 2008, 01:09:14 pm »
Use this tutorial.
Use this qvm file instead of "default" one.
Download map Ambush: http://www.mediafire.com/?nidrtnmt2nz
Read and follow:
Quote
Server?
This mod should be able handle standard tremulous game like with Lakitu7's QVM 5.3.3 (plus you can use Amine Trembot commands) and Ambush mod only on selected map. If you want run Ambush mod only on map Ambush, create this dir:
base/mapconfigs/
And copy there ambush.cfg and default.cfg files (you can edit it). Then you can play all maps like before, but only ambush map will activate ambush mod. BTW, this file add 10 bots.

Setup?
If you want max 30 bots, then add or change in server.cfg:
set sv_privateClients 30
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Niceice

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Re: Ambush mod 2.0
« Reply #46 on: September 23, 2008, 11:48:18 am »
Use this tutorial.
Use this qvm file instead of "default" one.
Download map Ambush: http://www.mediafire.com/?nidrtnmt2nz
Read and follow:
Quote
Server?
This mod should be able handle standard tremulous game like with Lakitu7's QVM 5.3.3 (plus you can use Amine Trembot commands) and Ambush mod only on selected map. If you want run Ambush mod only on map Ambush, create this dir:
base/mapconfigs/
And copy there ambush.cfg and default.cfg files (you can edit it). Then you can play all maps like before, but only ambush map will activate ambush mod. BTW, this file add 10 bots.

Setup?
If you want max 30 bots, then add or change in server.cfg:
set sv_privateClients 30
I use linux and that guid is ONLY for windows.
i dont know where to save the game.qvm file ;'-(  is it really that hard to just tell me?  lol...
My tremulous executable is here:
/usr/local/games/tremulous/
Then every time i download a map it download here:
/home/bob/.tremulous/base/
not sure why because all the map.pk3 files that came with in the installation are here:
/usr/local/games/tremulous/base/
now if you can, will you please just tell me where to put the game.qvm?
my tremed.x86 is here:
/usr/local/games/tremulous/
Thank you!
« Last Edit: September 23, 2008, 12:02:07 pm by Niceice »

David

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Re: Ambush mod 2.0
« Reply #47 on: September 23, 2008, 12:50:38 pm »
~tremdeduser/.tremulous/ambush/vm/game.qvm
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

ACKMAN

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Re: Ambush mod 2.0
« Reply #48 on: September 25, 2008, 09:19:40 pm »
What about add this cvar:
-if server is empty and someone joins map will restart


-.-

rotacak

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Re: Ambush mod 2.0
« Reply #49 on: September 26, 2008, 12:46:22 pm »
What about add this cvar:
-if server is empty and someone joins map will restart


-.-

Vote for restart is not enough?

ACKMAN

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Re: Ambush mod 2.0
« Reply #50 on: September 26, 2008, 12:53:04 pm »
Yes but... i said it because it can be usefull... if someone joins and there are 10 bots ON the node.... he cant spawn... and... if he make a vote... the vote fails because bots cant vote.. NO?

Syntac

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Re: Ambush mod 2.0
« Reply #51 on: September 26, 2008, 09:27:34 pm »
Usually, the person calling the vote automatically votes yes (or if not, they can just vote manually), so this wouldn't be an issue.

professor

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Re: Ambush mod 2.0
« Reply #52 on: September 28, 2008, 08:32:43 pm »
ok i have a server, and i wanna run ambush, but when ever i run it, it is just like the normal qvm, and there is none of the cool ambush features, how do i set it up to run correctly??
http://static.flickr.com/24/141310872_e39ad59705_b.jpg
omg! someone cut the arm off my tyrant!!

rotacak

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Re: Ambush mod 2.0
« Reply #53 on: September 29, 2008, 11:24:36 am »
professor: g_ambush 1

B1ackmagic

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Re: Ambush mod 2.0
« Reply #54 on: October 02, 2008, 08:28:56 am »
I put it onto the OPP server and right away I noticed a bug:
g_ambush_kill_spawns is EFFECTING eggs even when g_ambush is 0!

So in normal games the eggs were unkillable until g_ambush_kill_spawns was set to 1.

Also, sometimes the bots just run in circle on the map ambush instead of attacking.
They just circle the base (when in middle of the map) forever.
Some of them also wallcrawl up into the corners of the ceiling and
get stuck running back and forth there.

~ b1ackmagic ~
GN: [OPP]b1ackmagic or [OPP]Clayborn
Feeling Oppressed?
You Down with [OPP]?

rotacak

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Re: Ambush mod 2.0
« Reply #55 on: October 02, 2008, 01:41:31 pm »
I put it onto the OPP server and right away I noticed a bug:
g_ambush_kill_spawns is EFFECTING eggs even when g_ambush is 0!

So in normal games the eggs were unkillable until g_ambush_kill_spawns was set to 1.
I try fix that today soon.

Also, sometimes the bots just run in circle on the map ambush instead of attacking.
They just circle the base (when in middle of the map) forever.
With g_ambush_att_buildables 1 or without?

Some of them also wallcrawl up into the corners of the ceiling and
get stuck running back and forth there.
That happen when you are close to wall, then they are confused :-)
« Last Edit: October 03, 2008, 02:16:25 am by rotacak »

B1ackmagic

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Re: Ambush mod 2.0
« Reply #56 on: October 03, 2008, 07:30:56 am »
With g_ambush_att_buildables "1"...
don't tell me they target their own eggs or something? o_O

It was far far too easy with that off.

~ b1ackmagic ~
GN: [OPP]b1ackmagic or [OPP]Clayborn
Feeling Oppressed?
You Down with [OPP]?

mooseberry

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Re: Ambush mod 2.0
« Reply #57 on: October 03, 2008, 10:51:18 pm »
I played a few rounds on OPP's server last night, it was great fun, but we got destroyed by tyrants.  :'(
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

B1ackmagic

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Re: Ambush mod 2.0
« Reply #58 on: October 04, 2008, 06:51:30 am »
Yeah, since I put that on alot of people keep coming
to the server voting for the map ambush (which auto-loads my config)
and playing it.  Sadly after the bots only 7 slots are left open,
but it seems like alot of people enjoyed the harder challenge.

I've only seen it beaten twice.
Once @ around 16 minutes, once around 24 minutes.

~ b1ackmagic ~
« Last Edit: October 04, 2008, 10:14:13 am by B1ackmagic »
GN: [OPP]b1ackmagic or [OPP]Clayborn
Feeling Oppressed?
You Down with [OPP]?

Pbhead

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Re: Ambush mod 2.0
« Reply #59 on: November 04, 2008, 05:21:13 am »
this is awsome.  on the server i have played it on, its horribly laggy... but w/e...

all the cute wittle grangers! so cute!! <3



OH, and make a tremx version! with advanced rants as the last level!  HAHAhaa... that would be funn...